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    Posts made by Dybuk

    • RE: Upgradable Pets

      @jetah said in Upgradable Pets:

      why couldn't species of pets be controlled by different stats? Some pets may want strong leaders, so strength is the primary. Some pets may want wisdom or intelligence leaders. some may want dexterous leaders, etc.

      It was mentioned in Spotlight #5, that stats of player will not change almost at all. Only some changes can be aquired by talent trees - tops +2 to a specific stat in different branches. This means you would be locked out from getting some pets, if it was based on different stats.

      I think this could be implemented, but as a secondary feat. Some kind of bonus for pet for having a 'compatible' master.
      It doesn't even have to be connected to only stats, but for example to magic/fighting styles that the player is using.
      A wild boar pet could get a bonus from high strength or constitution, a Skeleton could get bonus from player using necromantic school of magic and Fantasy Dragon could get bonus from master using illusion magic, etc.

      @jetah said in Upgradable Pets:

      @dybuk

      Cosmetic pets means they can’t participate in combat. WoW has non-combat pets which are cosmetic only granting no combat benefits.

      Ok, I get it. But since you can have more then one battle pet, wouldn't cosmetic pets just get in the way and add chaos to controlling battle pets? I can imagine a situation when pets get to cluster one next to another and you cannot select the right one, cause the cosmetic pet gets selected instead.
      In WoW a Hunter can have only one battle pet active at a time. I guess this will not be a case in Fractured.

      @vengu said in Upgradable Pets:

      We know there are cosmetic pets as one is obtainable from the foundation

      Are you 100% sure that the pet from Foundation is only cosmetic? Maybe it is a fighting pet?
      I do not know if it was mentioned somewhere.

      posted in Discussions & Feedback
      Dybuk
      Dybuk
    • RE: Upgradable Pets

      @daz said in Upgradable Pets:

      Pets start as cosmetic, but u can upgrade

      Pets should not be a shop item. It would be much better and much more rewarding, if you could tame pets as a skill. It would be similar to reanimation of undead for necromancy magic, animation of constructs for restoration magic.

      In addition, to get better pets, you would have to track them and successfully tame them.

      posted in Discussions & Feedback
      Dybuk
      Dybuk
    • RE: How do you feel about transmog system for fractured?

      @jetah said in How do you feel about transmog system for fractured?:

      I’m amazed that no one mentioned the β€˜magic’ and illusion of being able to change the appearance of armor.

      There is a difference between transmog/wardrobe and illusion magic:

      • Transmog/wardrobe are permanent. You do not have to use anything to maintain the changed look.
      • Illusion magic has to be cast and most probably will have some kind of duration.

      I'm against total transmog/wardrobe, for reasons people have mentioned earlier. It would be mood-spoiling if full-plate armor could be made look like a pink pajamas - I think this is not this kind of game (and I'm more into role playing your character, then making fun of him/her).

      I would vote for a possibility to have control over the look of a weapon or armor during crafting - so the created item could look as badass as you wanted it to.

      And I would definitely support possibility to change your complete look using illusion magic - not only weapon and armor, but also gender, age and even species. For example, you could change your look to an animal, to prepare an ambush for passing players, or just to avoid the pursuit of players or mobs.
      Still, illusion magic would have to be cast, would have a duration and could be countered - either by high perception score or by different magic.

      posted in Discussions & Feedback
      Dybuk
      Dybuk
    • RE: Cosmetic cash shop, RMT and p2w.

      @evolgrinz said in Cosmetic cash shop, RMT and p2w.:

      P2W means that there are items in the cash shop that are better than you can find in-game and the only way to get them is to pay real money.

      I totally agree - this is the definition of p2w.

      posted in Discussions & Feedback
      Dybuk
      Dybuk
    • RE: Suggestion: Just something I always wanted. Name my sword!

      @evolgrinz said in Suggestion: Just something I always wanted. Name my sword!:

      Looking at the history of people having the power to name things online... not a good idea.
      You will get names like 'Stabby McStabber' or '8r04dsw0rd' or insulting and other inappropriate names.

      In such case people will have the choice to just not buy it. possibility to name such items in my opinion would be really great,. You could pay homage to your favorite series, etc.
      Of course, it has to have some restrictions - few examples/ideas:

      1. You can only name crafted items of specific quality, like Epic or Legendary. So there won't be any "grey" items, each one with unique name.

      2. Naming an item could require usage of some additional components, making the production of such item more expensive.

      3. Add possibility to change the name of the item. Either by a different item (magic scroll or something) or by usage of appropriate skill of blacksmith/jeweler/crafter.

      In addition, it would be great if an item could have a 'crafters mark'. A signature with player name who have created it, so it would be known to all who has made this awesome item.
      Similar as mentioned above, adding a 'crafters mark' could be available after achieving a high level of crafting mastery and would require additional components to be added.

      posted in Discussions & Feedback
      Dybuk
      Dybuk
    • RE: Daily Message posting

      Live long and prosper

      posted in Off Topic
      Dybuk
      Dybuk
    • RE: Daily Message posting

      Boop πŸ™‚

      posted in Off Topic
      Dybuk
      Dybuk
    • RE: Suggestion ingame pub

      @kralith said in Suggestion ingame pub:

      That you guys just can think on getting drunk and get some girls for the night.... soooo typically

      Don't forget the skull bashing and bar brawling πŸ™‚

      posted in Discussions & Feedback
      Dybuk
      Dybuk
    • RE: Daily Message posting

      Good morning πŸ™‚

      posted in Off Topic
      Dybuk
      Dybuk
    • RE: Anime

      @jetah said in Anime:

      DARLING in the FRANXX

      I've just recently started watching this (like yesterday). I still don't know how I feel about it.

      Dystopia future society is always interesting, people dramas also, but the way the mechas are controlled and everything build around it - how should I describe it - leaves a strange taste in your mouth? rubs you in the wrong way?

      The producers are making such an effort to point out the really obvious parallels, that it just seems forceful, fake, over-the-top and at some point just annoying.

      posted in Off Topic
      Dybuk
      Dybuk
    • RE: Anime

      Nobody mentioned Berserk yet.
      Both manga and anime are really good (but only old anime version, the new one looks strange)

      posted in Off Topic
      Dybuk
      Dybuk
    • RE: Daily Message posting

      Good day to you too πŸ™‚

      posted in Off Topic
      Dybuk
      Dybuk
    • RE: Suggestion ingame pub

      @darian

      Skullkickers issue 23:
      0_1521040311659_f3f072e2-f59a-46a5-b80d-9544e082f0b3-image.png

      If you want to, go check it out πŸ™‚ I had a lot of fun while reading it.
      http://comic.skullkickers.com/

      posted in Discussions & Feedback
      Dybuk
      Dybuk
    • RE: Week 07 - Weekly Drawing Winners

      This caught me by surprise, but what nice surprise indeed πŸ™‚
      Thank you!

      posted in News & Announcements
      Dybuk
      Dybuk
    • RE: Daily Message posting

      Yay!
      0_1521038886820_9996bd5f-0571-41a6-ade8-681349c243a0-image.png

      posted in Off Topic
      Dybuk
      Dybuk
    • RE: Suggestion ingame pub

      @kralith said in Suggestion ingame pub:

      Why not, but i would like to have the option to make it public to attract some random player who like to be to hangout with you in your great created atmosphere.

      Who said that guild cities won't be public? I think you will be able to visit them, spend your money in them, etc.

      @iOracle
      In Skullkickers webcomic there was an idea of a "nexus", the tavern behind all of taverns - it connected each and every tavern in the worlds (this and others), as each was a reflection of the nexus πŸ™‚

      posted in Discussions & Feedback
      Dybuk
      Dybuk
    • RE: Daily Message posting

      So, keep up the good work πŸ™‚

      posted in Off Topic
      Dybuk
      Dybuk
    • RE: Suggestion ingame pub

      Guilds can build their own cities here, so I think it would be best if any guild could build such a tavern in their own city.

      posted in Discussions & Feedback
      Dybuk
      Dybuk
    • RE: Daily Message posting

      I'm going to participate in this daily posting πŸ™‚

      posted in Off Topic
      Dybuk
      Dybuk
    • RE: πŸ“œ π•Ύπ–ˆπ–—π–”π–‘π–‘π–˜ 𝖔𝖋 π–’π–†π–Œπ–Žπ–ˆ

      The question is: Are the warriors able to read? πŸ™‚ Especially the secret language of the mages?

      I think a quite similar solution can be implemented as potions. If you drink them, you get buff benefit. If you break them on the ground, it goes AoE, but with lower strength.
      Similar solution can go with potions that have offensive use. For example, a fire potion - you can either pour it on your sword to "flame on", or you can throw it in the middle of the enemy group to give them a "warm welcome".

      posted in Discussions & Feedback
      Dybuk
      Dybuk
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