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    Topics created by civ2011

    • civ2011

      Dynamic Weather/Day & Night Effects?
      Questions & Answers • • civ2011  

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      civ2011

      That's awesome I had no idea, I am even more excited now! The attention to detail by the developers is impressive, so glad to be apart of the foundation!
    • civ2011

      Inquiry About Race Customization
      Discussions & Feedback • • civ2011  

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      Jetah

      @fibs said in Inquiry About Race Customization: @jetah said in Inquiry About Race Customization: @warpuppy said in Inquiry About Race Customization: @civ2011 I'm figuring to go pure Beast, since I personally can't stand PvP unless I'm in a VERY specific kind of mood. Not sure which particular sub-race I'll lean more towards yet. think of PvP as "Highly Advanced AI" mobs. This only applies to cowardly players who target such weak victims that the fact a player is behind the character doesn't matter (which will not apply in Fractured) You're also forgetting that NPCs lag once and consistently (server<->client) while other players lag twice and inconsistently (client<->server<->client). I'm not seeing the correlation between advanced ai and cowardly player though. advanced ai could decide between fight or flight, easy or hard targets, something a player would do.
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