Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. d3Sync
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by d3Sync

    • RE: Guerrilla Marketing Suggestion

      @Jetah said in Guerrilla Marketing Suggestion:

      this only works temporarily. many streamers have their preferred games and eventually go back to them and the influence drops.

      I like the idea of keys given to streamers but really any sized streamer should have access. however what really happens is the winners just sell the key and pocket the cash.

      they could offer a key via the Twitch Prime, and as the game gets closer to release or whatever last wipe is, free items via the Prime game rewards.
      there's also drops that can happen while watching drop enabled twitch streamers.

      There is really not much of a downside to this. I think you miss the point. It's not about getting the streamers to play the game. It's about making their audience aware of it. And if someone sells the key, then the person who bought it will be playing it. I'm willing to bet that there are a lot of people interested in a game like this, but they just don't know about it. Anything to get this game out there should be welcome.

      When it comes to twitch drops, they would need to be careful to keep the items or currency given relegated to cosmetic only.

      posted in Questions & Answers
      d3Sync
      d3Sync
    • RE: Week 141 - Weekly Drawing Winners

      Yar, I wins again!

      posted in News & Announcements
      d3Sync
      d3Sync
    • RE: october when?

      @Talzus said in october when?:

      Guys,

      I am on the fence as to 'when' to buy this game - I understand its alpha, I understand that it will only be live for a month or so.

      Realstically though, is there anything to actually play at all? or is it a oohh. "this is a cool feature, see you next month" kinda thing?

      I wanna pvp, trade, build, checkout the world. Will i get able to any / some of that?

      There are many long Youtube videos of Fractured gameplay that you can watch. That's probably the best representation that anyone can provide you. I backed the game with the legend package, and I'm waiting to play during the next alpha to decide whether I want to upgrade to a higher package. I believe PvP may be turned off at the moment, but I could be wrong.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: october when?

      @Ostaff said in october when?:

      @TrueCrimsonFTW

      Specter said it will be the second half of October for the alpha test to start.

      I second this. It was stated by Specter in response in discord that the second half of October is accurate.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: Abomination idea

      I don't really care what they are called. The Wendigo looks pretty sweet to me.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: demons

      @Gothix said in demons:

      I just hope eclypse will be random and not announced in advanced.

      If it is planned and announced in advance, then most pve players will plan their play time around this and simply not come online for that period, which will make eclypse events empty and pointless...

      I would even make eclypse completely unnonounced even after it begins, so players can only figure it out by beingobservant and - demons noticing they stay buffed after traveling - vice versa, humans noticing demons beimg buffed while attacking them.

      Only such playstyle will produce element of surprise and the viability of eclipse.

      PvE players being warned in advance would be completely gamebreaking for demon players that would end up venturing on mostly empty syndesia - pointless journey.

      I think you do have a point, somewhat.

      But, I do believe you aren't giving PvE players enough credit. Your idea assumes that all or the vast majority of PvE players will run and hide. I'm not so sure that would be the case. I suspect that many guilds will treat it as world defense events. Just because the inhabitants of Arboreus(sp?) enjoy the safety and solitude of a PvE ruleset, doesn't necessarily mean that they won't engage when there is sufficient enough meaning to doing so. In addition, yes, some people will run and hide.

      Also, I don't think the journey will always be pointless to make if you are a demon. Many abilities will be tied to activities on other worlds. Some demons will make the trip for reasons other than PvP. Some will, of course, make the trip solely for PvP. But I think that is a strength in the design, and not a weakness. Give reasons to intermingle, but don't force a playstyle on anyone who doesn't want it for more than a relatively short period of time.

      It's all theory-crafting. None of us really know exactly how it will play out. We'll just have to wait and see.

      posted in Questions & Answers
      d3Sync
      d3Sync
    • RE: What to expect on an "alpha state" game?

      So, after I hit send. I knew there was about a 99% chance that you would ignore what I said and respond negatively in a desperate attempt to cover ones own backside. Seems I was right.

      You are what we call "a poorly researched consumer".

      Here is one of your assumptions. You do not know how much I researched. Where my sources came from. Though I did respond to this already.

      The mere fact that you don't understand what stages mean says more than enough already but if you think that "I spent money, therefore I should have a "proper state" to test it". is indeed an indicator that you have never researched or tried to understand what happens during test phases.

      You might think you are being logical in your answer. That's the issue with illogical people. They don't realize they are illogical. I said, specifically, "if you spend money and you are given access to a game, it should be in a proper state to test." This has nothing to do with my understanding of the correct categorization of a development state. What I consider a proper state for testing a game has nothing to do with your assumption of my lack of knowledge. Keep in mind, you've offered little to prove your claim that I haven't done research or know little about development. You've simply made the claim, thus it should be so?

      As for the other pointers that supports my case that you don't do any research before jumping in to an Alpha test game.

      I will reiterate, that I've watched nearly every Youtube video that I could get my hands on. I'm here on the forums, engaging in civil discourse (from my perspective, at least), I have watched all of the Q&A videos, I am an active member of the Fractured discord. I have decades of experience in testing. If that isn't research, then you clearly have a seriously unreasonable expectation of what 'research' means.

      1. You haven't played Fractured yet you think it should be in beta already. -- I mean do you even know how much content is missing to call it a beta? On second thought, do you even know what "BETA TEST" means?

      Yes. I know what a beta test means. This is one of those instances of you lying. I never said that I think it should be in beta. Quote me. You can't, because that doesn't exist. What I did say however, is this : "I haven't tested Fractured yet, but based on a lack of NDA and what I've seen. It seems the game falls closer into the category of beta. Requires more content, but isn't riddled with bugs and easily playable for hours on end." Falls closer to a category of beta is not the same as saying beta. It is also not the same as saying finished. Another lie that you imposed upon me. Claiming that I think this game should be finished if I pay for the game in an alpha state. That is a clear insertion of false information on your part.

      1. You insist that people who spent money on an alpha game are guaranteed a game at the end of the project tells me that you have not researched the fail rate of games on its alpha state, let alone how it can potentially deviate from its 'original plans'.

      This is exactly what I was talking about. So again. Quote me. Show me that I said that. You can't. I have never said that. I have never even thought that in private. It is the opposite of my position. You are shoving words into my mouth and you obviously are under the foolish impression that I will allow you to get away with it.

      1. You compare games with another game that was obviously 'mislabelled' on its state.

      I never mentioned another game. Here is another lie. There is nowhere in this thread where you will see me mention any other game title other than Fractured. What I did was make a statement of fact about development. I will further clarify. In the age of Indie development, with so many titles that are allowing access to alpha through a payment gateway, there is a vast range of development state. One game is a scam. The other untestable. The next is enough to test. Then you'll see a game that is close to beta, and completely able to be tested. Because of this, it is difficult to blame the consumer about what to expect. I've seen quite a lot of blame thrown around. I think it's unwarranted and I think it hurts the community.

      1. Have you even bothered reading the alpha test section of the forum and how much bugs we've experienced? or what delayed the last test by about a week because a game breaking bug was found hours before an open alpha test was about to launch?

      I've answered this. But yes, I have. A week or two is almost an insignificant delay. I wouldn't knock Fractured for that.

      1. Do you even know the average play time of people who joined the alpha test last time to claim that it's "easily playable for hours on end".

      I've answered this too. Go on Youtube and pay attention to the video lengths. You will find many streams that lasted an upwards of three to five hours. A lot of these streams are over a year old as well. So based on the lack of bugs, It's reasonable to believe that the overall primary game play is actually quite playable. Quite able to test.

      You honestly need to research what you're saying and i'm not talking about going down the rabbit hole of Youtubers who have the same level of research skills as you.
      and the reason why you guys fall for 'scammy' games on its so called "alpha" is because of your inability to conduct research so you're easily goaded into forking out your money.

      You may be aware of the risks but you fail to understand the minute nuances behind development stages so you rely on your gut feelings to make a decision instead of dissecting and assessing what is being presented to you objectively.

      You are legit what scammers want; poorly researched, gullible people.

      I will lump all of these responses together. As it is quite clearly the rambling of someone trying to scramble to not lose the upper hand. I understand the desperation in your comments and I don't particularly blame you for them. It's only natural. But at some point you have to recognize that perhaps, through self reflection or being beaten into submission by real 'logic', that you may have made a huge mistake on who you decided to interact with here. All of these inane comments did nothing to prove to me, or anyone else reading this, how I am poorly researched. You've just made claims. No proof. No evidence. Just proclamations.

      the mere fact that you sounded so confident about your opinions without having tested the game is just ridiculous. "~in my opinion, the game should be in its... early beta."

      I am confident. I am right. It's easy to be confident when that is the case. I've never made an opinion on the current state of the game, outside of what I thought the state of the game might be. I made it clear that I haven't tested. I didn't hide it.

      You may be wondering why my tone is so heavy and thats because people like you are legit one of the biggest reasons why games fail.

      Desperation. Yes. And now you are blaming me for the failure of video game development now? This ought to be real interesting.

      Poorly researched people ready to complain about things that they don't understand, because they dont understand development process they expect, push and demand for developers to reach certain milestones and rush production cause if theres 2 thousand other poorly researched consumers like you pitch in their poorly researched opinions, chances are other not so bright individuals like you will feel encouraged to start moaning about how much they dont understand in developmental stages.
      Do you see where im getting at? idiotic statements needs to be corrected asap otherwise it'll propagate into a larger idiotic statement that will eventually cause problems for the development of the project.

      No. What I see is a poster who has extreme difficulty disagreeing with people. And when that disagreement happens, you get incredibly defensive to the point of lying about people.

      I was speaking in generalities. I'm not sure why you feel that attacking me is the right course of action. I know exactly what these stages mean, as I've been playing and testing games since the mid 90's. I've done more than my share of research, and I've been around long enough to see development practices change over time. That doesn't change the fact that new consumers will not understand what to expect simply due to there now being thousands of games in a stage of early access, and all thousand of them are unique and in various stages of development. Not talking about what label is slapped on it. I'm talking about an alpha game, being in near beta development. Then the next alpha game is more of a pre-alpha game, as it's nearly unplayable. The relatively new practice of pay to play alpha's has muddied the waters of what you should expect.

      This has nothing to do with Fractured and has nothing to do with whether I've played the game or not. It has to do with my decades worth of experience in testing.

      I did not say, anywhere in my response, that an alpha is a promise to a fully finished game. I would challenge you to quote me. You are just upset, and you are making things up to try and support your argument. But here, I'm not going to let you lie. I simply said that in an alpha, if you are a developer, you should provide a build of the game that is playable and testable. Nowhere did I say finished, complete, or full release.

      I'm aware of some of the slight delays of Fractured, and I don't consider that to be an issue. I've also watched about every single Youtube video that I could find. Which is probably over 50 hours of unedited gameplay. Based on my experience, there seems to be very few actual gamebreaking bugs. However, it does seem to be missing some content. Which is exactly how I described Fractured. I did not try and hide my lack of actual gameplay experience, but I believe there are many things that my eyes alone can glean from all of that gameplay that would lead me to a reasonable expectation of what Fractured will provide. You appear to be too upset to recognize that fact though. From many streamers and content creators, they have said that they played for hours. And if you just look at the time stamps, you'd see that many of these people played for multiple hours. Sometimes up to 3-4 hours or more.

      I feel that this is a perfect example of unreasonable fans of a game. Nothing I said was an attack on the game. But you viewed my generality as one. You then became so distraught by your incorrect perception of what I actually said, that you started filling in the gaps with things you've made up to make me seem worse than I actually am. You need to step back and re-read people's comments before you go and attack them for things they didn't actually do or say.

      Not only does it make you look bad, but it makes the entire community look bad.

      Note: I will leave this re-quote here so that everyone who hasn't, can read what I've said in full context. That way, they will understand how unreasonable you are being right now.

      Are you capable of reading and responding to what anyone has said to you at all or are you just going to keep adding on whatever you felt like?

      Explain.

      I've addressed your points on your main response in a logical and thoughtful manner yet you did not respond to anything that i've stated at all but merely deflected them.

      How have I deflected? Seems as though I have and am responding to you directly.

      "I was speaking of generalities" when we're talking about a specific situation?

      Am I supposed to respond only in the way you deem appropriate? Oh wait, that's a silly question.

      again let's go back to these points.

      Yes. Let's revisit how you're wrong. Where is that shovel?

      You haven't played Fractured yet you think it should be in beta already. -- I mean do you even know how much content is missing to call it a beta? On second thought, do you even know what "BETA TEST" means?

      I haven't tested Fractured yet ....It seems the game falls closer into the category of beta.

      You insist that people who spent money on an alpha game are guaranteed a game at the end of the project tells me that you have not researched the fail rate of games on its alpha state, let alone how it can potentially deviate from its 'original plans'.

      But ultimately, if you spend money and you are given access to a game, it should be in a proper state to test. (test* but doesnt even know what Alpha or Beta is in terms of testing.)

      You compare games with another game that was obviously 'mislabelled' on its state.

      Some alpha projects... Some are playable...

      Have you even bothered reading the alpha test section of the forum and how much bugs we've experienced? or what delayed the last test by about a week because a game breaking bug was found hours before an open alpha test was about to launch?

      Do you even know the average play time of people who joined the alpha test last time to claim that it's "easily playable for hours on end".re fact that you think 'research' is just "watching hours of gameplay" and looking at their timestamps brings me back to my point; "You honestly need to research what you're saying and i'm not talking about going down the rabbit hole of Youtubers who have the same level of research skills as you."

      Yes, here we go. Everyone still with me?

      Seeing as you've "tested games since the 90's" then I wonder why you seem to struggle to understand some of the very basic concepts of development stages, and even claim that "speaking in general" this game is "early beta" when it's nowhere near beta?

      now you feel attacked when someone points out your flaws? toughen up, not everyone is going to sugar coat the hard pills to swallow for you.

      Oh no. Not feel attacked. Am attacked. Big difference. Kind of like what you are about to do again a few lines below this. By the way. I wonder how content creators who frequent these boards would feel about you insulting them as well. Like Oxfurd and Nekrage.

      Know what's actually bad for the community?
      People who spouts out their opinion without any actual experience that encourages other half wits like them to spout out more stupid things.

      Really? But people who are so distraught by dissenting opinions, who insult and lie about community members while providing absolutely zero evidence to support your claims is good for the community? I wonder how many people actually agree with you here.

      "I feel that this is a perfect example of unreasonable fans of a game"
      Your feelings have very little weight when people are dealing with facts and logic.

      But thanks for your "feelings". Tell me again who's being an "unreasonable" fan.
      The one that logically and rationally elaborated their thought process, or the one that jumped into conclusion?

      "You then became so distraught by your incorrect perception of what I actually said..."
      The only one distraught here is the person making assumptions about something they have very little knowledge of and are know being called out for it.

      Address what i've said to you, not how you feel cause clearly your feelings mean very little to me.

      edit:

      "This has nothing to do with Fractured and has nothing to do with whether I've played the game or not. It has to do with my decades worth of experience in testing."

      ". You are just upset, and you are making things up to try and support your argument."

      lmfao

      what else did i say, not say and made up?
      since you're the expert on feelings here, why dont you got ahead and tell me more about how i feel, particularly about the situation.

      dont play that bs where you try and deflect or try to talk without specificities in fear of being called out. Remember, everything that you've said is written, we can always just scroll back up.

      anyway, this brings me back to my previous point of why im so heavy handed on people like you.

      You spout out things you dont understand and fail to be objective, but rely on their emotions to make a decision for them "you are upset waaah waaaah waaaaahhhh"

      and if you think that ..."I've also watched about every single Youtube video that I could find." is research, i've got some bad news for you pal.

      And all of this above is your attempt to push onto me what you can't handle yourself. By claiming I'm the one in the wrong. I've now called out your inane rabble in a very specific way. You asked. You've received. I suspect that you won't learn from this though. Your unreasonable and malicious nature is now directly in front of everyone. I hope you enjoyed this. I certainly didn't.

      This will be the last time I post here. I have no interest in furthering this discussion. You can take it as a 'win' if you'd like Zori. I'm sure you will anyways.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: What to expect on an "alpha state" game?

      @Zori said in What to expect on an "alpha state" game?:

      @d3Sync said in What to expect on an "alpha state" game?:

      I think the phrasing alpha, beta, early access are essentially meaningless. It's very difficult to slam people for their expectations being too high or low because every project is different. Some alpha projects don't have many bugs, but are missing content. Some alpha's are completely full of bugs. Some are playable, and some will leave you so frustrated that you have to get up and go do somethings else out of frustration. Everyone has a different opinion of what each stage should mean. Part of that is a developer not being transparent enough about what to expect out of their product. Some of that is because the consumer expects too much. But ultimately, if you spend money and you are given access to a game, it should be in a proper state to test. Sometimes developers don't deliver on that final point. I haven't tested Fractured yet, but based on a lack of NDA and what I've seen. It seems the game falls closer into the category of beta. Requires more content, but isn't riddled with bugs and easily playable for hours on end. Usually, from my experience, the people who defend very poor products are just mad because they feel that their favorite toy is being stolen. They get emotional and lash out at criticism. Often times it's well deserved.

      "But ultimately, if you spend money and you are given access to a game, it should be in a proper state to test."

      You are what we call "a poorly researched consumer".
      The mere fact that you don't understand what stages mean says more than enough already but if you think that "I spent money, therefore I should have a "proper state" to test it". is indeed an indicator that you have never researched or tried to understand what happens during test phases.

      As for the other pointers that supports my case that you don't do any research before jumping in to an Alpha test game.

      1. You haven't played Fractured yet you think it should be in beta already. -- I mean do you even know how much content is missing to call it a beta? On second thought, do you even know what "BETA TEST" means?
      2. You insist that people who spent money on an alpha game are guaranteed a game at the end of the project tells me that you have not researched the fail rate of games on its alpha state, let alone how it can potentially deviate from its 'original plans'.
      3. You compare games with another game that was obviously 'mislabelled' on its state.
      4. Have you even bothered reading the alpha test section of the forum and how much bugs we've experienced? or what delayed the last test by about a week because a game breaking bug was found hours before an open alpha test was about to launch?
      5. Do you even know the average play time of people who joined the alpha test last time to claim that it's "easily playable for hours on end".

      You honestly need to research what you're saying and i'm not talking about going down the rabbit hole of Youtubers who have the same level of research skills as you.

      and the reason why you guys fall for 'scammy' games on its so called "alpha" is because of your inability to conduct research so you're easily goaded into forking out your money.

      You may be aware of the risks but you fail to understand the minute nuances behind development stages so you rely on your gut feelings to make a decision instead of dissecting and assessing what is being presented to you objectively.

      You are legit what scammers want; poorly researched, gullible people.

      the mere fact that you sounded so confident about your opinions without having tested the game is just ridiculous. "~in my opinion, the game should be in its... early beta." -re-adjusts monocle-

      edit:

      You may be wondering why my tone is so heavy and thats because people like you are legit one of the biggest reasons why games fail.

      Poorly researched people ready to complain about things that they don't understand, because they dont understand development process they expect, push and demand for developers to reach certain milestones and rush production cause if theres 2 thousand other poorly researched consumers like you pitch in their poorly researched opinions, chances are other not so bright individuals like you will feel encouraged to start moaning about how much they dont understand in developmental stages.

      Do you see where im getting at? idiotic statements needs to be corrected asap otherwise it'll propagate into a larger idiotic statement that will eventually cause problems for the development of the project.

      I was speaking in generalities. I'm not sure why you feel that attacking me is the right course of action. I know exactly what these stages mean, as I've been playing and testing games since the mid 90's. I've done more than my share of research, and I've been around long enough to see development practices change over time. That doesn't change the fact that new consumers will not understand what to expect simply due to there now being thousands of games in a stage of early access, and all thousand of them are unique and in various stages of development. Not talking about what label is slapped on it. I'm talking about an alpha game, being in near beta development. Then the next alpha game is more of a pre-alpha game, as it's nearly unplayable. The relatively new practice of pay to play alpha's has muddied the waters of what you should expect.

      This has nothing to do with Fractured and has nothing to do with whether I've played the game or not. It has to do with my decades worth of experience in testing.

      I did not say, anywhere in my response, that an alpha is a promise to a fully finished game. I would challenge you to quote me. You are just upset, and you are making things up to try and support your argument. But here, I'm not going to let you lie. I simply said that in an alpha, if you are a developer, you should provide a build of the game that is playable and testable. Nowhere did I say finished, complete, or full release.

      I'm aware of some of the slight delays of Fractured, and I don't consider that to be an issue. I've also watched about every single Youtube video that I could find. Which is probably over 50 hours of unedited gameplay. Based on my experience, there seems to be very few actual gamebreaking bugs. However, it does seem to be missing some content. Which is exactly how I described Fractured. I did not try and hide my lack of actual gameplay experience, but I believe there are many things that my eyes alone can glean from all of that gameplay that would lead me to a reasonable expectation of what Fractured will provide. You appear to be too upset to recognize that fact though. From many streamers and content creators, they have said that they played for hours. And if you just look at the time stamps, you'd see that many of these people played for multiple hours. Sometimes up to 3-4 hours or more.

      I feel that this is a perfect example of unreasonable fans of a game. Nothing I said was an attack on the game. But you viewed my generality as one. You then became so distraught by your incorrect perception of what I actually said, that you started filling in the gaps with things you've made up to make me seem worse than I actually am. You need to step back and re-read people's comments before you go and attack them for things they didn't actually do or say.

      Not only does it make you look bad, but it makes the entire community look bad.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: What to expect on an "alpha state" game?

      @Jetah said in What to expect on an "alpha state" game?:

      @d3Sync said in What to expect on an "alpha state" game?:

      I think the phrasing alpha, beta, early access are essentially meaningless. It's very difficult to slam people for their expectations being too high or low because every project is different. Some alpha projects don't have many bugs, but are missing content. Some alpha's are completely full of bugs. Some are playable, and some will leave you so frustrated that you have to get up and go do somethings else out of frustration. Everyone has a different opinion of what each stage should mean. Part of that is a developer not being transparent enough about what to expect out of their product. Some of that is because the consumer expects too much. But ultimately, if you spend money and you are given access to a game, it should be in a proper state to test. Sometimes developers don't deliver on that final point. I haven't tested Fractured yet, but based on a lack of NDA and what I've seen. It seems the game falls closer into the category of beta. Requires more content, but isn't riddled with bugs and easily playable for hours on end. Usually, from my experience, the people who defend very poor products are just mad because they feel that their favorite toy is being stolen. They get emotional and lash out at criticism. Often times it's well deserved.

      only reason a consumer would expect too much is because the development phase has been labeled wrong.

      I think your response is a perfect example of my point. The label is irrelevant. The reason they are irrelevant is because today, alpha's are anywhere between unplayable scams, to nearly bug free games, just lacking a little content. Blaming the consumer at this stage is almost impossible because those development stages no longer have any real meaning.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: What to expect on an "alpha state" game?

      I think the phrasing alpha, beta, early access are essentially meaningless. It's very difficult to slam people for their expectations being too high or low because every project is different. Some alpha projects don't have many bugs, but are missing content. Some alpha's are completely full of bugs. Some are playable, and some will leave you so frustrated that you have to get up and go do somethings else out of frustration. Everyone has a different opinion of what each stage should mean. Part of that is a developer not being transparent enough about what to expect out of their product. Some of that is because the consumer expects too much. But ultimately, if you spend money and you are given access to a game, it should be in a proper state to test. Sometimes developers don't deliver on that final point. I haven't tested Fractured yet, but based on a lack of NDA and what I've seen. It seems the game falls closer into the category of beta. Requires more content, but isn't riddled with bugs and easily playable for hours on end. Usually, from my experience, the people who defend very poor products are just mad because they feel that their favorite toy is being stolen. They get emotional and lash out at criticism. Often times it's well deserved.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: What are the "Optional" choices you would like to see in the next test?

      I think the most important two that I would like to see are :

      1. First iteration of the city tech tree : This is a major game system. The earlier this gets into the game, the quicker it can be perfected.
      2. Pet / Taming system : This is also a major game system. Same reasoning applies as above.

      I think having a city market will be important in the long term. It helps player economy and will be a huge factor in how we all make our money. Especially useful for crafters in a full loot system. However, I don't think the acquisition of gold is nearly as important at this stage in development.

      Ability leveling is important as well. But I see this as more of a minor addition in a future alpha or beta release. The core system of learning and unlocking is already in the game. I feel that there are more important things to work on.

      Trolls and troll encampments are an honorable mention for me. I think they would be nice to see, especially since they would tie in quite nicely with the addition of all of the new armors and weapons in this update. I suspect trolls and their variants will be mid-level in terms of difficulty. You'd have an opportunity to balance the mid tier weapons to these creatures. They would have abilities attached to them as well, and new abilities would also be quite nice. They don't make my top two simply because they are viewed as content to me. Not a major game system. These can be added later.

      posted in Questions & Answers
      d3Sync
      d3Sync
    • RE: Whats in the future graphically.

      I'd have to 100% disagree with FibS. Alpha or pre-alpha are the two best phases to give an opinion. In development, it is already too late when the game gets the beta. Games rarely ever change significantly from that point on.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: How do you feel about the number of towns in the current map?

      I think we might have to know more about how developing this works for them. Perhaps they have considered this as well, but they feel that it would be easier to start with too many, rather than not enough.

      Logically, that would make sense to me. This is probably an issue that we'll have to revisit after the game launches officially. Or much, much further into development.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: Whats in the future graphically.

      @Basileus said in Whats in the future graphically.:

      Graphics just costs a lot in terms of development time and monetary resources, and doesn't do much for gameplay. There's a reason why more recent games with high tech graphics just don't have the content in them compared to a really old game with lower grade graphics. Besides, if we expect to have large scale PvP battles eventually, keeping high FPS on most computers will ensure that more people can play the game. In more multiplayer oriented games like League of Legends or Valorant for instance, you can see how the developers deliberately chose a graphical style that allowed a large amount of people to play the game even on bad computers, while still looking good to the human eye.

      EDIT: And if you want more colour in the game, just turn up Nvidia's Digital Vibrance.

      I feel like you didn't read the thread before commenting. I think we've pretty much determined that no one is asking for drastically improved graphics. We all understand the downfalls of overly focusing on eye candy.

      I have a serious disagreement with your last statement. You're essentially using the Bathesda excuse. If they want the game to be better, they can fix it themselves. I think no matter what the issue is that we are discussing, the rationalization you used is quite poor.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • Knowledge Point Sink?

      I apologize if this has been asked before. I did a quick look with the search function and didn't find anything as specific in the first few pages.

      From what I know, knowledge points will allow you to progress by unlocking and upgrading abilities, as well as being used to purchase talent points for the talent tree. My question would be this. What additional systems will there be, outside of a crafting talent tree, to make use of all of the extra knowledge points people will be gaining?

      I understand that there will be hundreds of abilities in the game. But not everyone will learn all of them. And I'm wondering if we're all going to end up with rather large sums of knowledge points sitting on our characters with no where to use them.

      posted in Questions & Answers
      d3Sync
      d3Sync
    • RE: Whats in the future graphically.

      @PeachMcD I'm not sure the OP is necessarily interested in glowing icons, flashy notifications and the like. A lot of people here seem to be keying into the idea that graphics require more resources. And they wouldn't be wrong, but are missing the point. My personal gripe with some areas looking flat and bland have nothing to do with improvements in graphics. But variety and contrast in terrain and objects. Just a re-evaluation in some of these biomes would only require tweaking. Ultimately, I'd hope that they would continue to look at this over the course of development. Perhaps they already have plans to, but just haven't gotten around to it because they are working on the pillars of development, to steal a phrase from Chris Roberts (Star Citizen). It seems like this game is pretty easy to run as is. When it's released, the 4000 series could be out. I think it's reasonable to consider upgrades to the game at some point. I'm curious in this thread mostly because I haven't seen much information on this topic from developers. Granted, I'm pretty new here.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: Finally!! Mounts, Fast Travel and Map Markers!!!

      How did you guys ever get by without mounts? As long as they don't implement mounted combat like Ultima Online, I'll be happy. No one ever fought on foot in that game.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: Whats in the future graphically.

      I agree with the OP here. I think the graphics of Fractured is okay. From the videos I've seen, it seems as though the graphics seem a bit washed out. In many different biomes, I feel like there is a lack of contrast that really makes some of the environments pop out at you. I feel like they could go back into some of these biome sets and re-evaluate some things. There can be very little variation between the colors of the ground textures, grass, plants, and trees. And it makes the area look bland. Also, I would love to see some environmental effects, such as weather. Rain, snow, dust, ash, wind, fog, etc. The lighting and shadows can use some work as well. But, from what I've seen, a potato can play the game pretty well. Which is ultimately the most important thing. A game can look amazing, but play terribly. And that's never a good thing. I've asked in discord about future plans for graphics and have been met with silence for the last few days. I think it's a reasonable question to ask to be quite honest, and should be met at face value without the implication being set that graphics aren't important.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: New Armors and weapons, how do you think will effect the gameplay and your build?

      @Diablo said in New Armors and weapons, how do you think will effect the gameplay and your build?:

      I just looked again at the Kickstarter Trailer video, i know it's far from the state of the game now, but i wondered if we will see a different kind of road blueprints. Now they are only square, it's a big part of constructing the city itself. Maybe it's too early for decorating stuff.

      Maybe road upgrades. I had the same thought a few days ago about the square roads. I'd be curious if they could curve the road automatically if you created a 90 degree turn. That could help a little?

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • RE: How to implement fast travelling?

      From my experience, from UO, fast travel was one of the main issues in removing a large amount of risk to the game. What you ended up with, was everyone creating runestones to all of their favorite locations, making overland travel almost completely pointless outside of looking for vendor homes. And you could make runestones for those too. You could also bypass the majority of dungeons in order to instantly teleport to that special mob that you want to farm. From what I've heard, Fractured will have roads that improve your speed, mounts to shorten travel, and harbors that will allow you to fast travel around the coast. I'd personally like to see actual boats that you have to board on those harbor cities that travel very quickly. I'm not a fan of a travel system that is artificial, and having magical boats that don't actually travel feels really cheap to me. I'd much rather the developers do not try to implement that style of transport until they are ready to do it properly. I think that they could implement a city tech that can create portals for players to other large cities with the appropriate tech. Provided they aren't owned by a guild, who is at war. And they should be expensive to create. I do believe public wilderness gates could work too, similar to what UO had. Where they teleport you to a random wilderness gate on the same world and continent. I'm for very limited fast travel. If it exists, it should be magical in nature and require significant resources.

      posted in Discussions & Feedback
      d3Sync
      d3Sync
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 5 / 6