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    Topics created by Einhar

    • Einhar

      The first taste of Alpha2
      Discussions & Feedback • • Einhar  

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      Kralith

      as for 1. I can imagine that both things can work, non repairing, would mean you need to get a replace before your item breaks. Repairing would be more nice of course. Probably they did not implemented repairing yet, to see how long people can wear actual stuff and if they will break too fast before the people can get a replacement. Or the repairing mechanism are depending on actual crafting possibilities. Like an enchanted Item just can be repaired by an Enchanter as a skill, that still needs to get implemented into the Knowledge System. as for 2. I know we want to see way more variety in tools, weapons, clothes and enchants. But i think at the actual state it does not matter if you can have better items, because for first the enchanting itself need to work without issues, then you can add tiers and other stuff. Of course i am expeciting a nice divertisity for all items. We still have a part of it, because you can make better clothes with better materials (Spidersilk instead of Fibre, Warg or Direwolf Leather instead of simple Leather). I like this kind of Crafting, you use better materials to get better stuff out of your crafts. as for the general point I agree, some statement about the possibility of requested features by community and a timeline, when they are planned to get tested, would be fine. But we request many things, it is surely a small line to consider them as important or not. Per example the chat folder/private message... i am with you, that this will be things that we want, but thats QoL features. I am hoping much we get them, but for the alpha itself it is not really important. The Partysystem is still somehow in test. As i was understanding Prometheus right, he will not make fixed groups/parties, but like grouping up as long "friends" are fighting together. That would also mean, that a party system is probably not visible before the guildsystem and alignment system is not implemented. If i was reading all the informations right, it will depending on it much, if you can go with someone to an expedition or interacting with them savely.
    • Einhar

      [FRAC-2073] Poisoning Strike doesn't work!!!
      Bug Reports - Closed • poisoning strike poison paste • • Einhar  

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      Solitz

      tried it myself few min before and it doesnt work with axe and dagger but work perceftly fine with bows
    • Einhar

      [A.2.1.1c] 35 Skills Feedback
      Discussions & Feedback • feedback skills • • Einhar  

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      Jimbolini

      Excellent report!
    • Einhar

      [Alpha2.1.1c] Einhar's Lazy Bug Report #4
      Bug Reports - Closed • • Einhar  

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      Einhar

      =====Update===== 4. Relocate ability Griffering As we see from description this ability can teleport us on a short distance. A very userfull thing and timesaver(we can teleport to the top of hill yey). But we also can do a teleport inside and outside of any house, its also mean that we can took any cart in our hands and block a way to inside of house. https://prnt.sc/q60ssw PS: dude which live in StarLeaf Dale I brought your cart back, don’t worry! I took it only for screenshot ahahaha
    • Einhar

      Short feedback
      Discussions & Feedback • • Einhar  

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      Tero.Kaze

      @Einhar said in Short feedback: Not in the most... otherwise we wouldn't see so many magicians in a rags. Anyway now i know, thx:) The Mage is in rags since it is the starter armor, in this game. Leather is the only Advanced armor that can be produce since blacksmiths are not implemented. this was probably done to help with the survive-ability of the Mage archetype FYI - In most dungeon crawlers based on D&D rules simple leather is in the light armor class. The mages go cloth but we don't have enchanting yet, that will probably be were we get better armor for mage.
    • Einhar

      [Alpha2.1.1c] Einhar's Bug Report #3
      Bug Reports - Closed • • Einhar  

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      Einhar

      1.Character Bow-shooting problem 1 Step1: Start to shooting from bow in one direction, RMB is holded. Step2: while RMB is holded, we should change the angle of shooting many times Result: at some moment, the character stops shooting and the shooting animation goes in cycles. Video: https://drive.google.com/open?id=12UFaaai7FkykjVdxRXylFHdSmAquy8e 2.Character Bow-shooting problem 2 Our character very often interrupts and misses one or two shots while shooting even in only 1 direction. That's very annoying and reducing bow's DPS. Video: https://drive.google.com/open?id=1qmn5syBT_Eomr6ihbyhzHT-0Qrgy0D4s 3. Net_Trap Ability problems: a. Net_Trap Missed if we try to use net trap while shooting the Net may disappear without any effect Video: https://drive.google.com/open?id=1ethmi-SPwriirhTs4cL_KY90RwI2W5_7 b. Net_Trap Mob Stuck sometimes mobs get stuck or stop moving even when the effect of the trap is over Video: https://drive.google.com/open?id=1NS9e_zKQ9WGX5lL9HQBNtznqqawLbtvQ c. Net_Trap and the Giant Spider looks like that Net trap dosn't affect to gian spider (mabye the effect does not appear immediately)btw i did't see any "resist" or "dodge" Video: https://drive.google.com/open?id=1y0nvEqsu8qPShTK4MJgeC97hWdMTsIjh d. Net_Trap working range im not sure that is a bug, but its weird that character should automaticaly come closer due to the trap's work distance(it would be nice if you write about it in the description for the ability) Video: https://drive.google.com/open?id=1d4dUPAHvPFNojAwMU5n8zS4I4TpMc1kc 4. Poisoning_Strike incorrect poison effect replacing priority the problem with the "Simple poison" , this poison has a stronger effect than "Weak poison" but i can't replace "Weak poison" effect with "Simple poison", . Also a "Weak poison" replacing effect of "Simple poison". "Strong poison" work well Simple poison <Weak poison < Strong poison Video: https://drive.google.com/open?id=1aMqmm0LXzLOKy6a8Bg6_VkNYcG5vIzIt 5.Totem of wildfire ability can be "discovered" as a monster After i destrode it i get notification like "You are just discovered the totem of wild fire" and no information in book of knowledge. Anyway, it's strange because a totem is a skill. 6.Totem of wildfire affect to poison yep it affecting to any poison from poisoning strike 7.Blinding strike dosn't applied silince effect on Goblin Shaman i use it with axe on Goblin shaman, twice. The silence effect dosn't work because shaman still using of Firebolts and totems. video: https://drive.google.com/open?id=1jMXDyxkgNfUinIpnJc_b0_7jby5IOC6V 8. Armor's Evasion reducing parameter dosn't work Hits from wolf to my character in different armor: 50 hits 7 Dodges "Leather Armor" 270 Evasion 50 hits 6 Dodges "Without Armor" 270 Evasion 50 hits 6 Dodges "Hide Armor and Bear helm" 130 Evasion bows, spears, daggers and a lot of mobs have pierce DMG, hide armor give us 155 pierce armor, but Leather Armor give us only 37 pierce armor in summ(16hrs of waiting CARL), and its totally dos't worth it to use. 9. Strange work of evasion mechanics: Example 1: My character have 270 evasion and a wolf have 240 accuracy (I divide 50 hits wich my character get on 5 stages to show): 1 dodges for 10 hits 0 dodges for 10 hits 2 dodges for 10 hits (2 dodges one by one) 0 dodges for 10 hits 3 dodges for 10 hits (2 dodges through one at the beginning Of "10" and 1 in the end of "10") Example 2: I have 370 accuracy with the Stag helmet but Wolfs or Golin Trappers with its 370 and 375 evasion still dodges my hits the average value is 5-10 dodges for each mob. How the heck is it even work? Just think about TTK pls, its too much despite the fact that we never miss with bow.
    • Einhar

      [Alpha2.1.1c] Einhar's Bug Report #2
      Bug Reports - Closed • • Einhar  

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      Einhar

      =======UPD======= 11. UI_Icon of Simple Bandages dissapear aftrer ill try move it in to the action bar If i try to move full stack of simple bandages(x100) to active bar, and its a ONLY stack of bandages in my inventory, than the icon of stack will dissaper.Also the numeric value of Herbal Remedy is dissapearing too(if you have). Screen: https://prnt.sc/q4kn60
    • Einhar

      [Alpha2.1.1b] Einhar's Bug Report #1
      Bug Reports - Closed • • Einhar  

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      Einhar

      @Shivashanti Sounds weird....just because the value of HP in all games it's maxumum amount of hits wich u can get before you get down. Also the amount thats show to us how long we can fight before getting tired and could get a rest at campfire is more looks like "endurance". idk why do you want to change this basics but its just make users confused. PS: a very subjective opinion of alpha tester.
    • Einhar

      Login Failed (version is outdated)
      Bug Reports - Closed • • Einhar  

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      Specter

      @Einhar Something like that hasn't been implemented yet but I've made a post to warn everyone of the downtime.
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