@GamerSeuss I know QoL is not prioritary in alpha testing, but I don't agree on considering annoying inventory management a "feature" because you want things to take time to do.
Fractured has its core features about what's hard to do and to get, but putting stuff in organized boxes shouldn'b be among those, checking if you already have a stack of that item, drag it on to stack more, it become a time waster without any game value addition, it's not a shared resource to be contested, it's not a time gate on crafting, it's just annoying by itself.
That said, no problem in waiting, of course, but I don't think this QoL should be trivialized anyway in the long run.