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    Posts made by Extreminador

    • Map popup too small...

      Hi

      Ss was trying to check the legend near Arena of Olissa and i could not read the popup about the legend there.
      609fe6af-0f90-49c7-b5ef-59625d76b5b7-image.png
      At the same time I can read very well the one from Heartwood
      7f2a5ffe-6c91-4211-bbf7-3bce46cd8008-image.png

      Maybe map popup size is tied to the icon size, since the first image the exclamation mark is small and the one in second image the exclamation mark is bigger.

      Thank in advance

      posted in Bug Reports
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      Extreminador
    • RE: Panning Camera

      One of the issue's I see with this is about the mages and archers that will have a huge advantage, where they will be able to attack from even further away and at the same time people that have the higher grounds will always have the ability to spot the ones lower first (if you coming from East to West they will see the head first, if from West to East the feet's).
      In my perspective, people will have to study there tactics and take all that in mind when doing it.

      GamerSeuss said it very well and it would be a nice addiction to the game, being able to rotate where the top of the screen could be North, East, South or West with the press of a key.

      posted in Discussions & Feedback
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      Extreminador
    • RE: [FRAC-2335] Harbor teleport system

      @Prometheus yes exact... I was fighting skeletons at "Arena of Olissa" and them I was teleported to the boarding exit at Atrium Harbour city...
      I am unsure now if on that exact time I pressed any skill (like relocate or something).

      posted in Bug Reports - Closed
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      Extreminador
    • Read only party leader after force process to shutdown...

      Hi
      Me and 2 more players decided to create a party(I invite them to one) in order to kill one of the legends. After killing it we did not disband party and each one of us went is own way.
      After a while, when I was about to logout, I found out that none of the keys were working (keys not working bug reported already at Hand of Unity [HoU] bug list) except for chatting, forcing me to shut down the game process.
      After a little white I come back into the game and I was able to read the party chat, but I was not able to interact with it. Checking social window under party tab it had no name on it and saying "The party is empty, add a member to create new party".

      Thanks in advance

      posted in Bug Reports
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      Extreminador
    • RE: [FRAC-2335] Harbor teleport system

      @Kralith nop I did not rested at Atrium Harbour tavern no...
      I did rest before login out at Valhalla tavern. I logued back in and teleport my self to Atrium Harbour and when I was fighting the Skeletons I did rest in the town Pandaloozie

      posted in Bug Reports - Closed
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      Extreminador
    • [FRAC-2335] Harbor teleport system

      Hi...
      So, it was 1am when I login back at Valhalla harbor(where i logout). Decided to use the harbor teleport system to go back home (to be faster and all), so teleported to Atrium Harbour . So far all good... Once i arrive to my city, a friend was there and we decided to go "Arena of Olissa" to kill some skeletons. After 40 min or so and when we were battling the skeletons i suddenly puff, appear again on the harbor at Atrium Harbour (just outside of the boat at the boarding place).
      All the steps are here, hope you can see what was this...

      Thanks in advance

      posted in Bug Reports - Closed
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      Extreminador
    • RE: City nodes and respawn time

      Hi so now it's 21:42 and nodes are up... last time i check at 19:30 (more or less), they were not up

      Just an update on this...

      posted in Bug Reports
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      Extreminador
    • City nodes and respawn time

      Hi

      So, it's seem there is some kind of issue with the mining nodes (4 and 6) from my citie (Ulfrheim).
      I know that i did mine all nones at 09:00 am and since nodes are supposed to be up after 6 hours (100%), it's now 17:00 and nodes are still down.

      I know there was a server restart a few hours ago (14:00 more or less), so is it possible there is/was some kind of timer reset for the nodes ? Or maybe some other bug, is it possible for you guys to check that, if a server restart can bug the nodes...
      What would happen if the server restart happen at the same time that the nodes supposedly should be up ? The end time reflects on that if you noted)

      Note: All time i am using is Portugal time ... so UTC 0...

      Thanks in advance

      posted in Bug Reports
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      Extreminador
    • RE: City nodes and respawn time

      Sorry topic in the wrong place... this was intended to go has a bug.

      posted in Bug Reports
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      Extreminador
    • City nodes and respawn time

      Hi

      So, it's seem there is some kind of issue with the mining nodes (4 and 6) from my citie (Ulfrheim).
      I know that i did mine at 09:00 am all nodes from them and since nodes are supposed to be up after 6 hours, it's now 17:00 and nodes are still down.

      I know there was a server restart a few hours ago (14:00 more or less if i am not mistaken), so is it possible there is/was some kind of timer reset for the nodes ? Or maybe some other bug, is it possible for you guys to check that, if a server restart can bug the nodes...
      What would happen if the server restart happen at the same time that the nodes supposedly should be up ? The end time reflects on that if you noted)

      Note: All time i am using is Portugal time ... so UTC 0...

      Thanks in advance

      posted in Bug Reports
      E
      Extreminador
    • RE: Auto run/walk/move feature

      Buying a new mouse is not the solution. I agree that there should not be a auto move from location to location to prevent boting has someone said in a earlier tópic, however has it is is a little uncomfortable and can even bring some problems.
      My solution passes with an auto-move forward following and invisible mouse pointer, but the mouse cannot be in the same screen coordinates (or whatever you want to call it) more than 4 seconds (for example).
      To activate such invisible pointer we just need to double click (since doubler click is doing nothing atm).
      To deactivate just a simple click will do, character will stop moving and mouse pointer will appear again.
      With this people would even to write/chat and move (instead having the need to stop and write and them start moving again).

      Thanks

      posted in Discussions & Feedback
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      Extreminador
    • RE: Charcoal Pile - non accessible

      Hi again...

      It seems the issue (if any) fixed himself...
      Not sure if it's common not saying nothing when pile is still in decomposition process. But when we mouse over it, nothing happens.
      Have more 4 piles so will wait and see...
      Thanks in advance

      posted in Bug Reports
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      Extreminador
    • Charcoal Pile - non accessible

      Hi

      My city placed about 15 hours (more or less) ago 5 charcoals pit's at the coord -4809W -2965N and nobody has access to them. It give no errors or messages.

      Thanks in advance

      posted in Bug Reports
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      Extreminador
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