@Gothix said in Dexterity giving speed bonus might be an issue:
@Tuoni if you put points in speed, then you will lack points somewhere else. So you are fast, but if a melee with STR CON, catches you using movement spells, you will easily eat the bullet.
You can't gank someone if you are fast, and he is strong, he will just turn around and kill you.
Assuming 1 vs 1 here, and equal playing skills.
If you are 2 (or more) vs 1, then no ammount of points matter where they are, several players will always beat 1, no matter how you turn it. There is no escape.
Point is if you are kiting spec (hunter) then speed is beneficial, but if you are (warrior) then its better to minmax combat, and use movement spells, to catch up to your target, and slows to prevent him from escaping.
The general thing is that everybody (noobs aside) uses mobility based abilities as much as possible. That is quite standard procedure in open world games which has full loot system. If you lack mobility then you can be considered as dead in most of the cases or you are a ganker who does not actually catch anyone. Even most of the 1v1 fight situations ends up for a chase when the losing side escapes, perhaps for good or to make comeback after healing himself. Players who will lack mobility will be easy targets for gankers regardless you have assign points for strenght or constitution. Player who is more mobile can also easily escape the fight if the otherside is too strong. On top of that rogue and hunter classes will anyway bet on dexterity and still be equal strong in PvP when compared for warriors.