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    Deity

    @Deity

    TF#10 - CONSUL

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    Deity Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Deity

    • RE: Weekly Drawings - Be Active & Win Foundation Points!

      Definitely a good idea to have a better forum but isn't it quite hard to keep making actually meaningful contributiouns when the journals come this slow? They do come often when you look at them in a development way but I don't think it's fast enough to a point where we can keep doing the things in this engagement drawings. It will get to a state where people just say random stuff that seem like a contribution but is actually not which is the opposite of the goal of the engagement drawings.

      posted in News & Announcements
      Deity
      Deity
    • RE: July 16th Crafting & Building Q&A: List Your Questions

      How big can the buildings be?

      How close can another player build something next to my building?

      posted in Discussions & Feedback
      Deity
      Deity
    • RE: Lore

      i don't think there is anything about it currently other than some clues on the news but i would like to know too. being invested in the lore of a game is definitely my favorite thing.

      posted in Questions & Answers
      Deity
      Deity
    • RE: Feature Spotlight #5 - Character Creation, Attributes And Resting

      it's like you took every good thing in dnd and put it in this game. my overall hope is that the health regain in the game is limited so that resting feels even more necessary since it helps people get together. one thing i don't fully understand is why did you go for only perception instead of having a wistom stat? was it that accuracy is much stronger of a thing to have compared to other stats? can't wait for the next spotlight.

      posted in News & Announcements
      Deity
      Deity
    • RE: What dungeons and dragons class would you like to see implemented?

      Dominate Monster, most of the "wall of" spells and most of the conjuration spells would be really cool to see.
      Other than that, whatever spell that gives the player a sense of achievement when you use it in a smart way rather than going through the same rotation of spells without even thinking is going to be good.

      posted in Discussions & Feedback
      Deity
      Deity
    • RE: Rotatable Camera?

      i would actually prefer a locked camera. if the game's combat system is going to be like an arpg like they have said before, the camera should be similar too. being in locked camera would also give the player a better immersive experience.

      posted in Questions & Answers
      Deity
      Deity
    • RE: Feature Spotlight #6 - PvP, Alignment & Crime

      @Prometheus
      really seeing what i hoped to see from this spotlight. although i have some concerns.

      Depending on your Alignment and your victim’s, attacking, knocking unconscious, looting or executing a player triggers a Karma gain or loss.

      is there going to be a big difference of karma gain or loss between executing, knocking unconscious or just attacking or looting since that would point to support type players falling behind just because of their choice of skillset.

      Coherently to the spirit of the game, the Alignment of your character is not set in stone – you’re free to choose it any time you take a Resting phase

      it would definitely be better if we weren't allowed to change our alignments but the things we did changed our alignments and we had to live the consequences of it. "alignment" is not a thing that you can control by just saying you belong to one. i believe the reason for this alignment system is basically for what kind of players you want to be able to attack to but even then assuming the karma system was set in stone, putting everyone between maybe 1500 to -1500 in neutral and the good and evil on their positive and negative karma points would be far better in my opinion.

      posted in News & Announcements
      Deity
      Deity
    • RE: Daily Message posting

      “Go back to the abyss! Fall into nothingness that awaits you and your master!”

      posted in Off Topic
      Deity
      Deity
    • RE: [Discuss] The Sandbox you wish to have.

      Being able to give quests to other players with an in-game addition thing other than doing it myself throughout the chat (which I sure am planning to) would be amazing like give me a "Adventurer's Board" type of deal where I can say "Bring me this amount of this thing and I'll pay you this" where I get to choose the number of people that can have accepted or completed the quest I have given is the one thing I wish to have. This would also free the chat from this spam, help with the reach of your messages and if people are looking to get some quests from it they have easy access.

      posted in Discussions & Feedback
      Deity
      Deity
    • RE: Kickstarter Update - Pledge Packs
      • Seems fair enough, although of course I would have liked the base game to be cheaper as the converted value cost is not looking very good for the currency that I am under.
      • Don't think I can afford more than Recruit.
      • Additional character slots being rewards for higher tiers is concerning if it is going to be a big problem for players that don't have them.
        Guild Crest customization is something that mostly every guild wants so it is kind of bad to put it under 1k in my opinion.
      • I do not think foundation points should be given as rewards as your whole purpose of having foundation points is to get people to be and stay in the community.
      posted in News & Announcements
      Deity
      Deity

    Latest posts made by Deity

    • RE: Daily Message posting

      “Only priests and fools are fearless and I've never been on the best of terms with God.”

      posted in Off Topic
      Deity
      Deity
    • RE: Daily Message posting

      “It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”

      posted in Off Topic
      Deity
      Deity
    • RE: Daily Message posting

      “Memory sometimes makes merciful deletions.”

      posted in Off Topic
      Deity
      Deity
    • RE: Daily Message posting

      “We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.”

      posted in Off Topic
      Deity
      Deity
    • RE: October Update – On GIP, Pre-Alpha & More

      amazing news, i can't wait.

      posted in News & Announcements
      Deity
      Deity
    • RE: Fractured Gamepedia: Let's Populate It!

      will be helping if i can good stuff.

      posted in News & Announcements
      Deity
      Deity
    • RE: Alpha 1 Map & Pledge Integration

      looking good. feels nice to get news after such long time too.

      posted in News & Announcements
      Deity
      Deity
    • RE: Future Spotlights Content - Vote Your Favorite Topics!

      voted for balancing for theorycrafting and overview on crafting, seems to be the most intriguing topics to see.

      posted in Discussions & Feedback
      Deity
      Deity
    • RE: July 16th Crafting & Building Q&A: List Your Questions

      How big can the buildings be?

      How close can another player build something next to my building?

      posted in Discussions & Feedback
      Deity
      Deity
    • RE: Community Call - YouTubers You Know

      https://www.youtube.com/user/xQuinmasterx/ - maybe not a youtuber but streams regular on https://www.twitch.tv/quin69 a very good fit to cover this game
      https://www.youtube.com/user/Rhykker - https://www.twitch.tv/rhykker
      https://www.twitch.tv/datmodz

      posted in Discussions & Feedback
      Deity
      Deity