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    Posts made by Benseine

    • RE: Suggestion: Offline character activities

      @muker said in Suggestion: Offline character activities:

      @benseine said in Suggestion: Offline character activities:

      I got the idea from a new game Grimmwood, currently in open beta! so try it out!, a survival game in table-top game style. Fractured will have survival elements aswell and in Grimmwood you can set up what your character will do offline.

      We were clearly given to know that it is impossible to get offline from point A to point B, so I think that they will not introduce automation

      When you logg on, your character will always be at the same location where you logged off. Your offline character is a copy, nothing more. I'll add it to the OP.

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Suggestion: Offline character activities

      @finland lol, that game isn't out yet. They announced this already? Can you link the source? Want to check it out.

      posted in Discussions & Feedback
      Benseine
      Benseine
    • Suggestion: Offline character activities

      So I was reading to this tread about AFK activities and I came up with an idea of offline activities instead.

      I got the idea from a new game Grimmwood, currently in open beta! so try it out!, a survival game in table-top game style. Fractured will have survival elements aswell and in Grimmwood you can set up what your character will do offline.

      So my idea is for guild settlements only to start with. If you log off at your guild settlement you can create a NPC copy of your character. If you log off you have this log-off window with options what your character will do offline:

      1. If your guild settlement has a guildhall/or barraks you can set your offline copy on guard duty, patrolling the settlement (limited guard spots depending on buildings in settlement). You can choose if your offline copy wears your gear (you loose items), guard duty uniform (costs little from guildbank) or no gear (free). Besides patrolling you can also assign your character to towers or siege weapons on walls. Your character will automaticly attack any enemy and anyone that engages him. You can choose it give your guard an alarm warhorm (costs some extra resources), so it will agro all other guard NPC's in the settlement that are patrolling (so not guards in towers and on siege weapons.
        If you log on any guildmember can check a log in the guildhall window of all offline combat. You can see the enemy names with guildtags that attacked your guards. This is to see if any guild is preparing/scouting to siege your settlement. If characters of guildX have only attacked one guard or a gatherer in the far away forest it might be a random encounter. But if your see that guildX has attacked guards all around your settlement, you know they are atleast very hostile and might be checking if they will siege you or not. So the offline guards provide valuble info during the hours most of your guild is offline. So anyone that loggs on the next day can check what enemies where around and who is not to be trusted!

      2. If your guild settlement has storage room your offline character can collect firewood (for survival on expeditions). You can set if your character stays near settlement walls, wonders off further of go to nearest forest. Offline characters don't engage in combat but flee back to settlement to drop resources. If your character stays near settlement he will find nothing but firewood. But if your character goes further, you have a higher chance for it to bring back small ammount of crafting wood (risk vs reward).

      3. If your guild settlement has a cooking station your character can collect food from the surrounding area. You can set if your character stays near settlement walls, wonders off further of go to nearest forest, lake or cave. Offline characters don't engage in combat but flee back to settlement to drop resources. If your character stays near settlement he will find nothing but roots, nuts and berries. But if your character goes further, you have a higher chance for it to bring back small ammount of cooking ingredients such as meat, fish or potatoes (risk vs reward). Fishing is only possible if lake or river is near the settlement. If you collect water or not is depending how near the water is to your settlement. So if your settlement is next to a river, collecting water can be done while staying near settlement walls.

      4. If your guild settlement has an alchamy station your character can collect herbs from the surrounding area. You can set if your character stays near settlement walls, wonders off further of go to nearest forest, lake or cave. Offline characters don't engage in combat but flee back to settlement to drop resources. If your character stays near settlement he will find nothing but common herbs for some very situational potions. But if your character goes further, you have a higher chance for it to bring back small ammount of ingredients for health potions or other often used potions.

      5. A guild can give any guildmember (can also be an alt) the rank of guildcrafter. A character with the rank of guildcrafter can set up an offline shop (similar to afk shop). You can choose to place the offline shop inside a guild building (so it will be only for guildmembers), or inside the walls of the guild settlement (so any friendly character can have access to it), or outside the settlement walls (so anyone passing by can buy stuff from it to survive in the wild). This last one will probbaly be uncommon on Tartaros. Having a guild choose who can open shops prevents a settlement to become full with offline shops like in other games.

      6. If the guild settlement has Barraks (or a building just for medical purposes) you can station a character there to attend to the wounded. Wich basicly comes down to respawn rate of your offline character. So take another look at setting your offline character to wearing your gear, guard duty gear or no gear (see 1.) if you go on two week holiday, might be costly πŸ˜‰ The more characters are stationed at the barraks (or other building for this purpose) the faster your offline character respawn at your settlement.

      7. Be the bard! Play some music inside the settlement. Cashshop options to buy other music?

      8. Any other offline character activities? Plz tell me

      So I also had some idea's for offline character progression (has nothing to do with your online character in any way!). I think all offline characters should start out as simple meat shields. Only doing the first of your eight abilities and low hp and energy. Doing offline activities might lvl your character up so they use more of the eight abilities from your build (you can use the resting abilities before logging off to choose a build that makes your gathering character flee/run very fast πŸ˜‰ ) A starting low lvl offline character can be killed in 3 strong attacks, while a high lvl one becomes like a very strong mob.

      I choose this idea for guild settlements to make sure guild settlements always look alive, and not like ghost towns during the night. It also encourages guildmembers to returns to the settlement. So when guild members log on it's easier to team up with guildmates.

      If owning a guild settlement is limited in the world of Fractured. I suggest a guild can place a small camp site or supply camp wich is basicly nothing more then a campfire with some crates or chests around it and has limited options for offline character activities. This can have several strategic decisions, it reveals where a guild is logged off, enemies could be waiting if you logg on. You can place a camp so that it intervenes with the offline characters that are collecting food/water/herbs so they don't have the option to gather wood at nearest forest, because they will run into your offline guards that are patrolling your campsite.

      Edit: @muker Your character won't move from point A to point B offline. Your offline character is a copy, a NPC, nothing more. You will always logg on in the same place.
      @Finland offline gathering is no substitute to online gathering, it just adds a little ammount. It is fully optional to participate in offline activities.
      @FibS The rule is that your character logs off inside the settlement, and your offline character always spawns in from of Guild Hall and goes to their offline activity from there.
      @FibS If you log one character on, you have no offline activity on any alt character.

      So do you like these idea's?

      And plz don't forget to try out Grimmwood open beta

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Kickstarter Update - Pledge Packs

      @zwiterion said in Kickstarter Update - Pledge Packs:

      @prometheus said in Kickstarter Update - Pledge Packs:

      @Prometheus
      Would it be possible to buy in-game some of the reward in the pack later on ? Exemple the life-time VIP or the custom guild crest ?

      Would like to know this too, especially the guild crest

      posted in News & Announcements
      Benseine
      Benseine
    • RE: Kickstarter Update - Pledge Packs

      @prometheus said in Kickstarter Update - Pledge Packs:

      Hi everybody!

      We’d like to hear your answers to questions such as:

      • Do you think prices are fair? If not, how would you change them? YES
      • What pack would you be interested in? PATRON or KNIGHT early bird
      • Is there anything missing you’d like to see – or perhaps something you think is β€œtoo much”? NOT ATM
      • Do you think Foundation Points should be included as reward? NO, Kickstarter packages already give similar rewards
      posted in News & Announcements
      Benseine
      Benseine
    • RE: How dangerous will the world be? (PvE-wise)

      @finland I think you mean that more mobs will be agressive to evil players than that mobs will be more agressive to evil players. Because of the karma, right?

      posted in Questions & Answers
      Benseine
      Benseine
    • RE: Notification problem

      No notification problems for me

      posted in Questions & Answers
      Benseine
      Benseine
    • RE: How dangerous will the world be? (PvE-wise)

      @finland yeah pve is waaay to dangwrous for evil players, so we just stick with pvp 😁

      posted in Questions & Answers
      Benseine
      Benseine
    • RE: Reptilian race?

      I think a demon race is waaaay better then a reptilian race

      posted in Questions & Answers
      Benseine
      Benseine
    • RE: Interactive pets

      @nelchael said in Interactive pets:

      @benseine

      Damn, the bunny sounds OP. Monty Python was right all along.

      What I'd like to see is a small fairy-elf-goblin-thingy that would follow you around with a lute and serenade you while you're doing random stuff.

      It's only OP for those who haven't aquired the holy handgranade yet!

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Interactive pets

      A bunny to agro and kite around all other pets (and they won't catch the bunny)

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Interactive pets

      A snake that can criple your target for a few sec

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Interactive pets

      A bird that can remove large portions of fog of war in the direction of your choosing

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: The psychology of gaming

      @gothix said in The psychology of gaming:

      @benseine said in The psychology of gaming:

      It is correct that I could pick from 8 different schools 1 ability each, right? So balacing Warfare vs Marksmanship isn't gonna solve anything, unless running a full Marksmanship build is the FOTM

      Yeah but chosing 1 ability from each school will not make you OP due to you not having attributes to make all these abilities perform at their maximum.

      If you make your attributes set for archery for example, and then you take fireballs from magic, some buff song from "Bardism" ( not sure anymore what all schools are called πŸ˜› ) then your fireball and the song you took will perform quite poor due to your lack of attributes they need to function better (even if they would be OP for someone who took affiliated attributes for one of those, for you it will not be).

      If you spread your attributes in a equal way across all stats, then all those skills will function in mediocre level so again not OP.

      Only the one school you buffed with your attributes will function fully effectively.

      And in this case it is enough to balance only particular school that is OP compared to other schools.

      Assumption, you don't know that yet. Look how many schools need Intelligence. So if you pick INT and STR or INT and DEX as your main attributes, you can easily get skills from 8 schools. I tried making some characters with those stats and it's easily doable, even with a 3rd stat pretty high, and without having tried it with attributes below 10.

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: The psychology of gaming

      It is correct that I could pick from 8 different schools 1 ability each, right? So balacing Warfare vs Marksmanship isn't gonna solve anything, unless running a full Marksmanship build is the FOTM

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Personal asteroids as a form of housing

      That is more for themeparks, not sandbox games.

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Hating the Grind in this genre

      What I call the grind is that somewhere in the game there is a spot that gives best xp/hour and you spent years there.

      I like this knowledge system with exploration. It will take you everywhere in the game.

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: about flag

      I'm glad to just stick to evil. All I will do is bad. I had the same in EVE Online. Spent all my time in 0-sec, low sec just felt weird to me with all it's rules and restriction. Got on my nerfes and I never fully understood it, same as all the replies here πŸ˜›

      posted in Questions & Answers
      Benseine
      Benseine
    • RE: The PvE vs PvP Thread

      @tuoni agree, lets ser how it will play out

      posted in Discussions & Feedback
      Benseine
      Benseine
    • RE: Loot system

      @jetah said in Loot system:

      @gothix said in Loot system:

      @jetah said in Loot system:

      @gothix

      bandit has x but only drops x/4. if your luck is good they may drop x/2.

      That is also not realistic. πŸ˜‰

      You kill the bandit, you look at his pocket and you take all that he has. Why the hell would you take only half? πŸ˜›

      (I'm talking only from the realism perspective here.)

      About hiding stuff...
      humans have steampunk tech -> metal detectors πŸ˜›
      demons just rip your whole body apart and check every part πŸ˜‰
      beast men... will not even steal cause they are good, so np there as well

      what if half of his money isn't in his pockets! What if half of his money is hidden by a spell or in his shoes or hat or hair or 'prison pocket'. Who's to say the armor doesn't have hiding places.

      I really shouldn't tell you where else to look, that should be obvious.

      Maybe part of exploring for the knowledge system is to look where the sun doesn't shine. If you don't try it you never know πŸ˜›

      posted in Questions & Answers
      Benseine
      Benseine
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