Yes.
You cannot farm the same mob for experience over and over again like in other MMOs.
If you reached 100% knowledge no more experience is gained.
Yes.
You cannot farm the same mob for experience over and over again like in other MMOs.
If you reached 100% knowledge no more experience is gained.
If you are a merchant and on the other side of the world ores 50 gold coins cheaper, 300 gold is nothing.
Usually traders only travel the cities on horseback and build a cart if necessary and then buy the goods.
And you have to keep in mind that port cities have to generate so much revenue that they can compensate for an ore mine because they have no other resources.
The value of an object always depends on you.
Have you played a MMO before? If so, which one? Do you want to participate in the development of the game or do you want a finished product?
Currently there is a sale of 10%. If you enter a YouTuber code during checkout, the Master Package costs only 40,50 €.
Fully agreed.
With a better combat system, more of our former CoE community (230 members) would come over.
Hello fellow adventurers,
I would be happy if there could be implemented some little RolePlay features to attract more players:
I think the first three options could be implemented with little effort.
Best regards and stay healthy!
Blectorn
I have the same issue with a steel long sword. It is only a visuell bug because in the character screen the percentage is correct.
Making money by killing mobs is easy.
Solution:
Problems of the global economy solved
Yes, you can play fractured with the Master Pack.
With the Master Pack you have access to the Alpha, Beta and the later game. Currently there is a one month alpha test phase.
You can use PROMO codes from different youtubers once for 10% discount. Just check Youtube or ask in the Discord.
No The respec should preferably only be allowed in the tavern, to make this the center of the city.
@boogis
I watched the video with English subtitles. A separate currency per city could solve the problem, but will cause more problems and increase the complexity.
It is also said in the video that this will prevent RMT. This is not the case. RMT sites will then not offer gold, but certain rare resources that can be used as exchange currency.
The problem of MMOs is that the money has no equivalent value and it is generated again and again. If I have a lot of time, I kill a lot of monsters and thus have an infinite amount of money one day.
The money must be limited. Then it is a stable medium of exchange.
This can be realized by allowing cities with gold mines to create normal gold coins and on the other side there are mechanisms that take gold out of the game. NPCs do not have any gold. Then it could work without adding several dimensions of complexity.
@Accol We are selling Coal for 65 Gold and are buying Iron, Copper, Silver and Gold for 65 Gold.
I would be happy if you would come by with a truckload of iron > Klingenhain (Southern Hills).
I will definitely visit you today as well. You are one of the 20% that I did not visit I will message you at Discord, then you can put the iron back in, I would bring 30 coal
Hello fellow adventurers,
I have visited 80% of the cities the last few days and I have noticed that most of them do not use the trading posts.
The other few cities have mostly sell prices of 1 gold and buy prices of 500 gold.
Only 5 cities had realistic prices of 50 to 100 gold per resource.
Not everyone is in a big guild that owns several cities.
It is an Alpha, how are we supposed to test if we can't produce anything?
I would be very happy if you put in the resources of your mine for 50 to 100 gold and also put resources you need for the same price in the trading post.
There are already so many players who have lost the desire to play the Alpha because they can't do anything except knock down monsters.
Best wishes and stay healthy!
Blectorn
This is a new bug. In the last alpha it wasn‘t possible.
Hello fellow adventurers,
if you have a city you pay gold and food for upkeep. Once you have built the city, stone is not important.
You should also pay stone and wood for upkeep.
Best regards and stay healthy!
Blectorn
I agree.
The number of resources should depend on the size of the city.
You have to use the https://fractured.gamepedia.com/Poisoning_Strike ability.