I think towns/settlements are probably restricted to certain housing spaces. If they were to implement a system that could place structures all over the place, they would definitely have a reason and a solution.

Posts made by chrightt
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RE: protecting your settlement
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RE: Suggestion ingame pub
IMO, that sounds interesting. A place to chill/brawl, but the pink dress really?
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RE: π πΎππππππ ππ πππππ
@muker said in
Scrolls of magic:
Results
As we all know, Scrolls are a magical manuscript that allows anyone to use the magical ability inherent in it. The majority of players choosing warriors in games especially do not use scrolls of spells relying on their physical capabilities. But in the Fractured world we will cling to any opportunity not to die or win a hard fight. I would like to see in the game a profession or a section in the profession, which allows players to create this consumable item, if they have Magic skills. It is possible to create scrolls you will need the ability to create volumes, which was described in one news.
PS perhaps this idea has already been published by someone, so do not judge.Reminds me of a manga I read lol.
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RE: Special abilities?
Basically, a form of advanced skill system. I'm sure devs have their own plans on how skill should grow with their knowledge system.
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RE: collecting trophies
wtf is this BS about asian MMORPGS. The heck does that have to do with loot.
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RE: Enchanted resources.
Well, this isn't uncommon in games, so ... I guess it would naturally exist already?
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RE: Fog of War
@jetah said in Fog of War:
that sounds like the map not the view area around the character. i was thinking more in terms to RTS that have fog of war. you can see clearly within your los but outside you can't.
I do not believe so. If this game is an isometric MMORPG, I highly doubt there will be a fog of war because it would probably tick off at least 25% of the people playing it. Needless for a MMORPG as it simply complicates the game for all the wrong reasons. Enhances stuff like assassin classes (I know there are no classes, but lets just say someone who built their character for an assassination archetype. This doesn't exist in a RTS game mode in the sense that if you die it means you lose the whole match, not a single character) Hence, fog of wars add strategy and depth to RTS, but only adds annoyance and unfairness to a RPG.
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RE: Π‘heat attributes.
Honestly, there are far better ways to alter stats in the forms of buffs rather than nerfs. I don't see the need to penalize a player nor do I like this system. I don't get how its "cheat attributes" either.