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    Topics created by BlueGoblin

    • BlueGoblin

      Alternatives to FB and Twitter
      Questions & Answers • • BlueGoblin  

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      E

      You don't need to actually share, all you need to do is press on those Buttons and you will get the Foundation Points.
    • BlueGoblin

      Linking Steam/Fractured Accounts
      Questions & Answers • • BlueGoblin  

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      Specter

      @BlueGoblin No ETA on that yet.
    • BlueGoblin

      Please add a Combat Mode
      Discussions & Feedback • • BlueGoblin  

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      boogis

      when i played prealpha i had that bad sence when character is always in a fighting mode. i always wanted to switch it off. at this test it not bother me but i dont mind war mode. lets make it like in UO. make more sence right? and it maybe done with certain cool down. so u switched to war and you cannot attack like a 3-4 seconds so everyone understood that guy who approaching to you with angry face not gonna give u a flowers.
    • BlueGoblin

      Travel Time Mitigates Log-in Desirability
      Discussions & Feedback • • BlueGoblin  

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      GamerSeuss

      @Stabodee said in Travel Time Mitigates Log-in Desirability: @GamerSeuss said in Travel Time Mitigates Log-in Desirability: Yes, the Average Horse goes about 30 mph, but the average human runs at 28 mph, almost 90% of the horse speed. What scifi books have you been reading? If I could run at 28 mph I would hold world records and not need a car or bike for transportation. An average human's walking speed is around 3.5 - 4.5 mph. average running speed 6-8 mph and sprint 10 - 12mph. @GamerSeuss But you are right, a horse with a person will travel roughly 4.5 -5 mph and will canter at about 8 - 11 mph with sprints up to 50mph. All other points I agree with you! Go to Google. Type in "Average Human Running Speed" The result that comes up is 28 mph. Now, I'll be the first to say the internet is full of misinformation, but as the Horse Speeds came from Google Search, made sense to just use the same source of data for comparison.
    • BlueGoblin

      Weather effects on movement and combat
      Questions & Answers • • BlueGoblin  

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      Gothix

      Some games implement weather effects just for the looks and the feel, which is still nice if done properly. Having it also affect, farming, player movement, and other thigs would be even better, but it requires a lot more development time. I guess this could be done later on, when all other things work smoothly. Also, a thing to note is that the more complexity with such stuff (for example, going for extreme survival elements), can also make the game "too hard" and not likable to a lot of players. Everything needs balance.
    • BlueGoblin

      Feedback
      Discussions & Feedback • feedback • • BlueGoblin  

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      BlueGoblin

      make terrain scale able. I can’t stand the fact that you’re on rails with invisible barriers. I should be able to climb over or slide down a hill. mob diversity and the need for more areas of end game enemies is huge to PvE players. If you build your house in the wrong spot, you’re way the heck out there and end game becomes poo-sandwich. Add a warning that land claims are account-wide!!! for lord’s sake add a hearthstone, recall, home-teleport. Whatever you want to call it. Throw a 4 hour Cool-down, whatever! Just need something. add an ability to ‘store’ housing items you’ve made so you can more easily redesign the housing plot. Right now it’s a circus add naming restrictions so players can’t be name “SirButtSmeller” or “New Character” in game. It is the dumbest crud and just ruins the game. I’d like to be able to ‘Alt’ text vegetation and trees to know what I’m looking at before it’s farmed.
    • BlueGoblin

      Hello everyone
      Welcome to Fractured • • BlueGoblin  

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      d33ks

      hello and welcome
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