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    Topics created by DraxOakstaff

    • DraxOakstaff

      Mini map icons bugged at an area
      Bug Reports • • DraxOakstaff  

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      DraxOakstaff

      worldbosses showing from prev Galvanos ? but none there Terra 1366 W 1861 N
    • DraxOakstaff

      Making alt co-owner of chests / house
      Questions & Answers • • DraxOakstaff  

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      DraxOakstaff

      It works indeed, expected the need to set co-ownership
    • DraxOakstaff

      Ghosts clean up ? Percentages wooden lockpick seems wrong
      Bug Reports • • DraxOakstaff  

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      DraxOakstaff

      When are going to fix this Ghost-stuff (game is unplayable atm because of it) ? Wooden lockpicks at 45% takes about 15 to open the chest somethimes.
    • DraxOakstaff

      Totems need to get fixed fast or im out of here
      Bug Reports • • DraxOakstaff  

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      Wargfoot

      For me the main purpose of a totem is to take the initial big hits from MOBs. When it comes to trolls and ogres, the build matters more than a totem (IMHO). If you imbue out a nice set with pyro, it is pretty easy to burn down elder trolls. If you imbue out a nice set with cryo, orges can be nearly permanently frozen. Group recommended. For use of the totem, it can be tricky but it can be worked around - especially if you can take aggro from the totem before it goes down. While not ideal perhaps, using the totem to take the big hits up front can be a big help. In graveyards I use it to group mobs for AoEs. It is very useful.
    • DraxOakstaff

      Mounth bugged regulary
      Bug Reports • • DraxOakstaff  

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      DraxOakstaff

      Whats going on last week ? Mount is bugged regulary, need to relog to fix it. Happens randomly while fighting/looting/gather plants i think. the mounting-progress runs to full/100%, but no mount appears. Also some minor sync issues today in fights.
    • DraxOakstaff

      Question about pvp-ers resetting there won system with alt character as sheriff
      Discussions & Feedback • • DraxOakstaff  

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      @DraxOakstaff it doesn't work that well. Even if you can self jail, the karma is not reset, so as soon as they switch to evil again they are again at -10k karma and if caught pay the full bail.
    • DraxOakstaff

      Seems some schematics still get lost in chest/bank while dropping one on the other
      Bug Reports • • DraxOakstaff  

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      DraxOakstaff

      Lost at least 2 schematics last 2 weeks, today ranger chest schematic in chest at house.
    • DraxOakstaff

      This needs to change about PvE
      Discussions & Feedback • • DraxOakstaff  

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      Forest trolls and zombies have very high hp regen. That's intended.
    • DraxOakstaff

      Neglectable maybe, stackable animalheads
      Discussions & Feedback • • DraxOakstaff  

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      D

      OR all made unstackable embrace the chaos.
    • DraxOakstaff

      Unharvestable resources and earth elemental groups
      Discussions & Feedback • • DraxOakstaff  

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      Those elementals have become a meme. They are the reds of Terra. On:)ce they set their sight on you, you get pinballed left and right But they are actually not that scary as they look, just annoying. Their damage is low, so if you have a bit of protection they are not that hard of a fight, and after their initial burst you can also run away from them.
    • DraxOakstaff

      Cart could'nt be build anymore after last patch
      Bug Reports • • DraxOakstaff  

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      OlivePit

      it is a known repeating bug which sneaks in sometimes on hurried patches. It has been reported and would have been fixed quickly had the test not going to end as soon as it did and the bug was not effecting the primary purpose of the test which was pvp balance.
    • DraxOakstaff

      Building Jail 3th stage finished (floor) - cart inside is now forever embedded in the floor
      Bug Reports • • DraxOakstaff  

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      OlivePit

      if you could mount your horse and connect to the cart it should pop out of the foundation. Another trick is to get the cart to rotate which makes the system re-asses its location and can make it pop into an appropriate space.
    • DraxOakstaff

      Character and inventory seem suddenly empty, but are not (and name not showing)
      Bug Reports • • DraxOakstaff  

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      DraxOakstaff

      @DraxOakstaff im in full gear chopping some stone, gearstats are not calculated in either, normal health and mana both 3700+
    • DraxOakstaff

      Town plot sizes
      Discussions & Feedback • • DraxOakstaff  

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      DarthJafo

      Also, Pack stuff is not implemented at this time.
    • DraxOakstaff

      Tree logs all dissepear below terrain after chopping the tree
      Bug Reports • • DraxOakstaff  

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      DraxOakstaff

      @DraxOakstaff 3 of 6 logs disepeared also on other tree nearby W -1329 W 389 N (Aerhen).
    • DraxOakstaff

      When is going to be the official "full" release ?
      Questions & Answers • • DraxOakstaff  

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      We don't know. There is no current roadmap.
    • DraxOakstaff

      "You have no right to loot this" after killing something solo
      Bug Reports • • DraxOakstaff  

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      This happens when someone already attacked that mob and then run away. The mob goes back to full hp, but he still "remembers" his first attacker.
    • DraxOakstaff

      If you make blueprints not permanent i fcking quit this game !
      Discussions & Feedback • • DraxOakstaff  

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      Y

      All of the above being said, if the developers wanted to change recipes, here is what I would suggest: Change crafting so that recipes become "patterns" and are both limited use and optional. Making them patterns is simply a name change that better explains why they wear out. Knowing how to make something is different from being able to create them freehand. You need a pattern or template to cut or construct an object and this pattern or template becomes less durable the more you use it. Again, just a change to have it make more sense on why they would degrade. When making them optional, I would simply suggest that having a pattern would decrease the mistakes made and increase the efficiency of your crafting. Making up numbers: Crafting a leather helm might take 20 leather, 10 thread, and 1000 gold to do it by hand. If you have a pattern you can make them with only 10 leather, 5 thread, and 500 gold. (It is important that the pattern reduce the materials and the gold needed so that pattern values are more ambiguous. If they're changed to be limited uses then it's to inflate their value. If it only reduces the materials then you don't actually inflate their value because material value is subjective. If you only reduce the gold then the value instantly becomes gold reduction times uses.) If recipes were changed in the above way then they still act as a coft supply cap on a fresh wipe and will also have some minimum/lingering value throughout the game's lifetime. I'm not saying the above is what I want, just that if the devs were to change them, this is what I think the best solution would be.
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