βTo the dumb question "Why me?" the cosmos barely bothers to return the reply: why not?β
β Christopher Hitchens, Mortality

Posts made by Corben
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RE: Daily Message posting
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RE: Pledge Packs Are Going... With A Sale!
Are they going to be removed DIRECTLY after the next Alpha test, or will we have a day or two afterwards?
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Before A1T2 goes live this summer...
Maybe the studio (or a fan with talent?) could whip together an updated 90 second video overview to throw on YouTube that the community could then share to drum up interest for A1T2, maybe kick this thing over 200K.
Highlight the Foundation - "earn in game items NOW for FREE, contribute to the project for Alpha access - Summer 2019"?
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RE: Higher Tier Funding Ideas
@Rofus said in Higher Tier Funding Ideas:
I have to say I'm against the idea of additional new stretch goals. The feature creep is a problem that slows down development and I would rather have them finish the game with the current plans and then consider new features after the release.
This was my thought as well. I'd rather the team focus on the game than continue to add features.
It seems as though they don't expect the Labyrinth levels to add much to the workload having added one as a stretch goal every 20K. So, add Level 5 at 190K, and that's it for that aspect.
Maybe something minor at 200K - Dyes? From then on out, set the goals at an additional 50K. (250,300,350, etc.)
This leaves the carrot on the stick, without overburdening the donkey.
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RE: Probably can't answer this... but..
@Znirf Thanks so much for the reply!
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Probably can't answer this... but..
I'm a teacher and on our last half-day of school we do a "field day". This will be June 19th this year, and I've volunteered to host a video game room - the kids (an I expect a lot!) will be in my room to play games.
I have the ability to project to my whiteboard, and I thought it'd be an excellent opportunity to show the game off to a sizeable audience. (plus, I'd get to play at work!)
So... how we looking for A1 T2?
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RE: Daily Message posting
It's June!!! Hopefully we're still on target. Can't wait to help test!
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RE: Daily Message posting
Daily post. A1T1 footage looks better than Legends of Aria in prerelease.
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RE: Daily Message posting
Just here to post my daily message, which is more interesting than Legends of Aria.
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RE: First impression of Alpha1 -T1 with screen shots
@Althalus said in First impression of Alpha1 -T1 with screen shots:
Usually the Alpha of an game never reflect the final release.
We will see for sure much changes till 2021/22Don't be worried about the state of the game, we got a quite good Alpha, many other games would not be able to show that much, some of them not even in Beta.
I saw the progression from first Pre-Alpha Patch back in November/December and i can tell you, their progress is very promising.
I didn't know of Fractured until after A1-T1, but from my checking out the game before deciding to be a backer, it looks to be - in EARLY EARLY Alpha - a far cry more polished and has way more vision that my current pre-release fiasco, Legends of Aria. (which has been courting Steam Early Release for almost six months)
I'm looking quite forward to the development of Fractured, and for A1-T2 in Juneish.