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    AlcribLP

    @AlcribLP

    TF#10 - CONSUL

    I am Let's Player since 2012 and interested in Games for even much longer time.

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    Website www.youtube.com/user/TheAlcrib Location Japan

    AlcribLP Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by AlcribLP

    • RE: Why MMO if you like to Solo?

      @Sparky, @Dulu: If antisocial people like each other, it is kind of social interaction, so a social activity of antisocial people, what means that antisocial people are social people between each other in comparison to social people who are antisocial to antisocial people because they are not social to social people 😄 😵 🤔 😂

      Well, back to the topic^^
      I think group building in first instance will be random (spawn point, first city or region where you live) and you need to work with players nearby, if you want to work with them of course 😉 Many players (like me^^) like also to play more single, because they are pushed in some groups to hurry up, move and fight faster and grow their level faster. I like groupwork, but I also want to enjoy MMOs in my speed and not in the speed of the fastest member of groups, except if there are important tasks 🙂

      Well, after you have become able to move wherever you want, or at least to other cities without to die, you can go to the city of a party you like to be part of and to work with. I guess, this part is also more interesting for all Players, Solo or Group.

      And last but not least, one of the main aims of fractured is to create a game, equal for Group and Solo players, so that everybody can relax his stile, or switch between Solo and Group like I guess most of the Players will do 🙂

      posted in Off Topic
      AlcribLP
      AlcribLP
    • RE: [Development Roadmap] – Von der Alpha bis zum Release

      Danke @Kralith, da hast du aber wieder sehr fix und ordentlich gearbeitet 🙂
      Sehr schön und liebevoll wieder übersetzt 🙂

      posted in Allgemeine Diskussionen
      AlcribLP
      AlcribLP
    • RE: Deutsche Communityseite? Ideen? Freiwillige? :-)

      Sollte auf jeden Fall in Zusammenarbeit mit Dynamight Studios möglich sein 🙂 So stark, wie sie bislang mit uns Kontakt halten 🙂

      posted in Allgemeine Diskussionen
      AlcribLP
      AlcribLP
    • RE: Deutsche Communityseite? Ideen? Freiwillige? :-)

      Nun ja, angesichts der Tatsache, wie viele deutschsprachige hier im Forum aktiv sind, ist 50 schon eine gute Zahl und immerhin Rang 2 🙂 Ich denke, es liegt auch daran, dass gerade wir deutschen ja sehr gerne sehr skeptisch sind auch gerade Kickstarter kann ja auch gerne mal nach hinten los gehen 😄
      Ich denke aber auch, dass mit mehr Infos auf diesen Webseiten noch etwas erreicht werden kann 🙂 Ich werde da auf jeden Fall auch einmal eine Nachricht senden 🙂

      posted in Allgemeine Diskussionen
      AlcribLP
      AlcribLP
    • RE: [A2.2.0h] Chests auto closing in Rustic 5x5 House

      The same happens in my 2x2 houses 😮 Especially the small wooden chest closes after like 1 or two seconds, I cannot move items at the moment in or out the chest 😮

      posted in Bug Reports - Closed
      AlcribLP
      AlcribLP
    • RE: Week 25 - Weekly Drawing Winners

      Thank you very much again and congratulations to the other winners 🙂

      posted in News & Announcements
      AlcribLP
      AlcribLP
    • RE: Deutschsprachige SpielerInnen in der Alpha 1

      Na die meisten Beastmen sehen doch kuschelig aus 😄

      EInige von euch scheinen ja tatsächlich schon ein eingespieltes Team zu sein 😉 Mal sehen, ob ich mit meinen sporadischen EInsätzen da überhaupt gut mithalten kann, ich bin bei anderen MMOs schon meistens aus dem TS herausgefallen, weil ich so selten dort war^^
      Nichtsdesto trotz, eine schöne Community mit gemeinsamen Unternehmungen fände ich auf jeden Fall schön 🙂
      Auch wenn auch ich noch nicht in der Alpha dabei sein werde, das ist doch etwas zu teuer für meine derzeitige Situation 😮

      posted in Allgemeine Diskussionen
      AlcribLP
      AlcribLP
    • RE: Weekly Drawings - Be Active & Win Foundation Points!

      And one more German report of the Crafting and Building Q&A 🙂

      posted in News & Announcements
      AlcribLP
      AlcribLP
    • RE: [Q&A] Zusammenfassungen der Fragen&Antworten Livestreams

      Cool, @Kralith 🙂 Das ist auch schon wieder schöne Arbeit, danke schön 🙂
      Ich werde natürlich auch den Stream von Gestern einmal übersetzend als Video zusammenfassen, und bin auch schon gespannt was als nächstes kommt 🙂
      Deine Zusammenfassungen sind auf jeden Fall immer echt gut auf den Punkt gebracht 🙂

      posted in Allgemeine Diskussionen
      AlcribLP
      AlcribLP
    • RE: The Fractured Pre-Alpha Is Coming!

      @tulukaruk said in The Fractured Pre-Alpha Is Coming!:

      And when @Kralith spills coffee on servers 😉

      I guess, the servers will be down then quite often 😄

      posted in News & Announcements
      AlcribLP
      AlcribLP

    Latest posts made by AlcribLP

    • RE: Relaunch Pretest Free Play Event

      Alright, migrated just in time 😄

      posted in News & Announcements
      AlcribLP
      AlcribLP
    • RE: City Territory 56 is fully decayed, but its Fertile Grounds not

      That looks like a really nice farm 😄

      posted in Bug Reports - Closed
      AlcribLP
      AlcribLP
    • RE: Excitement!

      Welcome to the last days of Alpha 2.4 😄

      posted in Welcome to Fractured
      AlcribLP
      AlcribLP
    • RE: Milling Stone on private parcel without crafting option

      Just checked it, I have the same problem 😮

      posted in Bug Reports
      AlcribLP
      AlcribLP
    • RE: Week 149 - Weekly Drawing Winners

      Wow, I am in that 😮 Thank you, I did not expact that 😄

      posted in News & Announcements
      AlcribLP
      AlcribLP
    • RE: Fix Health / Death penalty

      Just to mention the early mentioned aims of the game and going a bit into the discussion here, without making people angry^^:
      Fractured was, as @Kralith also already said, that exploring and time consuming hunting and especially travelling should be the focus of the game. Especially the points @Roccandil mentioned are basically found in every MMO. You need to find a group of players for hard mobs, you need to spend hours and hours of time to grind and get the best equipment, etc.

      Fractured is made form the beginning to have less focus on grinding and therefore more focus on exploring and traveling, which is for some players of cours annoying but for others very nice 🙂
      I prefer for example walking through the world and gaining experience instead of doing the same quest 100 times in order to get a nice reward. That is all just personal and not necessarily bad design, it is just different.
      ANd we can discuss about the death penalty, but it is as said before, you should need to prepare before traveling, you need to be more careful and take care about the life of your char as it is yours 🙂
      That can be tough but it is a step many MMOs don't want to go, and that makes Fractured special.

      What @Blectorn mentioned is indeed a problem, that you might get really into problems if you collapse too close to enemies 😮

      posted in Discussions & Feedback
      AlcribLP
      AlcribLP
    • RE: Daily Message posting

      Daily Points and posts

      posted in Off Topic
      AlcribLP
      AlcribLP
    • RE: Riding animation buggy

      I reproduced it, this time with the wagon^^
      I think the key is to start moving exactly after picking the cart up.

      posted in Bug Reports
      AlcribLP
      AlcribLP
    • Picking up wood in the air

      We know, trees like to be buggy 🙂
      Today, it happened the first time for me, that the log stayed in the air and I was able to pick it up. Well, actually I couldn't, but the animation started^^

      posted in Bug Reports
      AlcribLP
      AlcribLP
    • Riding animation buggy

      Hi all, finally a funny bug again and I actually cannot believe that nobody seems to have it discovered, yet^^
      While riding a horse (just after a regular fight), me and my horse were moving again, but my character had still the running animation. However, he was as fast as the horse then^^

      riding.jpg

      posted in Bug Reports
      AlcribLP
      AlcribLP