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    Topics created by Eigus

    • E

      Combat overall must be improved, clunky, sounds, animations, feeling, inmersion.... is pretty pretty meh
      Discussions & Feedback • • Eigus  

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      Tifyu

      The most noticeable thing that needs to be fixed is the fact that skills dont always activate when you want them to. It's always random when it happens but it can be infuriating in a situation where you need your skills to activate. Either a dash, or a skill that blocks a certain attack. These can't be used effectively if they dont activate when you need them to. It happens when melee skills, ranged skills, hell...even heals have had ticks where they dont do anything. And no this isn't the case of being "confused" or a status effect that causes your skills to not activate. Its just a random thing, and moving your character anywhere can fix it...but in the middle of combat, the last thing you want to find out is AFTER you needed to use the skill. So, combat wise...this is a fix that needs to be figured out and fixed if they want to say their combat has been smoothed out.
    • E

      Figues and archers with sec abd percepcions underpower
      Discussions & Feedback • • Eigus  

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      E

      I test this weekend with couple of builds and noticed that puré archers and rogues with daggers are really underpowered , less damage than magues and two Hand Warriors. Also noticed that cowncontrol of rogues is so weak. I cant stun with daggers . When u go out of stealth u are done. Same with light bows if u go to stealth path . No special atacks or enought mechanics to make those chars... Weak as fuck
    • E

      How can i open and spend KP into pasive tree
      Discussions & Feedback • • Eigus  

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      Specter

      @Eigus The talent trees haven't been implemented yet for this test. Test 3 is coming in June.
    • E

      Mele combat need and improvement to hit targents in movement
      Discussions & Feedback • • Eigus  

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      Xzait

      I personally havn't tried melee combat yet, other then the spear in alpha 1-2 where i didn't have much issues with it. Perhaps the different types of melee weapons have different ranges? I dunno. I agree that u can't just have a base range of one. Having a low base range could be useful though for player mechanics in fights however. For example, in a PvP fight, you might have an opponent that likes to run in and out of their target for cooldowns on skills or something. You could counter it by swapping to a bow while they aren't in melee range or a staff to cast magic or curses. Your character might not be built towards such things, but if u r quick enough, any debuff or stab with dmg on your opponent when you couldnt have otherwise would still give u an edge
    • E

      Alpha acces KNIGHT - EARLY BIRD 150$
      Questions & Answers • • Eigus  

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      Kiven90

      Just wait for devs
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