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    Posts made by deusex2

    • RE: Race Evolutions Sugestion.

      @Tuoni said in Race Evolutions Sugestion.:

      @deusex2 I know what you meant and I do not mind if there are any typos. Anyway, this is getting pretty pointless so it is better to stop here.

      So long as my words aren't taken out of context.

      @Meiki said in Race Evolutions Sugestion.:

      I think I got lost... where do we discuss the race evolution sugestions? The sign here read that... but for some reason I found you guys discussing crowdfunded MMOs being failures...
      backs away from the room quickly
      Sorry for the intrusion!

      NOBODY BRINGS ME BACK ON TRACK AND WALKS OUT OF IT! GET OVER HERE!!!throws a Skorpion hook

      Joking aside, most of the stuff you suggested were more suited as abilities or ability sets. Whereas some make little sense, namely some of the neutral options. Why would gods send someone on a divine mission, for being only an occasional deepshyte? If I were a god, I'd look at neutrals, and ask myself,"are these guys even trying?" I mean, aren't we supposed to show our devotion, before gods decide we're worthy enough to be granted a divine quest, as an ultimate test of faith and dedication? If my understanding is even partially correct, then there's no place for half measures.

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: Race Evolutions Sugestion.

      @Tuoni said in Race Evolutions Sugestion.:

      @deusex2

      "Let's be honest here-too little funding is just as dangerous as too much finding."

      "I've never said having enough money would be bad"

      That is why I spoke of danger..

      "Captain a steampunk airship and fly with your friends in this thrilling MMO air combat game set in a post-apocalyptic world."

      Damn those liars.

      EDIT:

      it isn't the first crowdfunded low budget MMO out there, and the majority are failures

      I've long since stoped following crowdfuning sites like KS and Indiegogo, so I can't provide you with extensive statistics regarding success of low budget MMOs. However, I can provide you with personal experience

      🤔

      Please re-read carefully the whole sentence. I've said,"AS DANGEROUS AS TOO MUCH FINDING(yeah that one was supposed to be funding)." I've never said that having enough money to finish the project is bad, I've said having TOO MUCH money is bad. Having enough to finish the project and having too much money(so much money you don't know what to do with it) are two different things.

      I've spent 31 hours playing GoIO. It's a skirmish with classical modes:DM, TDM, Control Point. You can play as a ship(with AI crew, if you don't have enough actual players), in a 1v1, 2v2, 3v3, 4v4 matches. Each ship can hold up to 4 players, so at most, it's 16 vs 16 players. Even BF has more concurrent players than that. It's not an MMO game.

      Also, it's a dying game, still.

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: Steampunk Technology: What we can expect to see in Fractured?

      @Gothix said in Steampunk Technology: What we can expect to see in Fractured?:

      I would love to see some "risk vs. profit" technology.

      For example, an eye implant that can make you able to see better in dark (without having a torch), but if someone lights up a torch near you, and you didn't deactivate this implant, you will get blinded for a while.

      Something that gives benefits, but also has risk attached to it, or some drawbacks.

      I'm sure it'll be exactly like that, at least inferior versions of implants.

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: Race Evolutions Sugestion.

      1)I've never said having enough money would be bad, I've said having too much money, to the point of not knowing what to do with it-would be bad. In fact, I've said it earlier, that having just enough funds to keep project on the straight narrow would be the preferred way.

      2)I thank you for giving me the permission.

      3)Guns of Icarus Online-not an MMO, Adventure mode WAS aiming to provide a world to live in, aside from skirmishes, but that one didn't gathered enough funds and as a result, Guns of Icarus Online got updates with new content, but still wasn't made MMO. Which is a shame, pledged for Adventure mode, enjoyed the hell out of GoIO with my friends. Either way, GoIO is NOT an MMO and is sadly, a dying game, as it had less than 100 players within the last 24 hours. Steamcharts showed 56 played, Steamspy showed 68-either way, it's a dead game, sadly.

      Edengrad-first line of search results revealed a review titled "So BAD it's GOOD." Looking at Steam page shows 258 positive and 223 negative reviews, checking Steamcharts shows zero players playing this game, on average, within 30 days. Steamspy shows "Peak concurrent players yesterday: 1" I think it's safe to call it a dead game, which is hardly a successful game.

      OrbusVr: Reborn is actually something new, for me. Never really cared for VR games. And you'd think people with VR sets would care for a VR MMO, because MMOs are rarity this year, and so are good VR games...But both Steamcharts and Steamspy show peak concurrent players for the last 24 hours at, only, 54 people...Better than just one person online, but still makes that a dead game.

      Can you provide an example of actually successful, low budget, MMO game?

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: Race Evolutions Sugestion.

      @Tuoni said in Race Evolutions Sugestion.:

      @deusex2

      1. So you started to compare gaming studios to lottery winners and celebrities.. okay.. I think we should talk about business and how small amount of funding can be a business risk, but when getting more than expected it really won't be. Getting more funds just makes your work easier and you just can not put those two extremes on the same line.

      2. Okay so those people who are not here have doubts.. and you know this because?

      3. So you have not followed crowdfunding companies, but you can say from your own experience that majority of those games are failures.. hmmmm.. right. Kickstarter by its own has about 250 MMORPGs (MMOs on top) listed and on top of that other crowdfunding companies and their games. Just saying, that you can not say majority of those MMOs are failures if your sampling bases on few personal experiences.

      1)You disregarded other game related examples I've brought up(additional exame-Repupulation), as well ad the main point behind bringing up the lottery-which is human nature. If a person gets his hands on more money than he van handle, than chances are he's going to mismanage those funds, gonna spend those funds on mant little small things that don't hurt individually, but add up quickly. As opposed to person having just enough funds to get the job done, which is forcing him to stay on the straight narrow and be focused on his main goal.

      2)...because they are not here. We're in a MMO drought season. Do you know how many people out there are MMO starved? By all righta people should be jumping in on a promising bandwagon, but they're not. Because of being burned with all other crowdfunded projects earlier and because of skepticism.

      3)I gave you few personal examples of LOW BUDGET MMOs that failed despite being funded. By all means, provide me with an example of low budget, crowdfunded MMO's that were a success. Not simply being funded, but still being alive and kicking.

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: Race Evolutions Sugestion.

      @Tuoni said in Race Evolutions Sugestion.:

      @deusex2

      1. One example won't mean that getting a lot of funding is as dangerous as you get too little. Getting a lot of funding is rarely a bad thing and getting much less than expected and/or needed is almost always a risk.

      2. This sounds more like your opinion, that people are sceptical of this project. I have not seen much sceptical attitude anywhere, most people have been hopeful. One thing for this is quite realistic schedule, open development progression and honest communication between community. If DS keeps it this way, there won't be much sceptisism around.

      3. Do not roll that part for me, if you are saying that majority have been failures, I guess you should backup your story with some references and have some statistics as well. Otherwise this is also more like your opinion.

      1)Star Citizen is the biggest and most relevant example. And it just goes to show exactly what can happen when the devs are showered with money for their promises and not for their work. At this point, the project is a meme, a black hole sucking in all the money it can.

      But no, it's not the only example. Off the top of my head, there's also Amalur series, by 38 Studios. I'm saying series, because there was supposed to be an Amalur MMO and R.E. Salvatore was even working on a story for it. The game died, as well as the studio, because the man in charge was given a boatload of money, which he kept spending non-stop, instead of carefully managing it.

      There's also Firefall. That development was a real hell, due to constant changes, but along with that, there were constant expenses.

      I'm sure I can find even more such cases where large budgets were detriments, rather than help, but puting game development aside, we can take a look at all the lottery winners-there are countless lottery winners out there, who end up in a worse state than before winning tons of money-because they start spending large sums of money, which ends up causing them trouble. Same goes for many celebrities. That is because many people don't know how to handle large sums of money. That's just how people are.

      2)The reason you're not seeing them here, is because they aren't here. Because they have doubts, so they are observing and waiting from the sidelines.

      1. I've long since stoped following crowdfuning sites like KS and Indiegogo, so I can't provide you with extensive statistics regarding success of low budget MMOs. However, I can provide you with personal experience:

      Divergence Online - failed, not enough funds died.

      Pathfinder Online - got released, in a horrible state, due to low budgwt, died on release day.

      Firefly MMO-another low budget MMO, simply dissapeared into unknown. Which is a damn shame, they've managed to gather the original gang as VA.

      Those are three low budget MMO's I've backed. Now, do you have any knoedge of successful low budget MMO?

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: Race Evolutions Sugestion.

      @Tuoni said in Race Evolutions Sugestion.:

      @deusex2 said in Race Evolutions Sugestion.:

      Let's be honest here-too little funding is just as dangerous as too much finding.

      How too much funding can be as dangerous as too little? 🤔

      Which is why many people are sceptical regarding this project, regardless of dev's behaviour.

      Many people are sceptical? I would say most people are hopeful.

      Obviously, I wish this game success, but it isn't the first crowdfunded low budget MMO out there, and the majority are failures, sadly.

      "Majority are failures" Are you sure about this? I am not saying you are wrong, but it is kind of heavy argument if it bases on your opinion. If you have gathered this information from somewhere I would actually like to read more about it.

      1)Star Citizen...

      2)Plenty of people got burned by unsuccessful crowdfunding project. And when a person sees a low budget funding request, people are becoming skeptical, because how much can you do with such a little budget?

      3)Show me one, low budget, crowdfunded MMO that is a success.

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: hello! i get KNIGHT (EARLY BIRD),how to play?

      @stargateatla

      Hi, and welcome. As for playing the game-not so easy. Before we can play the Fractured MMO game, we have to play the waiting game.

      In other words-servers are down and unavailable for testing, just yet. The devs are supposed to start an alpha test 1, phase 2, this month, but there's still no official word when. My money are on the end of the month.

      posted in Welcome to Fractured
      deusex2
      deusex2
    • RE: Steampunk Technology: What we can expect to see in Fractured?

      I sure hope to see a magnetic inversion top hat...

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: Funding

      @Dr-Quick said in Funding:

      @deusex2 said in Funding:

      1)No immedient gain. Even if I'm getting the most expensive pledge there is, fact of a matter is devs can promise anything and everything in the future(stars and planets, included), but right ..

      Hi ya, been following for around a year, just picked up my pledge pack and read this last comment (er now the last before the last) before me.
      As a long time backer of many game products (and just about every other product) I felt the need to walk through these because it's 3am and I haven't kicked anything else in the teeth today, yet.

      1. This is both a common thing with crowd funding and any/all in progress products, if you were pledging for a condo in a new development you would be waiting for it to be built, again without any reward ahead of time (except maybe the use of the development facilities eyeballs the forums) this is no different.

      2. in early to mid development this is common, I imagine both alpha 2 or/and the beta rounds will include longer up time as they start to stress test in truth, but funny enough technology has advanced to the point where you can perform a virtual stress test, so alpha rounds of testing are more about player ui/ux experience and over all impressions to calibrate with. A mountain of data can cause these to be lost so I can see why you wouldn't run it for more than a week, then give yourself the next month and change to comb through the results.

      3. Small team (labor makes up the largest portion of red in the ledger) with attainable goals, and additional investors always comprise the background of a project, investors bring more than just money to the table if they have experience and contacts in marketing, publishing, or just business savvy. I was talking to a friend about the amazing legal sense the site has, the terms of service and use policy are some of the best I have ever seen laid out, especially for a smaller scope project, I would imagine that this is either some solid paid legal assistance, ordered thinking, suggestions from the background investor/s, or just a combination of the 3. All and all, you will also need to check out the news articles on Spacial OS, the Fractured team will be taking advantage (they have said) of the 100% discounted server hosting for the game used as an incentive for adopting Spatial OS, server fees are no joke, and so if those were the funding goals (pre-announcement from the Spatial team), then I'm sure they have quite a bit more wiggle room with their funds now.

      4. I'm just going to start with a shrug here, you are stating your personal feelings and not your analysis, ew. Additionally your number 4 conflicts with your number 3, are they asking for too little money while having attainable goals, how fishy.

      When I see a list of features for expansion like this, and that's the key word, expansion, I assume that when they say "expanded character creation" they mean "options that we wouldn't have added to the game for character creation because it would have doubled/tripled our art costs for what we had budgeted for character creation". When I see "Fishing" and "Animal Taming" I think, oh good, they will have additional elements to the economy and the possibility for game play expansion through "finding things". UO (Ultima Online for you wee pups out there) had a fishing system that all at once both rewarded new players with a salable good, and veteran players with treasure maps, and sea monsters to fight, a chest full of booty is not as boring as you would imagine. Additionally everyone I've talked to has been excited about the animal taming, the animals can cast spells and help you in combat, they can be animals that you added the game with the higher limited pledge packs, who have you been talking to about this (maybe you should get out more)?

      1. There is less to show that would be salable (see your own comment 1 and 2), without their unique features and races implemented they are missing vital "this sets us apart from other isometrics" power, from a purely sadistic standpoint I enjoy your long post being about "why don't they put an emphasis in advertising to sell more of their things I am not more impressed by", this seems like an uncomfortable position for you.

      All and all, I enjoy reading posts like these on backed projects, how about we flip the script and ask ourselves:

      "Do we feel like these goals do not match the funding and team size?"

      "Would we be more or less ornery if we saw the monies by the principle non crowd funding investors added to the funding goals?"

      Would that make sense to most people visually without adding a milestone feature creep item as we are over 180k euro now, if this number is double or even 3-5 times that then what would the reaction be when the milestone is "this game gets made.", I think this falls into the category as underwhelming, so in my review it would be bad form to add it to the crowdfunded goals no matter the perceptible increase, this way they can say "Look we made this game with Only XXX,XXX thousand Euros crowdfunded." and stay impressive.

      1. This is a common issue, but with how many crowdfunded MMOs out there, one has to be more appealing for the customer, as well as offering something unique in the long run. Because what are the odds of person throwing money on a project that gives nothing right away, when there's another project that immedietely grants access to alpha server, even if it's basically a walking simulator server? At least it's something, you know.

      2)Doesn't changes the fact that if person can't take advantage of reward he doesn't feels rewarded, and as such doesn't feels it's worth investing his money. And yes, I say "reward," because I'm fully aware all these tests and phases mostly serve as rewards for backers.

      3)Do you see average person reading legal agreement and saying,"hey, this is a well made legal agreement, this makes me confident investing my money into this project?" As for the rest of your point-all of them are the exact small details average person isn't bothering with. And that's the reason why it's there.

      If you ask me-the more resources for the dev team, the better for the development of the game, but average person can look at it and think he's being ripped off because devs are asking for a small amount of money that's impossiblr to make a game with, and because the game already has investors.

      4)It, actually, does not contradicts it, in the slightest. You're right when you're saying that's just my feeling-all my points are, but then again-I find it hard to believe many people are excited over fishing, in a video game. Real life fishing isn't anything to be excited about and virtual one, definitely, excites nobody.

      Which was why I've said that the stretch goals weren't cool enough to draw in more pledges. Obviously, coolness is a subjective matter, and I'm sure this game gathered all virtual fishing junkies of the world, but really-how many more would be there, had goals were a bit more flashier or cooler than that?

      5)This isn't about me not being comphortable with anything-the devs already have my money. My point is that nobody talks about this game and, for now, there's nothing even to talk about.

      This game is out of sight and out of kind, which means no pledges.

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: Funding

      @Prometheus said in Funding:

      @deusex2 said in Funding:

      1)No immedient gain. Even if I'm getting the most expensive pledge there is, fact of a matter is devs can promise anything and everything in the future(stars and planets, included), but right now, this moment, I'm getting nothing for my money.

      Hi @deusex2 🙂 First of all, thank you for your support! Let me address some of your issues:

      1. It's true that it might feel quite limiting right now, but we don't have the resources to manage always-online test servers. It's much easier for us to focus the testing, bug reporting and feedback in a limited time frame. Tests are going to last much longer in the future anyway - particularly as soon as we get Knowledge System implemented.
      2. Our crowdfunding goals are lower than one would expect - but please, allow me to brag a little 😉 We've run the first Alpha test 8 months after the end of our Kickstarter campaign. The build lacked a lot of features, but it was already a game, featuring a 60km2 continent, combat, PvE, crafting, land claiming, building. It was not an arena to test combat or a miniature garden to test gathering/crafting or stuff like that. Servers were stable and there were no game-breaking bugs, too. We might have 1/10 of the funding of some of our competitors, and therefore a much smaller team, but we're delivering! 🙂
      3. We're very aware of this too, but it's (partially) on purpose. We wanted A1-T1 not to be publicized too much because it was too rough. There will be way more streamers in A1-T2, and we'll start actually getting in touch with the "big ones" in Alpha 2!

      Hey man, no need convincing me-you already got my money 😉

      Now how about you find a way of conveying all that to people who still hesitate to pledge? 🙂

      May I suggest placing dev tracker, on the main page? You know-quoting dev's posts and providing a link to forum's thread?

      It won't help much with exposure, but at least those in the know will see some compelling arguments towards pledging.

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: Funding

      As someone who just recently purchased a pledge, here are few things that made me hesitant of pledging:

      1)No immedient gain. Even if I'm getting the most expensive pledge there is, fact of a matter is devs can promise anything and everything in the future(stars and planets, included), but right now, this moment, I'm getting nothing for my money.

      2)Limited timeframe testing. This is partly continuation of previous point, as well as making it a sepparate issue, which is time. It's bad enough access to test servers is limited by test phases and time limit, but people themselves have limited time and when they are faced with choice of dedicated that limited time to test server or carrying on with their regular life, at their regular pace, many people are going to pick doing things at their own pace. And if that's the case, many people would not bother getting a pledge, because they wouldn't be taking advantage of it.

      3)Low crowdfunding goal. Fewer money may be just as damgerous for the project as too mich of money. Many people are looking at such low stretch goals and are asking themselves,"and what exactly can they do with this little money?" Then they go to the forums and learm that the devs have investors, in addition to crowdfunding campaign. And if some investor invests money into it, why would random joe invest his money into it? And for that matter, why would there be a crowdfunding campaign? Something's too fishy here... Or, well, along those lines.

      4)The stretch goals, themselves... They are... well... bland, too few and are all maxed out. I mean, just look at them? Character creation-that's supposed to be an obvious feature, by today's standards. Fishing-unless it's live bait Waterworld fishing-booooooring. Animal taming? Some are excited for it, for others that sounds like a potential grind or a chore... If it were saying something badarse, like,"TAME AND RIDE DRAGONS," then far more people would be excited for that feature. However, as it stands now- meh. And on top of that, there are no more stretch goals. This game needs more stretch goals, with badarse goals, to boot!... Maybe, something like expanded racial evolution?shameless wink

      5)Not enough buzz. Too few streamers are covering this game, for too little time, when they are allowed to, for a limited time, during testing. There are no new videos featuring Fractured on Youtube and there are no news to share, so even if content creators want to help this game by promoting it-they got nothing to go by! They've already promoted it, several times and they've said all they could say about Feactured-they got nothing else left! The devs themselves are kinda, sorta silent. For example, ok-we got an update that the upcoming alpha test phase 2 is supposed to be in June(correct me if I'm wrong). So, when exactly, why people should be looking forward to it? And why should people buy into it? If devs have sonething to show, then they should send invitation to content creators and give them access to test server, earlier than the rest-an exclusive first look, of sorts, for them to start talking about Fractured, againm so that more people would learn of Fractured. And why is this here-well, because if you, by accident learn of some game that nobody's talking about, you'll be hesitent to invest into unknown.

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: Race Evolutions Sugestion.

      @Meiki said in Race Evolutions Sugestion.:

      @deusex2 Well if the game comes out higher than the devs expect, there will be definitely a lot of space for additions and new content. If not, it might take some time until then. But I do not see the game failing, 'cause so far both the content and development are awesome (considering how early we are in the development phase) and so far the devs are quite open about their intentions, on-going development and communication with us, which is a great sign.

      It's all well and nice, but if river dries out, then there's no helping it.

      Let's be honest here-too little funding is just as dangerous as too much finding.

      Which is why many people are sceptical regarding this project, regardless of dev's behaviour.

      Obviously, I wish this game success, but it isn't the first crowdfunded low budget MMO out there, and the majority are failures, sadly.

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: Race Evolutions Sugestion.

      Good to know I'm not the only one considering such a thing 🙂

      Who knows, maybe devs will expand evolution of races further, once they get the basics done.

      posted in Discussions & Feedback
      deusex2
      deusex2
    • RE: Let's borrow some ideas from other games!

      I've just created a thread sugesting additional evolution options.

      Honestly, the whole racial evolution concept is a very appealing concept and I'd really love to see it expanded further than announced, in due time.

      Imagine this-you've seen it all, done it all... And all of a sudden, you can become a litch, great!

      Then you become a litch and you realize that that's not even the end, but only beginning-you can completely discard your bone body and become a creature of pure thought, or maybe a spirit... Or you may constuct yourself a new, better body and transfer your consiousness into it!.. Or maybe you've done all of the above and decided being regular mortal was the best, afterall and so you've went on a gods defying quest, in order to restore your human body.

      The possibilities are endless.

      posted in Discussions & Feedback
      deusex2
      deusex2
    • Race Evolutions Sugestion.

      Not gonna like-I really like the idea of racial evolution... Especially such a drastic one like demons have.

      But that's just for the good guys, and what about those trully diabolical ones? Can the trully diabolical ones evolve to become even worse? Some demons may decide that it's better to reign in Hell, than to serve in Heaven. So why not have an evolution option for those REALLY evil ones, where they become archdemons, or devils?

      And why not make the same for beastmen, as well? Abomination for evil ones and...I dunno a treant, or a driad for the holly ones?

      Honestly, the whole idea of evolution is an interesting one and I'd love to see it expanded, in due time.

      posted in Discussions & Feedback
      deusex2
      deusex2
    • An Idiot Saying Hi...

      Why an idiot? Because I've already wrote this once and then deleted the thread, by accident...And because I've kept saying myself to wait and see how this game progresses...And then ended up buying Immortal Pledge... I blame unique combination of Ultima+DND+Diablo on it... Definitely not my fault...

      posted in Welcome to Fractured
      deusex2
      deusex2
    • RE: What are you reading manga right now?

      One Punch Man and Peerless Dad. Both are great reads, tons of fun and action. Peerless Dad, in my opinion is better than OPM, since the dude is OP, but not the most OP guy out there and because he has kids and needs to take care of them, he's always trying to stay out of trouble.

      posted in Off Topic
      deusex2
      deusex2
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