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    Best posts made by BitterLoD

    • Few In-Game Suggestions
      1. Health bars should be about double their size. Its really kinda hard to see when your health is going down because its so small. Length i mean. Increase it from left to right about double size or allow them to be moved to other parts of the screen and increased in size or both.
      2. Knowledge points should take 4 to 5 times longer to acquire. After playing the game for 2 days I already have all the skills I need to have a complete character. Thats just way to short. MMO's should always have some type of grind.
        If you want to see an MMO that had no grind that was a complete failure go check out crowfall.
      3. New players constantly ask why they can't make certain products at the work benches. Its a really dumb dynamic to limit people from making items to just being in a city or part of a city. What if instead of restrictions you just charge them a traveler or visitor fee for using the bench that a portion of the tax goes to the city governor or is a gold sink?
      4. You should be able to transfer and or sell your house. Not just abandon it.
      5. How bout some lockable front doors? Cause when i'm carrying my 10 ingots doing my crafting i dont want to get butt stuffed by some pk.

      Thats it for now all. Hope these recommendations make sense. Also i should note. I dont give a flying monkey what the "Original intent" of the developers was. I want creative solutions to stupid issues.
      -Bitter LordsofDeath.com

      posted in Discussions & Feedback
      BitterLoD
      BitterLoD
    • RE: Crafting considerations

      @PeachMcD
      Great feedback!
      I do agree with flea that houses need some consideration for crafting. There are so many ways to simply separate cities vs house crafting.
      Such as a tax or fee for crafting from a house, limiting the amount of smelting pits, but to make it so they can barely craft anything is totally ridiculous.
      Having to run one set of materials to town to craft a set of armor does nothing other than irritate the player base imo.

      posted in Discussions & Feedback
      BitterLoD
      BitterLoD
    • RE: Rock Walls: Bad Idea

      @PeachMcD
      Yes agreed actually. I suppose it makes sense to have them but the need to be CLEARLY marked otherwise are just an irritant imo.

      posted in Discussions & Feedback
      BitterLoD
      BitterLoD
    • RE: Rock Walls: Bad Idea

      @PeachMcD The games great! Just need a little tweaking here or there. Mostly in favor of not requiring 50 people to have access to pvp materials....

      posted in Discussions & Feedback
      BitterLoD
      BitterLoD
    • RE: Fractured Tools

      This is amazing thank you.

      posted in Discussions & Feedback
      BitterLoD
      BitterLoD
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