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    Posts made by egonaraujo

    • RE: Daily Message posting

      Wash your hands and stay at home!!

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      I said hey, whats going on?

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      So here I am, once again

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      yoyoyoyoyoyoyooy

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      1234567890

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: Crypts

      I really like this Idea and I would love to see it improved!

      So maybe allow Angels to build "temples" or "holy buildings" that have something different about them, and maybe cast a debuff in a small radius for demons

      And Abominations to have burrows or bone-built cabins to show off their stats

      The only may be problem we have here is where those races are able to build... if Beastmen can only build on Arboreus, and Demons only on Tartaros, we have a problem of the race not being able to return to his home

      But still.. even if we do not have those big buildings, we could at least win a furniture that is an indication of your new race. Maybe a banner with the new race symbol on it, or a small furniture like
      Graves for Liches
      Throne or a Statue of an Angel for Angels
      A Nest for Abominations

      posted in Questions & Answers
      egonaraujo
      egonaraujo
    • RE: Followers

      Poor forum thread here:

      https://forum.fracturedmmo.com/topic/274/daily-message-posting

      it has a 62k+ posts

      Guess we all already have it

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      heyo everyone

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: What excites you most for the upcoming test

      Interaction with the environment.

      I want to see and interact with every possible aspect of the environment, be it lightning in water, maybe a temporary bridge made of stone, freezing the water to be walkable, create lava out of stones, etc

      This one up there is just for curiosity, but for real gameplay, I want to have all the "evolutions" of the races.
      So Abomination, Angel and Lich (and a Good aligned lich for lulz) are my main focus when I start playing it .

      posted in Discussions & Feedback
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      daily posting

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      daily daily

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      daily post

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      everyday i am posting here

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      I may say I'm a dreamer 🎶

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      every day I am posting here 🎶

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: character planning

      I am not sure where in the forum this spreadsheet was... but we do have one that was made to ease the enchanting, but it also has a tab for character attributes

      https://docs.google.com/spreadsheets/d/1UkAU9BUR5CEG7edgzvIhkZx35LS0h1UMAB_9TBBxYq8/edit#gid=1084530927

      Look below the spreadsheet there to see a list of tabs. Remember that this is a public spreadsheet so anyone can edit it and thus the creator asked for:
      If you want to "save" a character or just do some extra math there, please copy the spreadsheet to your google account before doing so, this way we have a nice base to go back to if we mess up anything

      Edit 1: I found the original post, please refer to it when using this table:
      https://forum.fracturedmmo.com/topic/10110/excel-sheet-for-helping-with-reagent-enchanting-character-making
      Thanks @maze for it!!

      posted in Questions & Answers
      egonaraujo
      egonaraujo
    • RE: Dungeons that are time locked

      Another really cool idea from another game, Ragnarok Online, included the creation of Godly Items..
      Those were a set of quests that should be done by 100+ people, in sequence, and each individual account could only do it once.

      At the end of everything, every Guild had a chance to create a super OP Item for themselves (which usually ended up with the guild leader though).

      https://irowiki.org/wiki/God_Items_Quest

      Although I despise the idea of such powerful items being basically unobtainable by everyone, I really like the idea of those server-wide quests where you have to coordinate to complete, plus it is something that is always there but, because few people know about it, it is hardly finished.

      posted in Discussions & Feedback
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      What would you like to say?

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: Daily Message posting

      hello darkness my old friend

      posted in Off Topic
      egonaraujo
      egonaraujo
    • RE: NPC (Node Specific Towns)

      For what I understood.. there would be minor hubs fully controlled by NPCs?
      But how would the concept of "the economy is user-driven" if we have a steady income of some resources (even if they are the basic wood/stone/iron type of resources)?

      Improving on the Idea, I would like to see towns having the option to have NPCs.
      So let's say you just started a town, you have to build it and put a lot of resources into it.
      when it reaches a certain point, there is an option there like "Hire builder for 3 hours", so, for 3 hours, you would have a NPC that can pick up logs/stones and bring to the construction sites (he will not collect stuff on its own, and the resources HAVE to be at a specific spot, say a warehouse for example)
      And those kind of NPCs would be really expensive too, so it is not common to have them. We could even have a limit of "maximum of 4 NPCs" (according to town size) and there would be a range of jobs the NPCs could do.

      We just have to take extreme care as to not make this system exploitable nor it changing a lot the gameplay... we still want the user-driven economy, the town size to be approximately the guild/party/organization size that controls it and so on

      posted in Discussions & Feedback
      egonaraujo
      egonaraujo
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