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Posts made by 33Hp
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RE: Ruined mines
@muker but then I just do not see the point in creating a limited number of mines in certain cities, because they will simply be filled with people who need resources (and thanks to a large number of players there will be problems with resources)
and there is a solution - for example, we have a newly formed city and around it you can form a mine (for this, if you please spend money and resources on the beginning of the excavation), and then allow free expansion of the mine itself (as in reality), will you get into the ore living or not depends on luck. (also include the possibility of a collapse and different events, but this is at the discretion) Depending on the size of the mine, it will become more dangerous, and the amount of resources can be reduced.
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Ruined mines
Greetings.
I would like to clarify, it was written in the news that there will be a mine near each city, but will there be a mine in the newly formed city?There will be a proposal for the mines of collapsing cities.
and so, with a decrease in the prestige of the city, it will slowly turn back to the village, meanwhile some monsters will start to appear in the mine (for example, those who feed on ore, or living in the depths of the caves ...) and the more the prestige of the city falls appear more monsters and less resources. (to compensate for difficulties, you can give prestige points for cleaning the mine) and, on the other hand, when you raise prestige, the number of monsters will decrease or disappear.
With the destruction of the city, or degradation of them to the village, I propose to turn the mine into a mini dungeon (the complexity can vary depending on how powerful the city is)
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RE: Оп оп, оффтоп в русской части форума!
походу ни один из русского сообщества пока что не получил ключа
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RE: Оп оп, оффтоп в русской части форума!
кстати народ кто тут альфу первую брать будет, если пре-альфа зайдёт ?