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    Posts made by Alexian

    • RE: Guilds & Governor pledge packs

      @VyrVandalous said in Guilds & Governor pledge packs:

      lol

      I wonder what guild he is referring to?

      Sheer cosmic coincidence, I assure you. 😅

      posted in Questions & Answers
      Alexian
      Alexian
    • RE: to the developers

      I think it's perfectly fair to voice skepticism and raise concerns. Ever since I left Albion Online, I've been prowling around for a good sandbox MMO and Legends of Aria is one I strongly considered.

      Their premises may be similar, but LoA is reportedly in development hell, whereas Fractured seems to be chugging along. (But it's possible for the project to go belly-up, I suppose...)

      The city/guild management in Fractured will apparently be much more nuanced, though.

      posted in Discussions & Feedback
      Alexian
      Alexian
    • RE: Guilds & Governor pledge packs

      @Roccandil said in Guilds & Governor pledge packs:

      @Alexian said in Guilds & Governor pledge packs:

      @Yitra said in Guilds & Governor pledge packs:

      @Alexian Any chance you know which Guild you were referring too?

      I do, but I don’t think that’s very relevant. 😜

      I’m not anti-big guilds or anti-empires. In fact, I feel very strongly that both should play crucial roles in the social and political fabric of the game.

      I just want to make sure that the system is dynamic enough that we can avoid problems that have plagued other sandbox MMOs that include territory control. I don’t want a couple of guilds to rule the world 4 days after the game launches with no hope of ever challenging them.

      Neither do I! I really hope logistics presents a significant challenge in this game.

      Same here. Hopefully the developers think similarly. 😉

      posted in Questions & Answers
      Alexian
      Alexian
    • RE: Guilds & Governor pledge packs

      @Yitra said in Guilds & Governor pledge packs:

      @Alexian Any chance you know which Guild you were referring too?

      I do, but I don’t think that’s very relevant. 😜

      I’m not anti-big guilds or anti-empires. In fact, I feel very strongly that both should play crucial roles in the social and political fabric of the game.

      I just want to make sure that the system is dynamic enough that we can avoid problems that have plagued other sandbox MMOs that include territory control. I don’t want a couple of guilds to rule the world 4 days after the game launches with no hope of ever challenging them.

      posted in Questions & Answers
      Alexian
      Alexian
    • RE: Guilds & Governor pledge packs

      @Roccandil said in Guilds & Governor pledge packs:

      @Alexian

      As I understand it, governor-perk-claimed towns will actually start as hamlets, requiring citizens and work to upgrade to a more permanent town status. That will occupy my attention for a while, for sure!

      All the same, based on the single continent we're playing on in Alpha, the amount of territory in Fractured is far larger than that in Albion. Controlling territory in Albion is a largely a matter of skilled GvG teams you can muster (and zergs), but distance doesn't really matter.

      In Fractured, I get the impression distance will matter. 🙂

      Oh, and while governors control town plots, they do not control individual house plots. Yeah, a guild town could still make life miserable for nearby claim owners on PvP worlds, but Arboreus should be largely immune.

      The upgrade/maintenance demands of settlements and the greater scope of the geography will hopefully provide natural checks and obstacles to growing empires.

      I’m just a bit gun shy, having watched a failure or refusal to consider such things on the part of the developers seriously undermine the guild climate in AO.

      posted in Questions & Answers
      Alexian
      Alexian
    • RE: Guilds & Governor pledge packs

      @Yitra said in Guilds & Governor pledge packs:

      This is based on my current knowledge of the game, so please correct me, or adjust more info if you can.

      As far as I am aware, there are only 15 Governor Pledge packs in total. For 3 planets If we start with only 1 global Server. (If we start with an EU and NA server that would immediately double the possible town plots)

      Even that would leave enough room for more towns to be established by Governors, not having a Governor pledge pack. You don't need a Governor pack to become a Governor of a town.

      When the player base will grow, more servers will become available and so fort and so fort.

      10 Governors in 1 Guild would be a waste IMHO, as you would also have to maintain 10 Towns then to have all the benefits. That would need a lot of players in your Guild.

      Thanks for the response!

      I know that you don’t have to have a Governor pledge kit to become a Governor in game. But what’s to keep a guild with multiple pledge governors already in it to sweep the server when the game launches?

      Albion Online is different in its mechanics, so it’s not a perfect comparison, but that’s what basically happened in July 2017 when the game went live. Two or three major preformed guilds with a number of high level backers essentially steamrolled all their competitors and conquered all the player owned territory in a matter of days.

      Based on my reading, it seems as though a large number of cooperative pledge governors in a preformed guild may have a near insurmountable advantage. What’s to stop them from claiming areas eligible for a town settlement and bringing them into the guild or to just outright conquer up and coming settlements and absorb them?

      I’m not entirely sure how the system works, hence my curiosity. 🙂

      posted in Questions & Answers
      Alexian
      Alexian
    • Guilds & Governor pledge packs

      Good afternoon, folks!

      I’ve been on the prowl for a sandbox MMO optimized for guilds, politics, territory control, and government. Fractured seems to have all the right stuff and then some.

      But I recently became aware of a current guild that has more than 10 Governor pledge pack members and it got me curious...

      How will other current or future guilds be able to compete? Won’t that guild I mentioned and others like it have such a head start that they’ll be able to sweep aside any competitors?

      I don’t expect all guilds to be equal and I fully support the opportunity of guilds to become empires based on their successes, but I hope we avoid a situation like Albion Online where one or two preformed guilds basically rule the world the second the server goes live.

      posted in Questions & Answers
      Alexian
      Alexian
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