Daily Message

Posts made by 33Hp
-
RE: Оп оп, оффтоп в русской части форума!
@muker вот почему тебе сейчас ЧПУшка нужна, - ещё месяцок и я тебе бы помог
-
RE: Сколько Русских в топ 100?
@StripedCat ну пре-альфа, же бесплатна, но для узкого круга людей
-
RE: System controlled caravans.
@muker said in System controlled caravans.:
This is nonsense, as should take into account the average number of people on the server per day. There is a time when people are more active, and there are less and thus you put minorities at a disadvantage. Caravans NPC cities should be automated for themselves, and caravans of players, this is a case of the players themselves
there was initially a certain spawn rate on the caravan - and it simply decreases depending on the number of players
-
RE: System controlled caravans.
A thought came to mind here, but what if you made sure that the number of AI caravans depended on the number of players online - the more players the smaller the caravans
-
RE: Присоединяйтесь к нам и изучите темное искусство Некромантии
Приветствую новую русскоговорящую гильдию!
-
RE: Сколько Русских в топ 100?
@Drey
ну, до конца ноября время у них ещё есть, надеюсь что не 30 впустят хотя бы -
RE: Вопрос по ключу Альфа 1
Нужно находиться в топ 100, для того что бы получить ключ, а так же за выполнения WEEKLY DRAWING ты сможешь оказаться в числе рандомных счастливчиков.
-
RE: Сколько Русских в топ 100?
@Drey
но комьюнити же требует точных сроков и не любит размытых ответов -
RE: Сколько Русских в топ 100?
@Drey
тут возможно больше проблем чем ты думаешь, ведь как ты и говорил они делают прогнозы, но встречаются с непредвиденными ситуациями, например - у них появились проблемы с подключением одного из серверов, и скажи - ты как разработчик запустил бы пре-альфу, если знаешь что запад(к примеру) не сможет принять участие из-за технических неполадок. И ещё множество оправданий ... -
RE: System controlled caravans.
@Jetah
For the sake of solo players, the NPS trading system is done if you still do not understand this, because otherwise you will have to join the guild due to lack of initial resources, and the guilds (I will tell you a secret) will save essential items for their own needs and newcomers entering them .
just for the sake of being able to play solo and create an elementary AI trading system -
RE: System controlled caravans.
Greetings.
@Jetah
I understand and fully agree that players should engage in caravans, but think for yourself, as a GM of the trade guild, I naturally will prefer caravans, but other solo players will sit and wait until some guild delivers the caravan to their small town?Just if you remove AI caravans, are people ready to send full caravans every 5-10 hours?
Then the thought slipped that the goods should be necessary both for the activities of the city itself and for the newcomers who settled there (medicines, food, tools ...) and more is not needed.
And another proposal for this component to influence the city as a whole. That is, if you block supply routes to the city, it will begin to decline, but this is guild wars already ...
-
System controlled caravans.
Greetings.
I would like to suggest an idea about gaming caravans. I would like to see the supply of NPS to merchants carried out through caravans passing from the main cities (or from specializing in something) to secondary ones.And I propose to create a network of Caravans to be managed by the NPS. They will issue group requests to guard the Caravan with a certain frequency, and depending on the success or failure of the mission, the city will receive the necessary resources (though it is necessary for this that the merchants have money and merchandise).
Perhaps I could not convey the correct information - for this I will write an example.
So, let's imagine we have 5 cities:
- Capital
- City of Metallurgists - which is engaged in metal processing.
- The city of miners - which extracts minerals.
- City of Leather - which mines and processes leather goods.
- Weaving city - which creates clothes.
and of course we would like that the city of Metallurgists constantly had resources (ore, wood ...) for permanent work and the Weaving City also did not sit idle. As well as the capital needs all kinds of resources because of the large abundance of players.
Consider one way
The NPS trader creates a caravan from the city of Miners - to - the city of Metallurgists due to a shortage of copper ore, and hangs up an ad asking you to accompany the caravan of our respectable players.
A group of players is recruited and at a certain time the caravan begins its journey, and here 2 possible options may arise.
1 - Everything will go well and the necessary or ending resources will be provided to the city.2 - The caravan will be plundered by the players who took up the order or simply rogues, and then a crisis begins in the city, because The merchant already bought their own goods from the NPS, and the caravan did not arrive. Here, the players themselves should start problem-solving (in fact, this part has not been thought out yet
...)
I apologize for the clumsy translation, try to answer questions (if they will)
I will be glad to read the proposals and criticism, Thank you for your attention.