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    Topics created by Dagimir

    • Dagimir

      Mentor system
      Discussions & Feedback • • Dagimir  

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      chrightt

      sounds absolutely garbage. Just teach it directly, no need to give "special" perks to people who do it. This just makes alts more viable which sucks to begin with. If you need extra bonus for helping people on "specific things" that can be logged as quests, then that is all the more reason for the mentor system to not exist as you won't give a damn to teach the real details if it doesn't exist on your "mentor quest". Yeah, mentor systems are usually garbage because if you can simply narrow stuff down to things you can teach rather than learning, the game already failed and Fracture's horizontal progression sure as hell better not be some mentor-able garbage. Basically, you rather they design the game well enough for it to teach itself, not some half-assed system that will never be good enough for a well made game because it simply narrows down all complexity into a few items on a checklist to check off. There are things people teach in guides because a mentor system for specific taught quests will just rush things that the player might not need to know and eventually forget (kind of like a crap tutorial).
    • Dagimir

      Social interaction buffs
      Discussions & Feedback • • Dagimir  

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      Jetah

      How about different buffs based on the music and/or dancing done? I would love to see some mandatory need to visit a pub/tavern to heal the mental state of players. Maybe as an expansion later on.
    • Dagimir

      Will there be raids?
      Questions & Answers • • Dagimir  

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      Gothix

      @Dagimir There will be hard world bosses, they may require raids to fight. What you probably meant is will there be an instanced raids? Fractured MMO is not focusing on instances, it's focusing on open world, full loot open PvP, which could also include hard monsters that will require many people to defeat. The only possible connection with instances would be asteroids, that will be proceduraly generated content. They could come in form of "classic raids", although we don't have many details yet on how they will work, so we don't know if an asteroid will allow everyone in who wants it, or will some asteroids allow only single group of people (raid) to enter. It's quite possible some of the asteroids will allow everyone in, and some might be designed as "classic raid" events. We need to wait to get more info on that.
    • Dagimir

      Permanent flaws
      Discussions & Feedback • • Dagimir  

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      Gothix

      Lets say a flaw of having no hair, so you are less resistant to cold environment, but there is a chance to blind your enemies in combat.
    • Dagimir

      facebook sharing
      Questions & Answers • • Dagimir  

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      Gothix

      @Dagimir for me it works. Are you sure you are sharing articles while being logged onto Fractured website (cookies allowed), and then using the share buttons below the article itself on Fractured website? Make sure you are not blocking the cookies in any way.
    • Dagimir

      Creating your own dungeon
      Discussions & Feedback • • Dagimir  

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      Jetah

      @eso Only during invasions can it be messy. I'd suggest having a team ready to defend the door!
    • Dagimir

      Slow combat vs Fast combat
      Discussions & Feedback • • Dagimir  

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      chrightt

      Personally, I hate D3 and PoE style combat where you get in multiple attacks per second on crap mobs. That is just braindead grindfest relying on pure gear/build and insta-reaction spam fest. Endgame for these two games suck for me. I prefer games where attack speed isn't scaled too high and you're more able to maintain around the same attack speed throughout the whole game experience. However, I also like a decently fast paced combat that isn't too slow to the point where I can almost think of it as a continuous turn based skill exchange for isometric games. I think champions of Narroth (from videos I've seen) is fine for me. A bit faster would be fine as well, just nowhere near PoE and D3 would be fine really.
    • Dagimir

      Martial arts temples!
      Discussions & Feedback • • Dagimir  

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      SunLion

      I think that would be a good idea, IF the location of said monasteries/wizardry schools and the requirements for every candidate were absolutely random. Otherwise it would just be as in every other MMORPG out there, where you just have to consult the ubiquitous "xyz-wiki" and you are done -> boring! Think about those legends of monk monasteries on the Himalayas, casually appearing out of nowhere in front of lost wanderers...
    • Dagimir

      Beastman/demon gameplay during next stream?
      Questions & Answers • • Dagimir  

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      rainstorm26

      Just have to wait and see.
    • Dagimir

      How do you feel about transmog system for fractured?
      Discussions & Feedback • • Dagimir  

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      Dybuk

      @Prometheus Thank you for your answer.
    • Dagimir

      Special abilities?
      Questions & Answers • • Dagimir  

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      Dagimir

      I dont know. I think they could come up with enough passives and things to really fill out the 400 without repeats.
    • Dagimir

      Rare spawn and named loot
      Off Topic • • Dagimir  

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      Luccheno

      Not a "spawn" but i remember that OP sword from lineage 2 where all the world would hear when it dropped hehe
    • Dagimir

      Player bounty boards (PVP)
      Discussions & Feedback • • Dagimir  

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      Darian

      Regarding the meaningless of bounties in a system with re-spawn, perhaps it would work if bounties are connected to crimes and they are just the means to bring someone before justice. I'm talking about a system where you get payed for capturing the offender, but then, the offender will be fined a whole lot more for his crimes. This way we avoid the exploit with having a friend collect your bounty. since you really don't want to get caught. Let's say the bounty could be 10% of the fine. The more crimes you commit, the bigger the fine. If you can't afford to pay the fine when caught you could be "sold into slavery" and automatically begin a quest where you are locked into a mine and can only get out once you have delivered a certain amount of gathered materials to the guards. Could be cool... may also add some escape options that are incredibly hard to pull off and would double your sentence should you fail... There are options to make the game fun and immersive while allowing crime to happen without making the game a grieve festival.
    • Dagimir

      Possibility of console release?
      Discussions & Feedback • • Dagimir  

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      Finland

      @jetah said in Possibility of console release?: @finland why would a keyboard/mouse matter on a console? voip should be integrated (discord plz) into the game so we don't really have to type. I know the last thing i want is to start typing something and get attacked/ganked. Dude the precision with the combo keyboard + mouse! Is not a problem of communication ;). A gamepad is better for action/sport or fighting games. Fps/moba the keyboard + mouse combo is proved stronger.
    • Dagimir

      What kind of raid mechanics would you like?
      Discussions & Feedback • • Dagimir  

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      cawse304

      Siege of a keep or region, something that requires large amounts for people. Not just clusters of face on keyboard rollers but people who can coordinate and work together to take a keep or land or particular area
    • Dagimir

      Finding a balance between skills.
      Discussions & Feedback • • Dagimir  

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      Dagimir

      @chrightt There was no assumptions being made. There was hoping that it didn't come to that. Its like I hope we don't all die from a zombie virus but i'm not assuming that will happen.
    • Dagimir

      Dark Kingdom : a beastman guild
      Guild Recruitment • • Dagimir  

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      Dagimir

      @drakoexus Demons are weak and too busy fighting amongst themselves.
    • Dagimir

      What unusual weapon types would you like to see?
      Discussions & Feedback • • Dagimir  

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      Dordolio

      i would like to, not per se have unusual weapons, but more a mix & match of common weapons, materials, recipes and usage styles. Mixing & matching as a kind of crafting, with (or without) magic and skills to wield them. (i.e. anyone can pick up that bow, but you do normally not become instantly an excellent archer because of the bow. If the bow is magically enhanced to make you a better archer, then someone who is an excellent archer should reap the benefits and become an legendary archer. longer usage of a single type (or even specific weapon) makes you more adept with it. (personally i would wish for a non- min/max system, but there is always someone datamining because it is possible. - it's a personal thing. it ruins most games for me.)
    • Dagimir

      What dungeons and dragons class would you like to see implemented?
      Discussions & Feedback • • Dagimir  

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      LordRhys

      Agree with many here, best games have no direct classes and let you build how you want. Our Pen & Paper game is a mish-mash of systems where you just build your character by developing whatever skills / abilities you want to learn.
    • Dagimir

      Will humans be able to create guns?
      Discussions & Feedback • • Dagimir  

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      Vengu

      @sosen said in Will humans be able to create guns?: Will be interesting to see though I have seem steampunk elements in game where NPCs and Enemies can have guns but for some reason the player cannot. As their is no class related to it at the moment my guess is it won't be unless they gimp the marksman martial art by splitting it between the 2 weapons or simply making guns/bows a skin thing. Personally would prefer them creating a whole new range/support engi class if they were to add guns. I think they're going to spread engineering-like abilities across the various schools. For example, in this thread about Necromancy, Prometheus talks about reanimating mechanical constructs. https://forum.fracturedmmo.com/topic/716/necromancy-how-will-this-work/2
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