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    Topics created by Clinion

    • Clinion

      Leash problem using Totems
      Bug Reports • • Clinion  

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      Clinion

      Hi, It is come to my observation that mobs are not moving correctly while I am fighting with any of my totems. They either completely ignore the totem or they just simply losose the leash and go back to their original position to heal back fully. It is especially annoying when I try to kill jotuns or other high health mobs as fight takes ages. I hope this issue get solved quickly and if anyone else have similar issues, you can post them below
    • Clinion

      QoL for Processing Stuff
      Discussions & Feedback • • Clinion  

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      LordSkykal

      @OlivePit To throw in my thoughts with the smelter, why not make the time variable on how much you smelt? 1 bar = 4 hours 2 bars = 8 hours 3 bars = 12 hours and finally 4 bars = 16 hours
    • Clinion

      Constant Game Crashes
      Bug Reports • • Clinion  

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      GamerSeuss

      More details If your game is crashing because of the new patch, several things could be the culprit. Is your graphics card having trouble handling the additional workload of dynamic weather effects? Is the new RAM loading system somehow not agreeing with your system or not working as it was intended? Whenever a game crashes, you have to remember, your system is different than everyone else's and you thus need to provide more context if they are going to tackle the issue.
    • Clinion

      Mobs Get Stuck After Getting Confused
      Bug Reports • • Clinion  

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      OlivePit

      can confirm this happens to fire shamen
    • Clinion

      A Different Perspective to Alignments and PvP Issues
      Discussions & Feedback • • Clinion  

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      Mirgannel12

      At first I was thinking that, yes, Syndesia and humans are 'Neutral' but they are, at least nominally, more good than evil, in that they have more in common with good than evil as a rule. However, adding in the post by @Rife about neutral alignment, there is a point to be made for changing Syndesia and what it means to be 'Neutral' This would have to also take into account the discrepancy with loot drops for different alignments. If Tartaros is evil, and any good players there have only a short stay, debuffs(?) and the entire population after their heads, with Arboreus being the opposite, then why not make Syndesia truly, if not neutral, then at least equal? Give good players in Tartaros the same problems as evil players in Arboreus, with full loot drop if you like, but equal if opposite, and give good and evil players the same legal penalties on Syndesia. Make it so that in the same way that good players can hunt down and imprison evil players, evil players can do the same to good players. Since there will be evil aligned cities and regions anyway, then this way neither alignment can complain about unfair treatment. Neutral players on the other hand, should have both greater and less protection; on the one hand, while good players in evil zones will likely be attacked on site, and vice versa, though every player will react differently, then Neutral players in either good or evil zones could be viewed as untouchable, being attached to neither side; enemies, because they are not allies; spies, traders, whatever the situation calls for. Neutral players should be able to be attacked by any, because they refuse the security of either side, but potentially be attacked by neither for the same reason. They should be able to attack any (though not steal I would say, crimes aside from murder should be kept solely for evil alignment, only because there is no other way to protect against theft than to have the one side incapable and the other side visible as potential criminals, if there could be another way to register criminal activity that would be good, but as it is...) but karma would still be affected normally (there is a point where negative karma forces alignment change to evil isn't there?)
    • Clinion

      Reduce the Tediousness of Processing
      Discussions & Feedback • • Clinion  

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      BECKFAST

      Exactly this ^
    • Clinion

      Are Melee Fighters Viable...?
      Discussions & Feedback • • Clinion  

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      GamerSeuss

      My sister, @StormBug plays almost exclusively a Melee character, and she has had very little trouble solo'ing. She's still in starter gear, so she's not exactly taking on Spider Liches solo, but she can fight as well as a mage can in most situations. She does stupidly brave very well!
    • Clinion

      'Recipes are meaningless...
      Discussions & Feedback • • Clinion  

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      C

      recipes against new players? If a new player loots a recipe he can sell it and for the cash get all the gear he needs. I dont think it's a handicap
    • Clinion

      Mob Aggro Distance
      Discussions & Feedback • • Clinion  

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      Clinion

      @GamerSeuss Actually, Wargs are ok in the sense that they do not immediately aggro me when I see them. Most problematic ones are wisps, earth elementals, sproutlings and bandits(some).
    • Clinion

      Family System and Account-Based Alignments
      Discussions & Feedback • • Clinion  

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      Farlander

      That's what SWTOR does. All your characters have the same last name. However, you can choose to hide your last name. Another idea I've seen is not allowing a person to join more than one guild on their account. I personally like that one as it keeps players from putting spies into other guilds that may be enemies. Unless they tie IPs to accounts there's really no way to stop players from using multiple accounts to do these things.
    • Clinion

      What I "DO NOT" want to see in this game
      Discussions & Feedback • • Clinion  

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      AcOrP

      @Clinion said in What I "DO NOT" want to see in this game: Recently, I have been watching alpha tests and introduction trailers of Albion Online. They have so much in common with Fractured in those early stages. However, Albion changed drastically over time and I did not quite like those changes. Here are a couple of things I do not want to see in Fractured(or change in Fractured) Albion has no players cities, only cities with rich people buying all the spots. I do not want to see that happen in Fractured. Gathering is very unpopular in Albion as far as I see. Game forces you to hardcore PvP and rewards those who does. Consequently people do not prefer gathering. Instead, they do newly introduced dungeons and hellgates to obtain money and gear. Related to previous matter, in a sandbox game, I would love to see gathering&crafting be the backbone of everything and they should be the primary focus. Being a sandbox game should not indicate complete freedom. Currently in Albion, they are trying to reduce the power of huge alliances and guilds by applying certain debuffs and so on. Instead, there should be limits for number of players in a guild/alliance for proper control. Those are my ideas and I would love to see what the community thinks about them. My two cents Player cities is cool concept hope it works for Fractured. But I don't agree with the point for Albion cities. Monopolies and cartels were just the natural outcome in sandbox game. I've owned plots(was never part of cartel) it was a lot of effort not making any money even losing money depending how much they bid on your plot on the auction. The problem is you only need one of each building in town and the lowest priced one get all the work. which result in price wars or cartels or monopolies. Also feeding/repairing and managing the buildings is a lot of effort. Gathering in Albion: It is not unpopular there are a lot of gatherers. The problem is it is not fun. I was more economy focused gatherer/trader etc. I've gather a lot but just running and clicking things and running from Gankers is not fun. Also the whole material system is just bad, if you see resource that is non enchanted you have to wait for it to enchant but then someone else will get it so you gather it flat. Which is just bad feeling. Also ganking is too easy compared to gathering, there are way way too many gankers and as gatherer you feel like fighting against the world. I disagree with you on the last point. Being a sandbox game should not limit the guild member/alliance sizes. I've played many MMOs which had guild member limits very low and no alliances at all. People still made unofficial alliances this is politics and you won't change the people behavior with limits and rules. The only game that has good large scale PvP is WvW in GW2 with hard limits on players participating, Albion tried this but people started zone locking surrounding zones... You will always have such problems Limit a guild to 20 people then all you accomplish is a guild that mass all 20 will win against guild that could mass 10. With 100 man guild vs 20 man guild, 20 man guild will complain against the numbers again. Open world massive ZvZ cannot be balanced, the only solution is buffs/debuffs but it has to be very severe similar to the Resource boss zerg buff in albion. You bring way too many people you make your enemies way way too overpowered and you lose.
    • Clinion

      PvE Planet with PvP
      Discussions & Feedback • • Clinion  

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      Jetah

      @Tuoni said in PvE Planet with PvP: @Jetah said in PvE Planet with PvP: @Tuoni the Demons are auto ported off the planet after 30 minutes. so anywhere within a 30m radius will be reachable. And from where is that information? "Even worse, you are only allowed to stay on Arboreus for half an hour at once, and you are quickly drained of all vital energies if you step into a Good-only area." If someone is drained out of vital energies that would in my understanding mean rather death than teleporting out of the planet. Moreover, why on earth demons would be treated so light? Does not make much sense tbh. I'm wanting to say it was in a video.
    • Clinion

      An "Internal" Question to Devs
      Questions & Answers • • Clinion  

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      Prometheus

      @Clinion said in An "Internal" Question to Devs: What I would like to know is that how many people are currently working to create Fractured and is Dynamight Studios planning to hire more people in the future to speed up the project? Hi Clinion! We're 8 people, and we definitely have plans to hire more (another programmer and a senior animator are top priorities). Hopefully we'll be able to do that soon! @jdero said in An "Internal" Question to Devs: @Corben I just found this MMO after a reddit thread - how long has Fractured been in development? To add to what @Specter said above, before the summer of 2018 (= Kickstarter) we only had 1 programmer and there was a lot of prototyping going on (= throwaway code). Things have become must faster after that
    • Clinion

      How to "obtain" in-game money
      Questions & Answers • • Clinion  

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      Gothix

      Ohh gems... shiney!
    • Clinion

      Travelling&Exploration
      Discussions & Feedback • • Clinion  

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      tulukaruk

      There is always an option to play Beastman and travel faster on 4 legs
    • Clinion

      Greetings
      Welcome to Fractured • • Clinion  

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      Frost

      Welcome
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