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    Posts made by EvolGrinZ

    • RE: The PvE vs PvP Thread

      Full loot sandbox games aren't always a failure. Just look at EVE-Online.
      It doesn't have a huge player base like the popular mmorpg's, but the game has been running strong for a long time.

      The game has good options to give you time to run or hide like if you are mining asteroids in a system, I usually pick a dead end system where I am alone or with very few others, then keep an eye on the players in chat and check info of anyone who comes into the system, and if they have negative influence you know they could have bad intentions and you know it's best to jump to a station or a another safe spot . And if you are in free for all zone have your friendly corporations/alliances defend space and kill everyone who doesn't belong there.

      Question is, if something like that can be done for the worlds here, as they are just 3 worlds while EVE has a lot of systems.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: The PvE vs PvP Thread

      @vengu said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      I must admit I am already starting to lose interest int he game as mostly PvE player in all games I play, reading how the PvP players are talking here and how they basically just want to bully the PvE players and make their life miserable any way they can.

      Same here. Back when I first joined this forum, I warned Prometheus this would happen. If he thinks PvE and PvP can coexist together like this, Fractured will be dead within the year. There are people on this forum who are going to play this game solely to get rid of all the PvE Beastmen. The upcoming spotlight is going to be very interesting, and probably the determining factor for many people here, on both the PvE and PvP side.

      I haven't given up yet, waiting patiently for the new spotlight and then I might decide, we'll see.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: The PvE vs PvP Thread

      I must admit I am already starting to lose interest int he game as mostly PvE player in all games I play, reading how the PvP players are talking here and how they basically just want to bully the PvE players and make their life miserable any way they can.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: The PvE vs PvP Thread

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      PvE players will be important. They generally will be the ones crafting weapons and armor, or growing and making food for everyone.
      If PvP like to gank the PvE players the PvE players could use counter attack by just making all their stuff 5 times as expensive for everyone to buy 馃檪

      PvE players should not be confused with crafters. Gathering, mining, harvesting, processing, crafting and all those "professions" or however each game calls them are not pve gameplay as there is no "vs" part to begin with.

      Sure, I suppose if someone is making an armor that armor may have an animal skin on it (or be made with it) and this animal skin may come from a boar or a bear that the crafter can kill. But mostly crafting isn't associated with this act, which by the way may be skipped altogether. Also, when we are talking about "pve" we mostly mean dungeons (open world and instanced), raids, open world bosses and the like. Lastly, as a demon pvper nothing stops me from killing a beastkin and raid and pillage his/her farm. Then I get everything I can carry on me and go to the demon planet and sell those for x10 of what they are worth at beast planet.

      All that said, sure I get what you mean; PvE players and crafters don't appreciate being ganked and measures should be implemented from being ganked. But "ganked" has a meaning here and it is not "I killed you once" neither is "I am here now pillaging these farms". The later two are "non-ganked" pvp gameplay that Fractured will have. So, if I am a demon that is invading the beast planet and I am at your farm and I kill you, I am not ganking you. If you know that I am there and you keep coming, and I keep killing you, it still isn't ganking. Ganking would be if I would hunt you, pay no attention at anything else around me, find you everywhere you go (and try to hide) and keep killing you. Ganking would be me spawn camping lowbies and so on. If you want to return to your farm, then wait for me to pillage it and leave. But if you have 20 tons of wheat and I have carried 1 ton with me, be advised that I may return for the remaining 19 tons. So if I find you there when I come again to pick another ton of wheat? I will kill you and it won't be ganking.

      Fractured seems to discourage ganking without discouraging pvp as well, which is what both pvpers and non-pvpers (pvers + crafters) want. It is confirmed that it will be difficult for a demon to invade the beast planet in the first place. It is also confirmed that a demon won't be able to stay indefinitely at the demon planet. It is confirmed that a demon will be weaker at the beast planet and thus an easier target for the non pvper beastkin. And lastly, it has been confirmed that the beast planet will have safe zones, for the beastkin to run to if they don't want to fight.

      So, unless you are a care bear, Fractured's systems will be just fine for you. If you are a care bear, then Fractured is not the game you are looking for, sorry.

      Ganking in my book means killing anyone you know who can not defend him/her-self.
      They also mentioned the homes on Arboreus can not be pillaged or raided, so you won't be able to take all my stuff.

      And I seen it go wrong in so many games who tried to mix PvE and PvP together in a single world. Pretty much always ended up in the PvP players bullying the PvE players and killing them over and over until the PvE players just stopped playing. Then the PvP players got bored, because they didn't have nice easy targets anymore and an easy way to get resources, so they left too and you have yourself a dead game.
      Would be a shame to see that happen to this game, and reading comments from the PvP players, I fear it's exactly what is going to happen unless the developers put some proper defenses in the game for the PvE players.

      When the demon will be having debuffs and the beastkin won't, when both will be able to carry weapons, your definition of ganking won't apply.

      As simple as that.

      It depends on how big the debuff is going to be. If the evil alignment gives a 10% debuff, it won't matter much at all.
      Even a 25% debuff wouldn't matter much for a battle hardened PvP player attacking a defenseless farmer.

      Who said anything about a defenseless farmer? Beastkin can carry weapons. If they don't like to pvp at all, even in the context of defending themselves, they can run and hide in the safe zones. And if they don't like that either they can log out for a couple of days, during which demons will be in their planet. If they still don't like that? Then they don't like Fractured's concept.

      It is silly to go to a game's forum and ask to make an entirely different game than the one the devs want to make.

      Defenseless farmer as in a PvE player with the focus skill for his farming and gathering etc. vs a battle hardened PvP player who has full focus on skills to kill other people.
      That's like a 12 year old girl with a lollipop fighting Bruce Lee. Not even close to being a fair match.

      The best way to describe a PvE player in general is to compare it with an introvert. Most of the time we just want to be by ourselves and do our things without interacting with anyone. But at times we enjoy engaging with others for dungeons or maybe even PvP.
      Of course, this doesn't count for everyone, but it sure describes me as a player.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: The PvE vs PvP Thread

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      PvE players will be important. They generally will be the ones crafting weapons and armor, or growing and making food for everyone.
      If PvP like to gank the PvE players the PvE players could use counter attack by just making all their stuff 5 times as expensive for everyone to buy 馃檪

      PvE players should not be confused with crafters. Gathering, mining, harvesting, processing, crafting and all those "professions" or however each game calls them are not pve gameplay as there is no "vs" part to begin with.

      Sure, I suppose if someone is making an armor that armor may have an animal skin on it (or be made with it) and this animal skin may come from a boar or a bear that the crafter can kill. But mostly crafting isn't associated with this act, which by the way may be skipped altogether. Also, when we are talking about "pve" we mostly mean dungeons (open world and instanced), raids, open world bosses and the like. Lastly, as a demon pvper nothing stops me from killing a beastkin and raid and pillage his/her farm. Then I get everything I can carry on me and go to the demon planet and sell those for x10 of what they are worth at beast planet.

      All that said, sure I get what you mean; PvE players and crafters don't appreciate being ganked and measures should be implemented from being ganked. But "ganked" has a meaning here and it is not "I killed you once" neither is "I am here now pillaging these farms". The later two are "non-ganked" pvp gameplay that Fractured will have. So, if I am a demon that is invading the beast planet and I am at your farm and I kill you, I am not ganking you. If you know that I am there and you keep coming, and I keep killing you, it still isn't ganking. Ganking would be if I would hunt you, pay no attention at anything else around me, find you everywhere you go (and try to hide) and keep killing you. Ganking would be me spawn camping lowbies and so on. If you want to return to your farm, then wait for me to pillage it and leave. But if you have 20 tons of wheat and I have carried 1 ton with me, be advised that I may return for the remaining 19 tons. So if I find you there when I come again to pick another ton of wheat? I will kill you and it won't be ganking.

      Fractured seems to discourage ganking without discouraging pvp as well, which is what both pvpers and non-pvpers (pvers + crafters) want. It is confirmed that it will be difficult for a demon to invade the beast planet in the first place. It is also confirmed that a demon won't be able to stay indefinitely at the demon planet. It is confirmed that a demon will be weaker at the beast planet and thus an easier target for the non pvper beastkin. And lastly, it has been confirmed that the beast planet will have safe zones, for the beastkin to run to if they don't want to fight.

      So, unless you are a care bear, Fractured's systems will be just fine for you. If you are a care bear, then Fractured is not the game you are looking for, sorry.

      Ganking in my book means killing anyone you know who can not defend him/her-self.
      They also mentioned the homes on Arboreus can not be pillaged or raided, so you won't be able to take all my stuff.

      And I seen it go wrong in so many games who tried to mix PvE and PvP together in a single world. Pretty much always ended up in the PvP players bullying the PvE players and killing them over and over until the PvE players just stopped playing. Then the PvP players got bored, because they didn't have nice easy targets anymore and an easy way to get resources, so they left too and you have yourself a dead game.
      Would be a shame to see that happen to this game, and reading comments from the PvP players, I fear it's exactly what is going to happen unless the developers put some proper defenses in the game for the PvE players.

      When the demon will be having debuffs and the beastkin won't, when both will be able to carry weapons, your definition of ganking won't apply.

      As simple as that.

      It depends on how big the debuff is going to be. If the evil alignment gives a 10% debuff, it won't matter much at all.
      Even a 25% debuff wouldn't matter much for a battle hardened PvP player attacking a defenseless farmer.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: The PvE vs PvP Thread

      @phaethonas said in The PvE vs PvP Thread:

      @evolgrinz said in The PvE vs PvP Thread:

      PvE players will be important. They generally will be the ones crafting weapons and armor, or growing and making food for everyone.
      If PvP like to gank the PvE players the PvE players could use counter attack by just making all their stuff 5 times as expensive for everyone to buy 馃檪

      PvE players should not be confused with crafters. Gathering, mining, harvesting, processing, crafting and all those "professions" or however each game calls them are not pve gameplay as there is no "vs" part to begin with.

      Sure, I suppose if someone is making an armor that armor may have an animal skin on it (or be made with it) and this animal skin may come from a boar or a bear that the crafter can kill. But mostly crafting isn't associated with this act, which by the way may be skipped altogether. Also, when we are talking about "pve" we mostly mean dungeons (open world and instanced), raids, open world bosses and the like. Lastly, as a demon pvper nothing stops me from killing a beastkin and raid and pillage his/her farm. Then I get everything I can carry on me and go to the demon planet and sell those for x10 of what they are worth at beast planet.

      All that said, sure I get what you mean; PvE players and crafters don't appreciate being ganked and measures should be implemented from being ganked. But "ganked" has a meaning here and it is not "I killed you once" neither is "I am here now pillaging these farms". The later two are "non-ganked" pvp gameplay that Fractured will have. So, if I am a demon that is invading the beast planet and I am at your farm and I kill you, I am not ganking you. If you know that I am there and you keep coming, and I keep killing you, it still isn't ganking. Ganking would be if I would hunt you, pay no attention at anything else around me, find you everywhere you go (and try to hide) and keep killing you. Ganking would be me spawn camping lowbies and so on. If you want to return to your farm, then wait for me to pillage it and leave. But if you have 20 tons of wheat and I have carried 1 ton with me, be advised that I may return for the remaining 19 tons. So if I find you there when I come again to pick another ton of wheat? I will kill you and it won't be ganking.

      Fractured seems to discourage ganking without discouraging pvp as well, which is what both pvpers and non-pvpers (pvers + crafters) want. It is confirmed that it will be difficult for a demon to invade the beast planet in the first place. It is also confirmed that a demon won't be able to stay indefinitely at the demon planet. It is confirmed that a demon will be weaker at the beast planet and thus an easier target for the non pvper beastkin. And lastly, it has been confirmed that the beast planet will have safe zones, for the beastkin to run to if they don't want to fight.

      So, unless you are a care bear, Fractured's systems will be just fine for you. If you are a care bear, then Fractured is not the game you are looking for, sorry.

      Ganking in my book means killing anyone you know who can not defend him/her-self.
      They also mentioned the homes on Arboreus can not be pillaged or raided, so you won't be able to take all my stuff.

      And I seen it go wrong in so many games who tried to mix PvE and PvP together in a single world. Pretty much always ended up in the PvP players bullying the PvE players and killing them over and over until the PvE players just stopped playing. Then the PvP players got bored, because they didn't have nice easy targets anymore and an easy way to get resources, so they left too and you have yourself a dead game.
      Would be a shame to see that happen to this game, and reading comments from the PvP players, I fear it's exactly what is going to happen unless the developers put some proper defenses in the game for the PvE players.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: The PvE vs PvP Thread

      PvE players will be important. They generally will be the ones crafting weapons and armor, or growing and making food for everyone.
      If PvP like to gank the PvE players the PvE players could use counter attack by just making all their stuff 5 times as expensive for everyone to buy 馃檪

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Daily Message posting

      Good morning and happy monday -sarcasm.

      posted in Off Topic
      EvolGrinZ
      EvolGrinZ
    • RE: The PvE vs PvP Thread

      So it kinda sounds like the 3 planets are like the 3 security levels of space in EVE.
      Where Arboreus is high sec, Syndesia will be the low sec and Tartaros will be null sec.
      Basically in null sec you can attack and kill anyone without repercussions. In low sec you can also kill anyone, but by doing so you will lose alignment, having your alignment too low pretty much gets you killed by NPC called Concord (space police) when you jump into high sec. High sec is high secure zone and if someone gets attacked the Concord will also jump to that location.
      That said, quick strike forces can attack people, loot and jump to safety before Concord gets to that place.

      Weirdest thing about this all is that null sec is in a lot of cases safer than the other 2 area's as the areas there are controlled by big alliances and if someone flies around that doesn't belong there the intel chat channel will be notified and that person will most likely get destroyed quickly.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: 小heat attributes.

      What about making it cost 1 attribute point to upgrade to 15 and after that it will cost 2 points to upgrade further.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Week 04 - Weekly Drawing Winners

      Oh wow thanks 馃檪 and Congratulations to my fellow winners 馃帄

      posted in News & Announcements
      EvolGrinZ
      EvolGrinZ
    • RE: The PvE vs PvP Thread

      Making PvP difficult on Arboreus will make it some people see it as a challenge.
      Like in the old days of WoW, Stormwind city was said to never see PvP and being a safe place... Until a huge a group of Horde invaded Stormwind city and killed everyone and everything. We actually crashed the server because of it... good times.

      So we can only speculate right now at how "safe" Arboreus will be from PvP. Maybe there is a magic bubble that can only be crossed by neutral or better alignments and prevents any evil from crossing.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: The PvE vs PvP Thread

      I seriously hope you guys can pull off the mix of PvE and PvP together, because pretty much all games I know who tried to mix the 2 together has failed and resulted in the PvP people hunting the PvE people as they are easy targets up to a point where the PvE players just stopped playing.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: 小heat attributes.

      Why the need for a penalty? Pumping all your points in 1 or 2 stats is already a penalty really, because you lack points in all the other stats.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Player bounty boards (PVP)

      The idea is nice but can easily be exploited.
      Like someone is a terrible person and gets a high bounty, then just go to a friend strip off all items so you wont lose anything and let him kill you and then split the money between each other.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Contracts?

      EVE being a good or bad game just depends on personal taste.
      But even a very bad game, can have good ideas in them.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Contracts?

      @fibs said in Contracts?:

      @evolgrinz said in Contracts?:

      Trade chat is a terrible idea to be honest, just look at the trade chat in Warframe... The messages scroll by so fast, you can barely read any of it and trying to read it gives me a headache. And even if you see a good deal, it's another challenge to click that persons name to whisper him and set up the trade.

      A system where you can see the prices in a small area with perhaps special trader skills that increase the range of this area with perhaps at max level the ability to even see the markets of the other planets.
      This way you can choose how far you want to travel for the best price, but the lowest price might also be the trickiest or most dangerous to get to.

      If we have any kind of wide-range chat, there will be trade chat. Even when there's a dedicated trade channel, people don't give a damn and post their trades in the general chat anyway because more people see it.

      The only way to stop spammers is to not have anything they can spam with!

      GW2 solved that problem by just not allowing direct trades between people. Every trade goes through the auction house.
      This also works good against gold sellers, as it's easier to monitor the trades happening and if things are out of order both gold seller and gold buyer get a ban.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
    • RE: Contracts?

      Trade chat is a terrible idea to be honest, just look at the trade chat in Warframe... The messages scroll by so fast, you can barely read any of it and trying to read it gives me a headache. And even if you see a good deal, it's another challenge to click that persons name to whisper him and set up the trade.

      A system where you can see the prices in a small area with perhaps special trader skills that increase the range of this area with perhaps at max level the ability to even see the markets of the other planets.
      This way you can choose how far you want to travel for the best price, but the lowest price might also be the trickiest or most dangerous to get to.

      posted in Discussions & Feedback
      EvolGrinZ
      EvolGrinZ
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