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    Topics created by d3Sync

    • d3Sync

      My current list of found bugs and/or suggestions
      Bug Reports • • d3Sync  

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      d3Sync

      Alright! Hello all! Here's my list of the things I have found personally. Some are more suggestions, than they are bugs. My testing focus has mostly been on a few phases of the game that I find really important. Tutorial, UI intuitiveness, early progression and residential gameplay. Arrow buttons for attributes on character creation has no audio Arrow buttons also hard to see, due to background color When holding down right mouse button while moving around the world, your character randomly stops moving even if you're still holding down mouse button Horses still have no audio for hoofsteps Atmospheric audio cuts in and out Still no circle of transparency functionality Same footstep audio for different surfaces Character stuck in weapon swing animation after killing mob NEED CHAT BUBBLES! Add tutorial mission to create campfire - most frequently asked about in chat Add tutorial mission purchase home plot and become resident Purple texture in place of some spell effects With cities removed, map in serious need of POI's Need more variety in the musical score Middle mouse button doesn't work as a keybind option Blueprints should tell you the items needed and the amount Mounting should not disable passive combat abilities (IE bash, heavy blow) Hand position while running is not in alignment with weapon (spear) You should be able to zoom into map based on where your mouse cursor is Opening map should auto center to your location Sometimes shockwave doesn't trigger when activated or doesn't deal damage Grass tile not conforming to ground at -2596 W -262 N Many players not able to figure out how to claim plots now. They don't see the house icon in bottom right. It needs to be more obvious Inventory and character tab should be combined as QoL feature No audio for chopping trees, or the logs falling to the ground Alternate controls, such as rotating blueprints or detaching wagons needs to be updated to match a keybind change Mining mineral nodes has no audio Starter towns should be labeled on the map, as well as their building icons on the minimap No durability loss on items used to chop wood and mine ore Grass not rendering on -09 W axis Lots of armor and weapon clipping There is no city chat QoL Doors to your house should auto-close after 10 seconds and add auto-close toggle in house settings for people who don't want to use it, door locks Add gated fence to blueprints Logs not lootable. Falling through terrain or standing up. Hard to click on workstations that are against a southern wall More structures need to be represented on map (IE bridges) No way for players to know what governor policies mean (IE Authoritarian) No way for players to know resident and citizen permissions in a town, which is especially useful when deciding where to settle No way for players to know what researches are availabe in towns Tanning tub is not filled with liquid, like it shows in it's blueprint Zombies still sound like squirrels when they die Water tiles around harbor are missing -5927 W -3250 N Sea Trolls cast their shock nova even after death (I think this was fixed?) Invisible barrier on the road at -5568 W -3211 N Horse riding animation needs some serious work, sometimes character rocks back and forth in awkward motion when in full gallop Dire Wolf death sound should sound less like popping the cork off a wine bottle Bridge is off-center with road at -1748 W -616 N Farenheit toggle for temperature above minimap Players allowed to make plot farms, if it's not a bug, it should be. IE 20 smelteries
    • d3Sync

      Spell Tomes/Books?
      Questions & Answers • • d3Sync  

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      Gibbx

      @Gothix Oh i completely agree. Whatever rules govern the made up world must be internally consistent and 'make sense' from the inworld perspective. However those rules do not and perhaps should not be subject to real world logic. Your 'read a book, know kung fu' analogy from an earlier post. You probably could learn many basics of the martial art from reading them in a book, but you would never be able to challenge a master as you would lack practical experience in the real world. However in the Matrix Neo basically gets a book on kung fu beamed into his brain and he 'knows' kung fu and holds his own in a fight. Makes perfect and logical sense in the world of the Matrix. This is why we need to be careful about applying real world logic to our made up worlds. Things only need to make sense based on the rules that govern our made up world.
    • d3Sync

      My massive bug list!
      Bug Reports • • d3Sync  

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      d3Sync

      Hello all. This is an ongoing list that I have compiled. Some are suggestions, but most are actual bugs. It's just a copy pasta, so try and ignore any duplicates, if you find any. Some basic suggestions : When reaching 100% in bestiary. It should give you a bonus vs creature? Treasure chests spawning system in certain areas, IE Goblin Hills Damaged gear should have an icon displayed below status bar in top left if yellow/red Your current location should be displayed on UI (IE city, POI, region) Above minimap? Allow non-citizens to reverse engineer items into high tier resources Consolidate and enclose city resource nodes, IE actual enclosed mines, quarries, farm and design system to build defenses around it Add high tier resources to open world either in specific rare locations, or done so with a node spawner that has low chance, so non-citizens can trade in small amounts of resources Allow non-citizens to create basic tier light, medium, and heavy armors and weapons. It's already hard for them to get those resources and takes time to refine on small lots Which means more workstations being able to be placed in non-city housing plots Dungeon system Physical boats ... Settings Menu VIDEO 1 - 3440x1440 NOT an option, but still works with 'use my resolution' AUDIO 2 - Game music should be 50% by default, AT LEAST 3 - UI sounds are too harsh and 'crunchy' CONTROLS 4 - No ability to change or even see keybinds Character Selection 5 - More creativity could go into how this screen is designed and where objects are located 6 - Can't rotate character 7 - Low resolution characters and scenery don't look appealing 8 - Character ID not needed before race and sex (might be for alpha?) 9 - Audio mute button isn't needed if default music volume is lowered GENERAL GAMEPLAY 10 - Environmental audio not looping smoothly sometimes 11 - Washed out terrain at certain times of the day, in certain lighting. 12 - Can't hide character name or health status bars above character 13 - Character position seems slightly higher on screen than it should be, but maybe I'm wrong? 14 - Flickering orange/yellow ground cover leaves when moving in certain areas 15 - Picked Arcanist, does not teach leatherworking 16 - Difference between ability preset and talent preset not obvious enough 17 - Icon for satiety is not obviously for satiety 18 - Can't move food to hotbar 19 - On widescreen display, click to move in upper corners doesn't work 20 - Ambient sounds sometimes cut out momentarily depending on location 21 - Footsteps don't match material of bridges 22 - No bubble chat above character, WE NEED THIS!!!! 23 - Can't hide or move UI elements 24 - Inventory should populate with character sheet 25 - Inventory and character sheet should populate with bank inventory 26 - Food should give buffs to give them value beyond not dying... 27 - When memorizing presets, preset screen should stay open, so we don't have to get up, then click the hearth or fireplace again 28 - Northern safe city has much better layout, south city needs condensed perhaps... 29 - Tutorial doesn't include harvesting and creating a campfire 30 - Character sometimes continues to swing weapon after targets death 31 - Sometimes enemies don't attack 32 - Campfire sometimes sounds like dumping out trash instead of fire, actually it sounds like building walls in your house. Rare bug. 33 - Armor and weapons do not show item stats on crafting page 34 - Some dead or alive enemies float above the ground 35 - Goblin Trapper bow animations could use some polish 36 - Occasional hitching when travelling 37 - Occasionally experiencing a few seconds of server lag, mostly noticeable when fighting 38 - Building a campfire removes weapon from your hand, and some other actions do it too. Seems random, not every time. 39 - No water splashes when running in water 40 - House located directly on road : -3158 W -363 N 41 - Invisible object on road at -2543 W -1221 N 42 - Sometimes structures, creatures and corpses render after they are on screen 43 - Spiders in Myr Grasslands? Fields are weird places to find spiders. Other instances of odd creature placement 44 - Horses have no footstep sounds 45 - Need auto-dismount when interacting with objects that require you on foot, such as harvesting and resting 46 - pressing mouse an inch from character should allow you to walk, further away should allow you to run 47 - Character sheet needs tooltips with information about various stats and what they do 48 - Ambient environmental audio is intermittant at best in the world 49 - Road not connected at -2821 W -82 N 50 - No circle of transparency to see behind objects obscurring your character. NEED THIS!!! 51 - When scrolling to zoom on map, position should zoom in on mouse pointer location. Makes it easier to zoom in on a location. 52 - Darkest night setting is far too short. Last's just a few seconds. 53 - Tutorial doesn't include how the talent tree works 54 - DO WARGS HAVE LOOT? 55 - Housing plot may be in middle of road at -2289 W -46 N 56 - Rustic 4x4 L Patio description is missing 'wilderness' at the end 57 - Rustic 3x3 description is missing 'wilderness' at the end 58 - Rustic 2x2 Patio description is missing 'wilderness' at the end 59 - Invisible object in road at 3979 W 948 N 60 - Invisible object in road at 4342 W 1185 N 61 - Invisible river at 4787 W 1439 N, in fact, whole river going south from the tip of the desert is missing, audio plays. 62 - No lumberjacking audio 63 - No mining audio 64 - No harvesting audio 65 - Carts litter the world and you can't destroy them. Do they decay over time? 66 - When chopping trees, sometimes wood falls into ungatherable positions and you can't interact with them 67 - Mobs walk through objects instead of path finding around them 68 - Can't inspect wagons while mounted or while hooked up to wagon, why? 69 - Should be able to split stacks by right clicking, much more intuitive. Needs context menu. 70 - Floating ruins on housing plot in city limits at 4460 W 2401 N 71 - Invisible object in road at 4334 W 2405 N 72 - Floating ruins in city housing plot at 3822 W 2534 N 73 - Floating ruins in city housing plot at 3754 W 2497 N 74 - Invisible object in road at 4832 W 1358 N 75 - Invisible object in road at 4367 W 1224 N 76 - Invisible object in road at 4089 W 1127 N 77 - Invisible object in road at 3981 W 950 N 78 - Only terrain texture is rendering in area of 1129 W 293 N 79 - House built into side of mountain at 775 W 413 N 80 - Built structures and roads in cities don't show on minimap 81 - Bridge partially floating at 189 W 443 N 82 - Area not rendering interact-able objects at -1229 W 168 N 83 - Can't hear footsteps from other players 84 - When logs fall to the ground, the animation is very choppy 84 - Can't place one of my fences, nothing in the way 4x4 patio 85 - Charcoal piles too large, can't place them and surround with fence 86 - Tool tip box is stuck on screen with all inventories closed, relog fixed 87 - Zombies making squirrel chirps when they are attacked and when they die 88 - Can't queue up actions, must wait for animations to end My list started to slow down here. I'll update this with any more than I find.
    • d3Sync

      Power Gap Struggles
      Discussions & Feedback • • d3Sync  

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      Gothix

      Game shouldn't force people into anything. Game should simply offer content of different difficulty, and danger setting, and then people will naturally flock to being organised to embark into that specific content. Full loot PvP zones will naturally incentivize people to organize to protect themselves. Sieges will not be possible if solo player comes and attacks the city. Well I guess he could, but that will not end up too well for him. xD Various other content in Fractured MMO will be extremely hard, or outright impossible for solo player, to do alone. So I see no problem here. Fractured is looking good so far.
    • d3Sync

      Knowledge Point Sink?
      Questions & Answers • • d3Sync  

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      Gothix

      If knowledgepoints will be infinitelly convertable to other things, this might create p2w concerns due to subscription earning you more points continually over non subscription players. Perhaps if non spent knowledge points could be used for discount of cosmetics. That could work.
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