I wouldn't even mind a repair option. As long as the repair cost some percentage of the original material cost, not just gold, it would still keep the economy flowing and get rid of having to remake a weapon or armor every few hours. If they add in a small durability increase across the board, and then introduce a repair system like that, I think it could work well.
Best posts made by Esoba
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RE: Durability is depleting WAY too fast + Tanks are getting screwed!posted in Discussions & Feedback
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RE: We're back, Baby!!!posted in Discussions & Feedback
Definitely happy to be back. Feels like coming home.
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RE: Seeing the stumbling releases lately like Crowfall and Shroud of the Avatar making me nervousposted in Off Topic
Understandable, and there is risk. But I'm fond of saying that if you want innovation you gotta take chances. That goes for designers as well as the people funding them.
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RE: Feature Spotlight #2 - Universe, Planets and Travelsposted in News & Announcements
Definitely excited about this Kickstarter. Can't wait to see what's in store.
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RE: PVE - About Fighting Monsters/Animalsposted in Discussions & Feedback
I know I would appreciate having to have some knowledge about certain enemies to better be able to kill them. I wouldn't support an all or nothing kind of approach, where you'd get steamrolled unless you did exactly this one particular build. However, being able to be a more efficient killing machine if you know something about the enemy sounds good.
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RE: Kickstarter Update - Pledge Packsposted in News & Announcements
After some additional thought, I am thinking that an early bird immortal tier might be nice. A little discount and sufficiently limited. Just my 2 cents.
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RE: I want to get excited but...posted in Discussions & Feedback
Great post with many valid points. For this game my personal play desire is around about 95% PvE. However, it does make things so much more interesting if there is that 5% risk of demons invading.
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RE: Kickstarter Is Over! What's Next?posted in News & Announcements
Gotta say that would be absolutely awesome of y'all to put a few early birds on the website. You guys are definitely looking like a company to get behind.
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RE: Becomming an Angel or Abomminationposted in Questions & Answers
@benseine Exactly what I was thinking. I would love both abominations and angels to have different flavors depending upon what you started as. I can completely understand if that isn't included as it might increase cost/time, but I think it would be awesome.
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RE: Kickstarter Is Over! What's Next?posted in News & Announcements
Plus, I'm thinking that any KS specific stuff would only be for the KS. So, they still get some extra.
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RE: Armoured Mountsposted in Discussions & Feedback
@gothix 100% agree. cannot possibly agree enough with this.
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RE: Stretch Goalsposted in Questions & Answers
Personally I'm fine with no more stretch goals past what we've gotten. If, or maybe a few more that will go into a free expansion at some point after release. With something like this, I'm fine with the KISS approach. Do what you set out to do, and think about more features at a later time.
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RE: The Fractured Store Is Live!posted in News & Announcements
Outstanding. Thanks for getting the store up and running so quickly.
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RE: An MMO Free of Levels and Classes?posted in Discussions & Feedback
Personally I love that MMOs such as fractured, and a few others, are moving towards this approach. So absolutely sick of the class approach. I mean innovating ain't that hard.
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RE: Stretch Goalsposted in Questions & Answers
@Savitr
This is a good point. I'm at immortal, but none of the higher tiers really have anything I want. Yet, I still would like a means to continue supporting the game. However, I personally dont need additional stretch goals to do that, just store stuff, like cosmetics, skins, pets, mounts, etc. -
RE: The Fractured Store Is Live!posted in News & Announcements
Yeah xsolla has been a love/hate thing for me, but it seems to be the go to currently.
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RE: The psychology of gamingposted in Discussions & Feedback
@mrchipps I completely agree. It's really hard to combat this, but other games have addressed this in pretty unique ways. For example, using the approach of making "information" an in game item that is needed for certain things. Therefore if you - the player - knows something, your character can't utilize it.