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    Posts made by David353

    • Bugs and suggestions

      Bugs
      1- When leaving the initial city above there is an invisible wall on the road. This invisible wall bug continues to happen.

      2- I didn't immediately mention the bug so there would be no people taking advantage of it. This bug is related to the enchantment of the shield. If I have an enchanted shield it will take effect even though I am using a heavy two-handed sword

      3- When the player has a red name and uses a totem or some other skills, he takes damage from them ... For example, if I have a red name (bad player) and put a fire totem on the floor during pvp, the totem focuses on me and not my opponent.

      4- It is not a bug ... There are metal arrowheads but there is no way to join the arrow with the cable. So the metal arrows cannot be used.

      Suggestions:
      1- I will suggest again that you create a key to activate the interaction with the map. It would be perfect when you want to interact with the map to keep the SHIFT pressed. This will help a lot in pvp.
      Several times during pvp and I was unable to press the skill or normal atack on targets because it opened the tree menu.

      2- A button to catch the whole loot of the body.

      3- Party members appear on the world map

      4- party members appear with HP on the left side of the window [with the option to be able to minimize (arrow to the side)].

      5- The players we are attacking will appear on the mini map (a red dot, identical to the party members) or something similar to Albion. As if it were the field of vision of the character who can see ahead.

      6- The icons of the enchanted items and the special weapons (gold / silver / copper / etc) should have different colors to be distinguished from the normal ones.

      Good job

      posted in Bug Reports
      David353
      David353
    • RE: Pet Companions

      @GamerSeuss I know it’s not p2w or p2f, and I’m happy for that.
      However, having the possibility to buy a pet to pick up loot from mobs, I don't consider p2f or p2w. The pet just needs a slow speed to catch the loot. It would be just for convenience.

      I take this opportunity to give a suggestion. A button to be able to loot all around the player. When a mob dies on top of another it is impossible to catch the loot ...

      posted in Discussions & Feedback
      David353
      David353
    • Pet Companions

      If these pets catch the mobs' loot, I will definitely buy one!

      But if they don't get the mob's loot ... I will never buy any of them.

      *"Baby Forest Dragon
      2,000
      Banished from the dragon society for being too small and too cute, this baby is looking for a new place to call home.

      This creature is cosmetic only and doesn't engage in battle."

      NOTE:
      I don't mind spending 10€ in a pet if it catches the mobs' loot! And if I die to a player, be sure I don't lose him.
      🙂

      posted in Discussions & Feedback
      David353
      David353
    • What should be fixed and added to the game!

      What should be fixed and added to the game!

      About PVP:
      During this alpha I faced some difficulties in pvp. I will comment on them and present some solutions that may be useful in the future.

      1- One of the difficulties in PVP was the flight of the players. Even though I had a slow or Stun skill, I let several players escape.
      When the player uses invisibility, I accept ... Now when the player escapes because he left my field of vision, I get very upset. It can turn to the left and I don't know ...

      My suggestion is:
      -Whenever we attack a player, a red ball appears on the mini-map (just like the party ball). This ball only disappears if the player is 2x out of sight. This makes the pursuit more exciting.

      2- Another problem that happened during the PVP is the interaction with the map.
      When I was trying to kill someone I would click on a tree and open the tree menu ... or when i was playing Mage and instead of attacking a player I would clicked on a tree / rock ...

      My suggestion:
      -Deactivate all map interaction to facilitate PVP and PVE.
      It's bad to kill mobs or players and to be cliking all the time in trees and rocks. Just press the SHIFT key and you can interact with the map. When it is not pressed, it does not interact.

      3- When I killed a player and saw the loot, I wasted a lot of time figuring out if he had one with charm or built with another resource (gold / silver / couper).

      My suggestion:

      • Enchanted items must have colors or + 1 / + 2 / + 3 / + 4 appear in the image. This makes it easy to identify unenchanted or enchanted items within the chest / body.

      4- When I asked someone where she was and she answered the coordinates, it took me some time to get there due to the error attempt.

      My suggestion:

      • Perhaps one of the most important points of all, and easy to solve ... on the map (M) there should be a scale with the coordinates! Just add a grid with fixed coordinates to the image of (M). Do you know the ARK map? Do something identical. It won't take much work and it solves the problem.

      Other suggestions!

      a- I would like to see the HP of my party members on the left side.

      b- Currently there are question marks (?) for undiscovered cities. I suggest changing these "?" by fog / fog.
      When we create characters, the map (M) should be all "foggy" and this "foggy" will disappear as we discover it.

      c- To replace the "!" you could create a mini icon for each boss. It was going to be more beautiful and easier to identify (use the icon color to identify the boss’s difficulty).

      d- I would like to be able to buy at the game store a mascot that would catch the loot of the mobs I kill. Certainly, many players would buy just to avoid having to pick up loot from groups of mobs.

      e- There should be a branch in the talent tree related to Craft.
      Increase the likelihood of creating stronger items (normal / rare / very rare / legendary items) and the items should all be unique in status (random). Only the basics would be the same.

      f- When we craft a weapon it should have a degree of rarity with a unique status. Being able to have more damage or more armor ... Being able to give more magic resistance or more damage / critical / luck / shield / etc

      g- I would like to be able to tame more animals. It could be a skill or talent from the talent tree. It was good for archers or summoners.

      h- I hope to see in the future, animals that only appear at night, during winter / summer ...

      i- I would like to see, in addition to BOSS, some dungeons, Raids that drop special items to craft ... or that are protecting a treasure (they could be a chest that could luckily contain a normal / rare / very rare weapon / legendary and some other loot.

      posted in Discussions & Feedback
      David353
      David353
    • Interaction sistem VS combat (problem!!!)

      Interaction with the map should only be possible by pressing SHIFT. so that combat and movement on the map is easier. Otherwise I’m always selecting trees and Stones instead of mobs and players ...

      posted in Discussions & Feedback
      David353
      David353
    • [FRAC-2338] OMG i was able to duplicate an item BUG!!!

      I had the sword equipped and went to the chest, loaded C to open the status and put the sword directly in the chest.
      I was like I had the sword equipped, but it was in the trunk. The damage I shot was practically the same with the sword, it just didn't have the extra enchantments.

      I tested this bug with more weapons and it always works, I can even use the horse that the ghost sword does not disappear xD

      Fix the bug pls

      alt text

      posted in Bug Reports - Closed
      David353
      David353
    • BUG in my account

      any one can fixe bug enchant??
      Since i died in pvp i have never been able to see any enchantment slots in any item. All my thoughts are like this. My other character that died in pvp, named "one punsh", got bug in the damage and armor, I don't know if they already solved ...
      alt text

      posted in Bug Reports
      David353
      David353
    • graphic bug

      Buildings and stones are flying in 307 w 2829 N

      posted in Bug Reports
      David353
      David353
    • road blocked

      bug in map road blocked in 1047W - 2702N
      and the same in 2554W - 1224N

      posted in Bug Reports
      David353
      David353
    • mobs cant atack here

      all mobs have bug except this golems but.... in map there is a point where it doesnt atack players. is here. Fixe it
      ty gj
      alt text

      posted in Discussions & Feedback
      David353
      David353
    • Guerrilla Marketing Suggestion

      I would like to give a suggestion so that the game can grow very fast. I played the two alphas and I liked it although they still have a long way to go.

      I give here a suggestion from Guerrilla Marketing that I am sure will make all the difference in the growth and dissemination of Fractured MMO.
      It will certainly work!

      To make the game better known and desired, you should call some TwitchTV streamers to play the game. We are not talking about paying but giving a temporary key to some 100 TTV streamers.

      Now comes the most important !!!

      When these Streamers are playing the game on TTV, you activate the Temporary Key Drops for the Alpha that is going on.

      Everyone would benefit from this.
      1- The Fractured MMO will be known to more people around the world.
      2- The game became more desired because streamer X played that game.
      3- People could play with the streamer they like to watch.
      4- Better disclosure generates more profit for the company. (more people to buy).
      5- The Streamer wins more Vews.
      6- The game will be in "Close" Alpha with drop of temporary keys on TTV, and this will raise the reputation on twitch as one of the most played and most desired games (brings more profit).
      7- etc

      Many advantages !!
      Hope this helps 🙂

      posted in Questions & Answers
      David353
      David353
    • RE: If your house is bugged, contact me and we'll get it fixed.

      @Specter said in If your house is bugged, contact me and we'll get it fixed.:

      e've taken some extreme measures here t

      there is a bug in Assassin. If i use "shadow walk" and atack a mob, others mobs dont atack me. and they are agressives.
      try it in wolfs and goblins. all time that i use it they dont atack if i kill he normal atacks. if i use the jump they see me.

      posted in Bug Reports - Closed
      David353
      David353
    • RE: ideas What y can do to improve the game

      4- give to get up near the area where you died or in the nearest city or at home

      for example, We could get up at the last bonfire we made in the woods.

      posted in Discussions & Feedback
      David353
      David353
    • ideas What y can do to improve the game

      Hello
      I’m going to give you some ideas that I feel could improve the game.
      Usually these are things that as a player and testing the game I feel are missing or could be improved.

      1- The talent tree should be bigger.

      I feel that the talent tree is too small. Any player likes to have a unique character and this is only feasible with a very large talent tree (such as what happens in Path of Exile. An almost infinite tree that makes each character unique and with infinite possibilities. That's why the game has a lot of fame)

      2- needs healing ability (to be able to resurrect allies) and summon (to be able to summon allies).

      when we die we have to walk a lot and end up wasting a lot of time, besides that it is difficult to find friends.
      it becomes tiring

      3- indication of where the party members are on the map

      4- give to get up near the area where you died or in the nearest city or at home

      5- there could be a transport (it could be a train) with stops to shorten the journey time from one side of the map to the other. players could take gank (this train could be built by city owners across the map)

      Note: if there is no city in the middle of the map, you cannot build the line in that area.

      6- Should appears a skull on the map to know where we died

      7- players should be able to destroy some craft materials created by other players except those inside someone's yard.
      this will avoid material car walls, bonfires or other blueprints on the map.

      I will update this post with more ideas

      posted in Discussions & Feedback
      David353
      David353
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