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    AppleRez

    @AppleRez

    TF#12 - PEOPLE'S HERALD

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    AppleRez Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by AppleRez

    • RE: So, what is the plan for "fun"?

      For example, I am organizing a guild with a strong presence of role play. Mechanics presented the thing is very suited to the game.

      posted in Discussions & Feedback
      AppleRez
      AppleRez
    • L'inizio...

      Ho iniziato a seguire Fractured abbastanza recentemente, le sue proposte mi hanno al quanto sorpreso. Le potenzialità che vuole offrire sono al quanto sorprendenti, tra le quali il voler “togliere il grind”, almeno nella forma nella quale è una piaga nei MMO d’oggi ma non solo. L’esistenza del “farm” in una giusta quantità è giustissimo anzi è necessario che esista ma al giorno d’oggi la cosa è sfuggita di mano. Questa è una delle cosa che Fractured vuole cambiare/migliorare (ed è una cosa che mi piace molto visto che odio quando ce troppo grinding).
      Tra le varie sue meccaniche ho potuto notare una cosa che non si vede spesso, almeno fin ora l’ho visto poche volte, la possibilità di inserire il role play praticamente in modo “naturale”.
      Le differenze tra le razze, tra le zone ecc. permette agli giocatori di scegliere il posto dove si sento più a loro aggio, ma non solo possono evolvere il loro personaggio.
      A questo punto mi è venuta una idea: “Le gilde di solito, in particolar modo quelle di lingue diverse interagiscono poco… e se invece si aggiunge il role play alla ricetta… “.
      Eureka!! (Lo so è esagerato) Creare una gilda internazionale, nella quale le varie comunità di persone che parlano la stessa lingua ripresentino un clan, una sotto-gilda. Tutto ciò offre una ancor più vasta possibilità al role play. Instabilità politica, guerre interne, cooperazione e convivenza ecc. Tutto ciò è possibile.
      Il progetto è ancora ai suoi albori, provvederò a svilupparlo per il meglio ma da solo è dura. Se avete idee, proposte o domande scrivete.

      posted in Discussioni Generali
      AppleRez
      AppleRez
    • The beginning...

      I started following Fractured quite recently, his proposals surprised me. The potential it wants to offer are surprising, including the desire to "remove the grind", at least in the form in which it is a plague in today's MMOs, but not only. The existence of the "farm" in the right amount is very right indeed it is necessary for it to exist but nowadays it has got out of hand. This is one of the things that Fractured wants to change / improve (and it's something that I really like since I hate it when there is too much grinding).
      Among its various mechanics, I have noticed something that is not often seen, at least so far I have seen it a few times, the possibility of inserting role play practically in a "natural" way.
      Differences between breeds, between areas etc. allows players to choose the place where they feel most comfortable, but not only can they evolve their character.
      At this point I came up with an idea: "Guilds usually, especially those from different languages ​​interact little ... and if you instead add role play to the recipe ...".
      Eureka !! (I know it's exaggerated) Create an international guild, in which the various communities of people who speak the same language re-present a clan, a sub-guild. All this offers an even wider possibility to role play. Political instability, internal wars, cooperation and coexistence etc. All this is possible.
      The project is still in its infancy, I will develop it for the best but it is tough on my own. If you have ideas, proposals or questions, write.

      posted in Discussions & Feedback
      AppleRez
      AppleRez

    Latest posts made by AppleRez

    • On Steam

      If I buy the game on Steam, will I then get all the foundation stuff??
      (When and if the system will be reactivated)

      posted in Questions & Answers
      AppleRez
      AppleRez
    • RE: Daily Message posting

      Daily post

      posted in Off Topic
      AppleRez
      AppleRez
    • RE: GO F2P LEARN FROM OTHER

      F2P no, but something like Mortal Online can be a compromise.

      posted in Discussions & Feedback
      AppleRez
      AppleRez
    • RE: Daily Message posting

      Daily Message

      posted in Off Topic
      AppleRez
      AppleRez
    • RE: Daily Message posting

      Day X...

      posted in Off Topic
      AppleRez
      AppleRez
    • RE: La lunga attesa...

      Giorno Y: le giornate sono dure da superare...

      posted in Discussioni Generali
      AppleRez
      AppleRez
    • RE: La lunga attesa...

      Giorno X + 4: le cose procedono bene...

      posted in Discussioni Generali
      AppleRez
      AppleRez
    • RE: So, what is the plan for "fun"?

      For example, I am organizing a guild with a strong presence of role play. Mechanics presented the thing is very suited to the game.

      posted in Discussions & Feedback
      AppleRez
      AppleRez
    • The beginning...

      I started following Fractured quite recently, his proposals surprised me. The potential it wants to offer are surprising, including the desire to "remove the grind", at least in the form in which it is a plague in today's MMOs, but not only. The existence of the "farm" in the right amount is very right indeed it is necessary for it to exist but nowadays it has got out of hand. This is one of the things that Fractured wants to change / improve (and it's something that I really like since I hate it when there is too much grinding).
      Among its various mechanics, I have noticed something that is not often seen, at least so far I have seen it a few times, the possibility of inserting role play practically in a "natural" way.
      Differences between breeds, between areas etc. allows players to choose the place where they feel most comfortable, but not only can they evolve their character.
      At this point I came up with an idea: "Guilds usually, especially those from different languages ​​interact little ... and if you instead add role play to the recipe ...".
      Eureka !! (I know it's exaggerated) Create an international guild, in which the various communities of people who speak the same language re-present a clan, a sub-guild. All this offers an even wider possibility to role play. Political instability, internal wars, cooperation and coexistence etc. All this is possible.
      The project is still in its infancy, I will develop it for the best but it is tough on my own. If you have ideas, proposals or questions, write.

      posted in Discussions & Feedback
      AppleRez
      AppleRez