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    Topics created by Cellticlink

    • C

      Traps are not working as described
      Bug Reports • • Cellticlink  

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      C

      poison trap, acid trap and the fragmentation traps are not working as described. The stunning bear trap I do not use that one, and I have not unlocked any of the other traps also can the duration of all traps be extended to 60 or 90 seconds? Loving things great work, I hope this game excels.
    • C

      Carriages?
      Discussions & Feedback • • Cellticlink  

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      C

      @GamerSeuss Some ideas seem great until added, so I suppose. Plus it is thier game. I would say this would be more immersive than ports but less instant. much less. I like the game either ways so hurray.
    • C

      A simple yet powerful thing
      Discussions & Feedback • • Cellticlink  

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      FibS

      Can you guys use your heads? Celltic obviously didn't intend to ask for a notification for every event that factors in Luck (i.e. every event). He asked for a notification in the event that a specific, rare result occurred only because of Luck. Obviously, he isn't aware of how Luck works in this game, but nonetheless here's my solution: There are two luck special effects: the good luck one and the bad luck one. These are audiovisual effects that last less than a second. They are silent on all other clients except for yours. The good luck special effect is a rainbow shining over your head and harps playing. The bad luck special effect is a frowning voodoo doll and a descending droning sound. Only certain actions will play the good luck or bad luck effect, and it only occurs when you get a dice roll that would've been unlikely or impossible if you had 0 Luck. Thus, even with 0 Luck, you can still get the effect, but it is more likely if your Luck is further away from 0.
    • C

      STAND FIRM!
      Discussions & Feedback • • Cellticlink  

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      DarthJafo

      Just watched the Q&A on youtube, DS stressed many times that gamingo only has distribution rights and that's it. No impact on actual gameplay (beyond funding and extra resources) Personally, I have no experience with Gamingo that I'm aware of but nothing in that Q&A gives me any cause for concern. If anything, Jacobo comes across as genuine and sincere. Need to playtest in the Alpha at least once, but after that I might go from Master to Eternal.
    • C

      Aggressive and predatory creatures chase range way too low.
      Discussions & Feedback • • Cellticlink  

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      Logain

      @GamerSeuss said in Aggressive and predatory creatures chase range way too low.: (...)or the higher PC requirements and Network load the game will require, or both(...) No, since AI is run on the server there is increase in client sided requirements or traffic. @GamerSeuss said in Aggressive and predatory creatures chase range way too low.: (...)The more quests they manage or are a node of, the deeper their coding(...) Even if Fractured would be using a behavior tree (which I doubt that it does), branching has a very, very limited effect on CPU. This is even less of an issue with a state-machine. @GamerSeuss said in Aggressive and predatory creatures chase range way too low.: (...)I have both been a game designer in the past, and taught game design theory and I utilize my own experiences, and those of my students and contemporaries. You might be amazed as to what's possible for programmers concerning AI with dedication, imagination and optimization. If you have a bit of spare time, you definitely want to check out on Screeps! Hence why I was asking for the source of your information . Yes AI is definitely within the top CPU taxing topics for the server, but without details on what's available, it's difficult if not impossible to say what could be done.
    • C

      Cash Shop idea for the DEVS
      Discussions & Feedback • • Cellticlink  

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      Gothix

      Now imagine pvp around your house, or when you need to enter and exit repeatedly, or in town out of town.
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