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    dracokalen

    @dracokalen

    TF#1 - WHISPERER

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    dracokalen Follow
    TF#1 - WHISPERER

    Best posts made by dracokalen

    • RE: Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes)

      This has gotten out of control.
      Crafting was bad enough, I mean I spend my day gathering resources, waiting for them to process.
      Grind coal, grind ore...wait 4 hours
      Grind hides, flesh pole then 16 hours

      hundreds of products to master

      Now add to that I have to add grinding gold JUST TO USE the machines built on my plot

      All I do is grind grind grind, this is suppose to be fun

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Why no camera control ?

      Yeah, but the focus is too narrow. It seems like it's set at 8 feet which is no where near the average persons sight.
      For instance when I'm at the bank I should be able to see other buildings. As it is right now is just panful.

      posted in Questions & Answers
      dracokalen
      dracokalen
    • RE: Noob here, did I leave starter area too early?

      @viper482 said in Noob here, did I leave starter area too early?:

      I finished the tutorial quest then went into the portal as it told me, but everything seems to be crazy strong now. A spider damn near killed me lol. Did I leave too early?

      Well if you survived the spider you're doing well.

      Where did all the quests go?

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Character wipes

      Charmin for all

      posted in Questions & Answers
      dracokalen
      dracokalen
    • RE: Alpha Impressions: First Time Playing

      I enjoyed exploring and advancement.

      But between camera and mouse system I was not impressed.

      Like above, click on monster to target and if I miss I walk right up to him and if I click on him I fire off a spell. It makes ranged combat all messed up, not to mention after targeting and firing off a spell, then I hit magic missile and it says "invalid target"

      Now I understand this was only a server stress test. But man, that functionality.

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes)

      @OlivePit said in Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes):

      Crafting fees and taxes were always needed, if just to help the town to recoup something off of their investment and to help pay for their ranking up.
      The amount of grind for mastery is a bit ridiculous, and adding gp to that process is kind of insulting. I would hope to see less grind for the mastery process and armor/weapon production in general to compensate for this additional cost.
      The main problem behind insufficiant gold sinks can be tied to low population, low activity, and low drop rates such that everyone mostly keeps what they get or puts them up for astronomic prices. Higher drop rates would encourage more of them going onto the market for lower prices and then the market transaction fee and tax (which we are still waiting for) could make a nice impact on the gold sink issue.
      The high cost and risk of crafting expensive equipment for public sale also decreases opportunities for this kind of gold sink.
      I may want a leather rogue armor set, but if the one on sale is not of the material I want for my build then I will not buy it... which means the crafter may have wasted the expensive reagents. This results in the offers of "making XYZ with your mats" which has far less risk and cost, but cannot be part of the gold sink system.
      I will plug -again- how imbued gems would make perfect items for markets and gold sink opportunities as it costs gold to socket them and are much more convenient to buy/sell on the market in comparison to reagents.
      A proper environment of crop scarcity with 3 crops would also encourage market and harbor use and all the gold sinks possible there... so get to that.

      The change to land claims and carts is very very much appreciated as is the harbor immunity ! Being able to use harbors and not discover myself dead on the far side is quite a relief.

      Way to ignore the point!

      The town does not need to recoup the cost of things built on MY PLOT!
      As a citizen and a resident I have already paid thousands of gold and helped build all those machines.

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes)

      @spoletta said in Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes):

      1500 gold is nothing compared to getting those t2 reagents. You will probably get around 10k just while trying to find them.

      On the contrary, this could actually make life easier for casual gamers.

      Right now buying something is very hard if you are not "Rich", since the value of gold is incredibly low and the prices very high as a consequence. With enough gold sinks, the value of the gold rises, and the prices go down, allowing less active players to afford the prices of buying stuff from the market.

      What a crock of manure. I'm a casual gamer and this makes things so much worse. Now not only do I have the massive crafting grind. I have to spend hours grinding gold. I have no time to adventure cause I have to grind grind grind for crafting.
      If they want to make this change palatable they either need to increase the amount of gold dropped by mobs are increase the mobs that drop gold

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes)

      @spoletta said in Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes):

      @dracokalen
      it does

      You can build that stuff on your plot because the city made the work for you and discovered that technology, which costed a lot of gold and effort.

      I'm very positive about the addition of these taxes. They are only a minor gold sink overall, but it is one of the pieces of the puzzle that are needed to make the gold important in the game. Once we get also bank and market taxes, and sieges restart (they are big gold sinks), we could finally have a working gold system.

      Yes, this makes achieving masteries more difficult. Considering though how fast people are progressing right now in the masteries, I see that as a bonus. You shouldn't 4/4 in a month.

      I am part of the city. I hauled tons of stones and hundreds of logs to build it. I also give thousands of gold coins every 2 weeks or so. This change is sheet....it's no wonder I don't see much more then guildies when I log in.
      Making crap changes just to make the game harder is bullchit!

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Patch Log - b.0.1e (Crafting Taxes, Harbor Protection & Bug Fixes)

      These arguments are pure ignorance. Not everyone runs around with that kind of gold. Using it as an excuse to screw the casual gamer is ridiculous.
      I finally get a recipe for a halberd. To make 1 it will cost 600 gold. That's more then I make in a few days. I don't grind gold and I don't think it's acceptable to make me grind gold just to make an item on equipment I built myself.
      Yours is a completely ludicrous change and your excuses are as well.

      You want to stop guilds from farming large amounts of gold, then change the mechanism they use to do it. Not completely screw the casual gamer.

      Let's look at what the change does.
      The people farming gold just keep farming gold. They might have to farm a little more but the crafters they support won't notice a difference.
      Mean while the smaller crafters who have been starved of recipes because of the idiotic drop rate are now even more disadvantaged as they don't have someone grinding gold for them.

      Your change just screws more of your player base then not.

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: A Rant on Crafting and market economy problems.

      At the current rate of recipe drop mostly farmers are getting them. So limited usage wouldn't be a good idea. Not to mention it takes a lot of repeats to master.

      posted in Discussions & Feedback
      dracokalen
      dracokalen

    Latest posts made by dracokalen

    • Early access cities

      When are EA's going to be allowed back in

      Made a new character and went to terra. Our guild city is currently taken by new players.

      WTH?

      posted in Questions & Answers
      dracokalen
      dracokalen
    • RE: Character wipes

      Charmin for all

      posted in Questions & Answers
      dracokalen
      dracokalen
    • RE: Let's talk about recipes

      Definitely have an issue with crafting

      First basic recipes are too rare. A crafter shouldn't have to take on a CR4 or CR5 just to get a basic armor/weapon recipe.
      Second why do mages go from a primitive staff to elemental staff? There should be a mage staff in between, maybe one that does slightly better damage and a bonus from the wood it's made from

      Crafting in general is a grinders wet dream

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: Advanced smelter bug

      Why am I now surprised?

      posted in Bug Reports
      dracokalen
      dracokalen
    • RE: Fractured Online - Early Access

      You have to be kidding?

      Character development is still woefully incomplete and has been since the beginning

      Farming is still incomplete and mildly painful

      And did you actually fix the bug that was causing issues after a raid or siege?

      posted in News & Announcements
      dracokalen
      dracokalen
    • RE: Daily Message posting

      Haven't done this in weeks

      posted in Off Topic
      dracokalen
      dracokalen
    • RE: A Rant on Crafting and market economy problems.

      @Tuoni said in A Rant on Crafting and market economy problems.:

      The economy has not worked at any point and I fear that it will not work in the future either. The problems are fundamental and cannot be fixed with bandaids. It is really hard to get people interested of trading when there is very little interesting gear, items and consumables available. Some resources will sell and that's it.

      Not when the developers keep putting the cart before the horse

      crafters have to grind gold because nothing sells.
      Prices are such that adventurers have to grind gold to afford the crafters prices

      So more gold gets pushed into the game then before

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: A Rant on Crafting and market economy problems.

      @GamerSeuss said in A Rant on Crafting and market economy problems.:

      @dracokalen whoever said that the 'base' amount was more than a gold sink? They were quite clear that this was the gold sink part of it, and the tax was for the city...no subterfuge, it is exactly as advertised and intended.

      Go back and read this thread and other like it. I have been told many times the fee was to support the town.

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: A Rant on Crafting and market economy problems.

      @Clinion said in A Rant on Crafting and market economy problems.:

      @dracokalen The crafters are not forced to grind with the new changes. You are right if you only want to gather some materials from nature, craft the item and watch these items sit idly in your inventory/chests. But any sensible craftsman would consider interacting with economy which means that one should sell its crafted item for revenue. When you sell your items, you do not need to grind as you will be earning gold via this way. The only thing you need is an initial investment(or what you call "massive grind") and then, you should be good to go.

      This scenario is not possible at the moment because the economy does not exists, however, this has nothing to do with the current changes. In fact, they are trying to create dynamism by these new gold sinks, but you are a bit too self-opinionated to understand.

      Except my things have sat on the auction house for weeks. People don't buy poor items unless they are the special recipes. Put normal mithril chainmail on the auction and weeks later....nothing
      There is no rhyme or reason for making crafters pay to use a machine they themselves built.

      posted in Discussions & Feedback
      dracokalen
      dracokalen
    • RE: A Rant on Crafting and market economy problems.

      So I tested and people are either not paying attention or purposely lying.
      The box labeled "Tax" goes to the city
      The box unlabeled and the only box if there isn't a tax goes no where. It's a pure gold sink.

      So crafters are forced to grind gold for no reason.

      posted in Discussions & Feedback
      dracokalen
      dracokalen