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    Posts made by Alexian

    • RE: What challenges should guild alliances face?

      I’m open to a few hard mechanical caps, but I share @Gothix’s view that what would be better is strong mechanical and social deterrents.

      In Albion, large guilds sidestep the member cap by creating overflow guilds. Oftentimes the overflow guild shares the same name as the first guild but it has a 2 on it. 🤣

      We don’t wanna make it impossible for larger guilds to exist and function, we just wanna make sure that they’re sufficiently challenged so that they can’t just sweep the board as they did in Albion and other games.

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      @kellewic said in Haven't pledged? Want to upgrade, but not sure yet? Tell us why!:

      @pushcart said in Haven't pledged? Want to upgrade, but not sure yet? Tell us why!:

      Lack of communication. We didn't get any contact pills or update what's going on since alpha test 2. I personally think it's a big nono since everyone is afraid of Kickstarter game to fail or disappear. Please even update saying u guys are going to vacation or anything to keep ppl knowing what's going on. When ppl don't know wat's going on, ppl just not going to put more money in it.

      Since @Znirf joined, I've been seeing these about every 2 weeks except when Alpha1 T2 was running, but one did come out right about 2 weeks after the test ended. We'll see if it continues but it's been more often.

      And we as pledge backers will continue to push and encourage updates/outreach from the community managers and developers. 😄

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: What challenges should guild alliances face?

      Though many of us disagree with some of the proposed mechanics, the upshot is that we all seem to be in consensus that it should be very difficult for guilds, alliances, and other orgs to project and maintain power and that the devs should do as much as possible to avoid the boring, crippling status quo that plagues other games like Albion Online most recently. 😄

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: I am Rudyard

      Welcome to Fractured, @Medic! As I told you in your other thread, I'm sure you'll be a fine addition to the community and will be quite pleased on what the devs are cooking up! 😄

      posted in Welcome to Fractured
      Alexian
      Alexian
    • RE: Hello. I am a new member of this community

      @Fortie said in Hello. I am a new member of this community:

      Hello guys. I am new registred member of this community. Was watching this game few months ago, then i didn't care about this.
      I am really curious about this game, but still don't know if it's worth to buy one of the pack.
      I was playing Albion Online and I didn't like what they did with it. (played it almost 2 years)
      Can anyone who played both games (Albion and Fractured) complain pros and cons ? 😛
      Thanks and hope anyone can help me decide to.

      Welcome, friend!

      Fractured has a lot of fans who are disappointed Albion alumni. Fractured’s vision is much more ambitious, nuanced, and involved than anything we’ve seen from AO.

      Hopefully you’ll be a strong voice in helping the devs avoid AO’s many, many mistakes. 🙂

      posted in Welcome to Fractured
      Alexian
      Alexian
    • RE: Opinion on Monsters after the alpha

      Good thread and good question.

      Even speaking as someone who plays MMORPG for guilds/PvP/politics, I fully recognize that PvE is almost always the lifeblood of an MMO: plenty of PvE folks never PvP, but almost all PvP folks also PvE.

      I personally see PvE as largely a means to an end: it provides a more regular kind of flagpole for guilds to rally around since PvP generally requires far more effort and organization.

      But that said, you’re right that Fractured will need a dynamic and engaging PvE system lest it hemorrhage players.

      Maybe some sort of raid/World Boss system needs to be implemented to spice things up?

      I’m not sure. Paging @Bardikens!

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      @pushcart said in Haven't pledged? Want to upgrade, but not sure yet? Tell us why!:

      Lack of communication. We didn't get any contact pills or update what's going on since alpha test 2. I personally think it's a big nono since everyone is afraid of Kickstarter game to fail or disappear. Please even update saying u guys are going to vacation or anything to keep ppl knowing what's going on. When ppl don't know wat's going on, ppl just not going to put more money in it.

      I just sank $1500 into Fractured, purchasing first the Governor's pack and then the Creator's.

      This is the first time I've ever "pledged' or "backed" a game prior to its full release, so I'm in uncharted territory personally.

      And as someone who suffers from chronic buyer's remorse, I can't help but feel I've taken an enormous risk.

      So my hope to @Prometheus, @Specter, and @Znirf is that they'll vindicate the community's faith with regular updates. Specter assured me that a content pill is coming this week. 🙂

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      Attempted to upgrade my pack today via Google Chrome mobile app (it wouldn’t let me proceed to check out via Safari) and PayPal mobile app. Turned into a complete disaster and I’m trying to figure out why.

      I believe it’s due to a PayPal error.

      Anybody else have issues with making purchases on the Fractured store from their cell phone?

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      @Xzoviac said in Haven't pledged? Want to upgrade, but not sure yet? Tell us why!:

      @Alexian said in Haven't pledged? Want to upgrade, but not sure yet? Tell us why!:

      @Prometheus @Znirf @Specter

      I'm considering strongly upgrading from Governor to a higher package while they're available. But before I do, I have important questions I need answered before I spend even more money.

      1. The Immortal package promises access to developer forums; I haven't seen these, even though I'm Governor. I saw a post from Prometheus on the forums saying they were slated to be created in mid-April 2019. When will they be created and what kind of access does this entail?
      2. The Aristocrat package promises access to a private monthly Q&A with developers; when will these occur?
      3. The Creator package promises personal direct access to the development team; what does this entail?

      Please let me know ASAP. Thanks! 😃

      This thread is over a year old lmao
      Shlda maybe started a new one.

      Stick a post in the question section of discord and tag the gms they will likely respond faster

      Development forum dont exist yet it's coming soon

      I hate clutter. 😬

      Thought I'd just bump the old one and tag all the relevant parties.

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      @Jetah said in Haven't pledged? Want to upgrade, but not sure yet? Tell us why!:

      @Alexian said in Haven't pledged? Want to upgrade, but not sure yet? Tell us why!:

      @Prometheus @Znirf @Specter

      I'm considering strongly upgrading from Governor to a higher package while they're available. But before I do, I have important questions I need answered before I spend even more money.

      1. The Immortal package promises access to developer forums; I haven't seen these, even though I'm Governor. I saw a post from Prometheus on the forums saying they were slated to be created in mid-April 2019. When will they be created and what kind of access does this entail?
      2. The Aristocrat package promises access to a private monthly Q&A with developers; when will these occur?
      3. The Creator package promises personal direct access to the development team; what does this entail?

      Please let me know ASAP. Thanks! 😃

      get on the Discord! Send them an email! They're in Italy so the time zones may differ for you.

      Sent these questions on Discord already! 😄

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Haven't pledged? Want to upgrade, but not sure yet? Tell us why!

      @Prometheus @Znirf @Specter

      I'm considering strongly upgrading from Governor to a higher package while they're available. But before I do, I have important questions I need answered before I spend even more money.

      1. The Immortal package promises access to developer forums; I haven't seen these, even though I'm Governor. I saw a post from Prometheus on the forums saying they were slated to be created in mid-April 2019. When will they be created and what kind of access does this entail?
      2. The Aristocrat package promises access to a private monthly Q&A with developers; when will these occur?
      3. The Creator package promises personal direct access to the development team; what does this entail?

      Please let me know ASAP. Thanks! 😃

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: hi dear's

      Welcome!

      posted in Welcome to Fractured
      Alexian
      Alexian
    • RE: Hey, I'm new!

      @Lanc3k said in Hey, I'm new!:

      I have read them , was looking for more player opinion from what they have experienced so far in the early stages of development .

      Welcome to Fractured, Lanc3k!

      I should preface the following with the fact that I was only able to personally play three hours or so of the most recent Alpha test. That said, I enjoyed what I saw.

      First, understand this is a true alpha. The game is far from complete and is missing the bulk of its proposed features. It's been buggy and clunky at times.

      But the continent Myr, one of three on the planet Syndesia, was huge. The graphics were pretty good, the UI was excellent, and I enjoyed the available mechanics. Effort is required to do things: picking up heavy items requires you to do so by hand and tote them around rather than stuff them into an inventory slot and move unencumbered. Resources don't respawn very quickly; if you cut down a tree for lumber, it won't be available for many, many minutes, forcing you to search for others.

      It was realistic and promising and I'm looking forward to additional test phases. 😄

      posted in Welcome to Fractured
      Alexian
      Alexian
    • RE: What challenges should guild alliances face?

      @Gothix said in What challenges should guild alliances face?:

      @Alexian said in What challenges should guild alliances face?:

      Enabled friendly fire and collision mechanics will force all guilds, armies, battalions, zergs, etc. of varying size that they need to be tactical about how, when, and where they deploy their assets. It will require them to carefully consider the terrain in ways that disabled friendly fire doesn't; they'd need to be careful not to let themselves be drawn into situations where their numbers are a hindrance. It's realistic, it demands greater tactics, and it might minimize the extent to which zergs can just blindly steamroll the opposition! 🙂

      Exactly. And if there is some alliance player deliberately going into your line of fire constantly, then use social mechanics to punish his behavior. Get him kicked out of alliance, have your town guards place him on "attack on sight list", have NPCs in your towns refuse to trade him. Have other people around you remember him and punish him by full extend of social methods.

      Which, in turn, would add more dimension to inter-guild diplomacy and alliances.

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: What challenges should guild alliances face?

      @Gothix said in What challenges should guild alliances face?:

      If alliance members aren't immune to friendly fire, then you should simply watch where you are shooting your AoEs at, specially if alliance member is low on HP. That's part of the tactics and awareness skills. If some alliance member is trying to deliberately go into your shooting zone (for whatever reason), then use diplomatic channels to request allied guild kick him for punishment, or break alliance with that guild if that other guild doesn't care about it's members behavior.

      It's called social mechanics.

      Game should not hand hold people and give them safety net against "bad things" happening to them (death, karma loss, whatever). People should be aware of their surroundings and act accordingly.

      If some player deliberately tries to stand where you are shooting at then use other social means at your disposal to deal with him. For example, warn other people around about him and have ruling guilds order all guards to attack him on sight, and forbid NPCs to trade him etc.

      That said, there should be personal options for ruling guilds to make list specific people that guards should consider targets (regardless of those players alignment or guild affiliation). Same for NPC interactions.

      Outright disabling all friendly fire is definitely not a solution. That would be like completely disabling all in game chat for everyone because some players are going around insulting people...

      I agree with all of this.

      Enabled friendly fire and collision mechanics will force all guilds, armies, battalions, zergs, etc. of varying size that they need to be tactical about how, when, and where they deploy their assets. It will require them to carefully consider the terrain in ways that disabled friendly fire doesn't; they'd need to be careful not to let themselves be drawn into situations where their numbers are a hindrance. It's realistic, it demands greater tactics, and it might minimize the extent to which zergs can just blindly steamroll the opposition! 🙂

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: What challenges should guild alliances face?

      Been away from my desktop for almost the entire weekend, so I didn't wanna get into any responses that required formatting.

      First and foremost, kudos to @Roccandil for finding time in between alternatively chastising @Gothix for his rudeness/then flaming him outright to make a series of insightful suggestions on one of the previous pages. Logistics and War of the Gods in particular would be excellent factors in challenging zerg guilds and alliances from projecting power casually.

      Well done, Scarecrow! 😄

      @Xzoviac said in What challenges should guild alliances face?:

      Just wanna put this out there, I like griefing, I think it's part of pvp games, i have solo griefed big guilds before that like to harass people and picked off there shitty low level members, to stop em growing, griefing can be useful physiologic warfare and gorilla tactics forcing people to pk you then use the town guards as your allies, this is all fine.

      Using game mechanics against people tricking people in to ganks Is all fine

      stealing mobs jumping on drops, scummy (if they are not already your enemy ) but again all fine.

      I dont think gms should monitor player behaviour even swearing and abusing, add a chat block function, and add a optional swear filter switch on and off.

      The only things that should be moderated are illigal behaviours.
      Scamming, cheating, hacking, duping

      I personally loathe untrammeled griefing because I'd rather not see it drive away prospective players and kill the game, as has often happened in other MMOs. But I also believe assuming the role of a brigand, highwayman, murderer, etc. is part of the sandbox experience and can be a source of content creation.

      But I think Fractured has an obligation to implement mechanics that deter mass griefing. You should be able to do it... but there should be consequences that make you think twice. 🤔

      (This is similar to how I feel about zerg guilds and alliances. Fractured should allow for powerful empires and confederations to operate... but there should be consequences and challenges that make you think twice before attempting to rule ze world!)

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Heyo Community

      Welcome!

      posted in Welcome to Fractured
      Alexian
      Alexian
    • RE: Hello everyone

      Greetings!

      posted in Welcome to Fractured
      Alexian
      Alexian
    • RE: Hello!

      Welcome!

      posted in Welcome to Fractured
      Alexian
      Alexian
    • RE: Partnering with humble bundle

      @Gothix said in Partnering with humble bundle:

      The biggest role of publisher for an indie company is international players support.

      Small companies dont have enough resources to, on their own, adapt their game to rules and laws of each specific country, to offer player support to all nationalities and handle all issues that can arise, legal and otherwise.

      That's where publisher comes in, with their already developed global network and experience handling finances, laws and global player support in exchange for portion of profits.

      Problem are those greedy publishers that additionally want rights to change game and/or its cash shop, to squeeze out over time the most cash from players.

      Those developers care not about longevity of the game, they just pick publishing of game after game, do money grab and move to another game when old one fails.

      This is why it is CRUCIAL for devs to pick good rep, established publisher if they don't want their game failing to quickly.

      Publisher will just move on to another game instantly. What will devs do? Another 4 years of new game development?

      Sadly, this is what decent part of developers don't understand well enough.

      Thanks for the insight on this relationship between developer and publisher! So, basically, DMS will need the services of a good publisher and should they get a bad one, the game could be severely compromised?

      posted in Discussions & Feedback
      Alexian
      Alexian
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