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    Posts made by Extreminador

    • RE: [A2.4.2] Chopping Trees, some logs fall under the ground

      Hi, people can check this video about it...
      Some logs disappear under groud when we cut them

      Thanks in advance

      posted in Bug Reports
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    • Mob bug out when moving back in a house...

      Hi

      So, mob follow me to a house near the goblin area , a goblin fighter but it seems when I was resting, mobs enters in the house and starts moving back when he stops inside the house (he just turned is body to move away, run back) and them he just stopped there.
      Even when shooting at him he does nothing, not even the fast recover...

      So not sure if the bug occurs when he moved back inside a house or because I was resting in the fire place when he done it

      Have a good game

      posted in Bug Reports
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    • RE: Week 152 - Weekly Drawing Winners

      Congrat for all winner...

      posted in News & Announcements
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    • RE: Prometheus, did y'all disable mouse click emulation?

      I did use a small plastic piece that I put between the mouse buttons to make sure the left one was always being pressed.
      I could even chat and move mouse to... so for trading was excellent

      posted in Questions & Answers
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    • RE: Winter Alpha Spotlight - Criminal System

      @Prometheus , people have been asking questions about individuals... How about city's/guilds ?
      I mean can a city have different types of alignments players ? How about a guild ?
      How will that work in terms of bounty hunting ? Can a player from the same city/guild arrest another from is city/guild ?
      Or, city's/guild's will have to decide to be good or evil ?
      How will all this affect the party system ? I mean if good players cannot be on party with evil ones but if city/guild players can be in party with each other, what will the priority's be ?

      posted in News & Announcements
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    • RE: Winter Alpha Spotlight - Criminal System

      @boogis ohh, guess I miss understood your question first...

      @Prometheus so, why not having a formula to set the jail time ?
      something like for each gold worth of stolen good = 1 minutes jail time

      so if people stole (lets say) a full copper ore cart and if the average (so game will retrieve this value from all copper active sell(at least a full cart must be selling at that moment) markets) price of the copper is 50g so 50g(each copper)*30(copper ore) = 1500g (total stolen good) = 1500 minutes jail time = 25h (I guess this would be allot, but you get the point).

      A formula that will compare the active sell market prices and set the jail price according the total gold stolen.

      posted in News & Announcements
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    • RE: Winter Alpha Spotlight - Criminal System

      @boogis our alignment will not change by killing mobs, so I am unsure what you saying about the gold.
      You speaking about raising the head cost price with out knowing the actual base price... why ?

      posted in News & Announcements
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    • RE: Winter Alpha Spotlight - Criminal System

      @Ostaff You missing the point... we can attack yes, but if he moves away allot we wont be able to retrieve the cart. A cart that was stolen...
      I guess I did not explain very well that part...
      My main question is, can we retrieve the cart for the player yo give it back to him (the good player that had the cart first, the real owner of it) ?

      posted in News & Announcements
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    • RE: Winter Alpha Spotlight - Criminal System

      @Prometheus so imagine a evil player (lets call her Harley, heheheh) steals a cart from from a good player. Can I has a good player do something to help the good player from retrieving is cart ?
      Lets imagine he stole the cart and I was near, can i give any sort of assistance ?

      In this particular case, the evil player does not have any bounty on him...

      Thanks in advance

      posted in News & Announcements
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    • RE: Week 150 - Weekly Drawing Winners

      wow my name is there... wow...
      congrat to all winners and thanks

      posted in News & Announcements
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    • RE: City Territory 56 is fully decayed, but its Fertile Grounds not

      I guess we should be able to gather all that once...

      posted in Bug Reports - Closed
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    • RE: Milling Stone on private parcel without crafting option

      @Kralith Has a vice-governor in my city I am not even able to build one Milling Stone as well...
      Not sure if that is intentional but it should not be...

      Thanks in advance

      posted in Bug Reports
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    • Fleshing Beam with out the crafting option

      So I am not able to access to any Fleshing Beam (whether I build it or not)..
      It shows always only 2 options... Move it and to Trash it.
      ac13458f-2249-468f-8227-744b151de28f-image.png

      Note... I am a Vice-Governor in the city...

      Thanks in advance

      posted in Bug Reports
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    • Hp not increasing when moving back with Goblins Assassins' at Hill Goblins Camp

      Hi

      So was killing some Goblins at the Hill Goblins Camp and noted that some goblins the hp was not increasing when they stop the aggro. Noted that as well that it took some time for is hp to grow again, even after aggro stop long ago...

      Thanks in advance

      posted in Bug Reports
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    • RE: [FRAC-2349] 100% growth nut crop is not yet mature

      Hi

      Maybe it was not yet ready, but almost and it round up to 100%
      With out knowing the calculations Fraction use it's not possible to know for sure.

      Have fun

      posted in Bug Reports
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    • Hiting stag's while they eat prevent them from running

      Hi
      It seems that when I hit the stags while they are with the eating animation playing they wont run, even after animation is end.

      Thanks in advance

      posted in Bug Reports
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    • Passage movable only from one side...

      Hi

      So, at the coordinates 763W 669N (top right corner of the stairs) we can move to 763W 667N(right side "Garden")... however when trying to move back again to the top corner of stairs we cannot and people will be stuck.

      babab083-8447-494f-a091-28e3f7a5d3f9-image.png

      Thanks in advance

      posted in Bug Reports
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    • RE: Hard to use/target objects in the south side walls

      The link you provided is about the same indeed, however I do not see a version fix for it.
      Does this means it's not a bug but intended ???
      Prometheus would like (if/when possible a reply)

      Thanks in advance

      posted in Bug Reports
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    • Hard to use/target objects in the south side walls

      Hi

      So, i was traying to place a big chests in the interior south side wall on my house, however it's very hard to find a spot when we are near the chest. I am having hard time to build it, need to steep away further to tag it and place the log's to build. I assume the same thing will happen once chest is build when trying to use it.

      Thanks in advance

      posted in Bug Reports
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    • Staff Bolt causing minor bugs to some magic abilities

      Hi

      If you hold down the right mouse button to call/use the Staff Bolt abilitie and if while doing it you press some other's abilities (like Firebolt, EarthQuake, etc) you will make some of this abilities to stop the action/animation causing some minor bug's.

      1. With Firebolt it causes infinite Firebolt sound
      2. With EarthQuake it makes the draw in ground affect to stay there permanently.

      This are some of the ones I could see it and be sure of it (about being a bug).
      However a common bug is being cause on all of the abilities, once they are triggered (if they are, cause sometimes skill is not triggered, guess it might have something to do with the action being canceled). On all of them the cooldown timer will not show.

      Hope i did explain my self well... Thanks in advance

      posted in Bug Reports
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