When we played Life is Feudal resources were traded between settlements/groups to build certain things. There was no other way so it was forced. There wasn't a pvp option so you had to trade. How can you add a pvp option when one planet doesn't even have that option to use? It seems just as LIF did, Fractured is trying to reinforce the idea of player cooperation.
I'm more concerned that the resource upkeep will be so extreme that players will have to "work" just to keep a city going to escape decay. I hope the requirements are not extreme. On another note I'm really liking the feel of the graphics