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    Posts made by Brueson

    • RE: House and its owner rights

      @Laveilath said in House and its owner rights:

      while you are enchanting with all herbs/equipment in your backpack 🙂

      Why are they in your backpack? Put a chest right against the crafting table and drag and drop to and from the chest.

      posted in Discussions & Feedback
      Brueson
      Brueson
    • RE: Alphabet Game!

      Snack...

      posted in Off Topic
      Brueson
      Brueson
    • RE: No Hunger & Rest Depletion In Towns.

      There are many reasons to keep hunger going at a normal pace no matter what.

      • It is one less thing to code
      • Towns will be sieged and food usage could matter
      • Not all towns will have easy access to food, and as such will be encouraged to trade with a farming town
      • If you want to semi afk chat with your friends, do so in a tavern/bar and make an evening of it, eating and drinking in game too
      • Resource sinks can be very healthy for the game
      • It is currently very easy to stockpile food, and if you are in town, you won't be far from a chest full of it
        • If food spoils in future iterations of the game, then it could be more bothersome, but probably wouldn't be that bad
      • If you are afk, you won't be needing to move around and can quickly eat something to jump into any random pvp
      • It is one less thing to code, break, and be exploited
      posted in Discussions & Feedback
      Brueson
      Brueson
    • RE: Arbitrary Skill Restrictions

      I was just thinking, trade-offs I listed are penalties. Instead, what about bonuses for different armor types to add flare instead of negatives. This could be based on the skill and not just in general.

      Example:
      Magic Missile
      Heavy Armor - Chance to finish spell even if interrupted.
      Medium Armor - Higher chance to crit
      Light Armor - Channel speed increased

      Stealth
      Heavy Armor - Cannot be crit while stealthed
      Medium - Perception is higher while stealth (stealth hunters)
      Light Armor - Increased movement while stealthed

      posted in Discussions & Feedback
      Brueson
      Brueson
    • Arbitrary Skill Restrictions

      Hello devs. I just had my first session in alpha and I am loving what I see so far. The game feels smooth and crafting is enjoyable. I like the informative tooltips and hope all aspects of the stats get more love. One thing I love about Torchlight is the tooltips show exactly what affects the skill and the final number given all the stats.

      One thing I hope changes though are the arbitrary skill restrictions. By this I mean each skill can be locked away just because of armor type. I get some attacks should require a certain weapon, but even those should be as free as possible.

      As it stands now, it feels like there are essential three classes in a class-less system; light armor, medium armor, and heavy armor. This makes me feel like I can't really make unique characters. I get a choice of one of the three armor classes, and then have to pick synergies from a restricted list.

      What I would like to see are trade-offs for using skills that are currently locked by armor. Such as stealth skill requires light armor. If I put one heavy armor piece on, like a helm, bam no more stealth. Instead, what about modifying your stealth stat based on armor. If I have 100 stealth, putting on a helm could reduce it to 95. Putting on fullplate chest would reduce it to 50. This would make it much easier for me to be spotted, but it would be my choice.

      For casting spells, instead of saying no, there could be other trade-offs. Casting a spell in full heavy armor could increase the mana cost and/or increase the cooldown.

      Again, I love what I am seeing so far. I just hope we get more freedom with skills in the future.

      posted in Discussions & Feedback
      Brueson
      Brueson
    • Just saying Hello World(s)

      Quest complete. I am looking forward to races meaning something. I remember in a game way back when, undead and trolls had cool unique racial traits the mattered.

      posted in Welcome to Fractured
      Brueson
      Brueson
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