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    Posts made by EvolGrinZ

    • RE: Pre-alpha invites!

      Still 20 days left in this month. Plenty of time 🙂
      Good things come to those who wait...so they say.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: This game will be p2w?

      The developers are saying the cash shop will only feature cosmetics and quality of life stuff and no p2w elements.
      The game will be more pay to progress faster.

      posted in Questions & Answers
      EvolGrinZ
      EvolGrinZ
    • RE: What are you playing right now?

      Currently playing Elite: Dangerous, NMS, Overwatch, Motorsport Manager, Dead by Daylight.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: Pre-alpha invites!

      Are we there yet?
      Are we there yet?
      Are we there yet?

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Let's pray for sick Blizzard :(

      Apparently there was a Diablo 4 teaser that would have ended the Diablo part of Blizzcon, but the announcement was pulled last minute for an unknown reason.
      I am not so sure about that info and think they just "leaked" this in the hope to quiet the storm a bit.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: I wonder

      Notice the pyramid in the A from fractured? Illuminati confirmed.

      posted in Questions & Answers
      EvolGrinZ
      EvolGrinZ
    • RE: Let's pray for sick Blizzard :(

      @koliup said in Let's pray for sick Blizzard 😞:

      All this anger at Blizzard.
      What's wrong guys? Don't you have phones?

      Yeah we all have phones. But that doesn't mean we all want to play games on them.
      I can't stand watching a tiny screen for more than 5 minutes.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: Pre-alpha invites!

      1st rule of NDA, you don't talk about NDA.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Let's pray for sick Blizzard :(

      I closed the stream instantly when they said it was a mobile game. Couldn't even be bothered to look at it.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: Will Animation Cancelling become a combat mechanic one day?

      @evolgrinz said in Will Animation Cancelling become a combat mechanic one day?:

      Or just make it so animations can not be cancelled. You will have to wait for the animation to finish before you can use another skill or move (unless it's a skill that specifically mentions it can be used while moving).
      This solves the problems and adds another strategic element to know if it's a good time to cast a longer animation spell or if it's a better idea to cast one with a smaller animation.

      It doesn't need to be all or nothing. You can have some animations that can be canceled and some that can't; you can even narrow it down to some parts of an animation allowing cancelling and some parts requiring commitment. In a game with CC, long animation skills can be impossible to pull off, sometimes to the point their never seeing use. Animation canceling can be used to mitigate some of that risk and potentially open up build viability. Canceling the animation can even have a cost associated with it - going on coolown, or using mana, or even some other creative effects. Animation cancelling as a balancing factor can drastically increase skill variability.

      You can still pull off the longer animated skills, you just need to set it up properly, like landing a CC 1st, so they can't CC your longer animated attacks. Think like the combo of polymorph + pyroblast of the mage from WoW.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: What MMO are you coming from??

      I played way too many MMO's to name them all here, but the one I currently am still playing is GW2.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: 4th planet of angelics: harsh PVE, banned PVP.

      Arboreus is safe enough.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Will Animation Cancelling become a combat mechanic one day?

      Or just make it so animations can not be cancelled. You will have to wait for the animation to finish before you can use another skill or move (unless it's a skill that specifically mentions it can be used while moving).
      This solves the problems and adds another strategic element to know if it's a good time to cast a longer animation spell or if it's a better idea to cast one with a smaller animation.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Will Animation Cancelling become a combat mechanic one day?

      Still think animation cancelling is just poor game design.
      Why not have have have the animations be sort of charge bar. So if you complete full animation you do 100% of the damage potential. But if you cancel it halfway through, you will only do 50% of the damage potential.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Will Animation Cancelling become a combat mechanic one day?

      Animation cancelling is seriously a feature in games? I always thought it was an exploit...

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Runescape-like safe bank/storage.

      Hmm. only local storage and no world wide storage system. That would be terrible for me as I probably forget what I have in storage and where I have it in storage.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: TOP 100!!!!!

      Welcome to the top 100 club 🙂
      But keep up the grind, or you might fall down.

      And with this message I made it to foundation lvl 200 yay.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: Conjuration with Summoning Circles

      Not sure if summoning circles are convenient. Just imagine getting surprised attacked by another player and you will have to prepare a summoning circle 1st before you can summon creatures. You'd be dead before you can summon anything.

      And to be honest, I'm more a fan of temporary summoned creatures, compared to permanent pets of tamed animals.
      Magic degrades over time and so does the power to be able to manifest/control the summoned creature.
      Maybe an idea to be able to "overcharge" the summoning spell (by casting the summon creature spell again or something) in order to have the summoned creature stay longer, but at a risk of it going rogue and attack anything at random for the remainder of it's duration.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Daily Message posting

      A cat, by any other name, is still a sneaky little furball that barfs on the furniture.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: Daily Message posting

      You have two choices in life: You can stay single and be miserable, or get married and be miserable.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
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