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    FaustianSoul

    @FaustianSoul

    TF#1 - WHISPERER

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    FaustianSoul Follow
    TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by FaustianSoul

    • NPC Age

      Hey, everyone. So, while I was watching a video recently about gameplay, I caught that the plan is to cause NPC enemies to age and for their stats and loot drops to be reflected by their specific age, with the best drops coming from younger enemies who would have correspondingly higher stats, while older enemies would be easier opponents and also have less impressive loot. Well, I personally thought this was a really unique and impressive idea that could possibly be expanded upon a great deal--one which seems like it might have the potential to make everyday gameplay much more exciting and less predictable if done correctly.

      So, anyway, after hearing about this, a couple of ideas popped into my head and I thought I'd just unload them here to see what everyone thinks.

      Firstly, then, what if, instead of it being the case that once a creature spawned, it continually degraded as it aged, it rather was the case that it actually continued to get stronger up until a specific stage of its life, at which point, it finally began to deteriorate until its eventual death. This (at least the dying naturally aspect) would prevent certain areas, which perhaps are not that commonly trafficked, from having too great a population of old, crusty NPCs with valueless (or at any rate, less valuable) loot drops, which would be sure to keep things interesting for wandering adventurers and the like. Furthermore, by causing the best loots drops to fall most frequently (or only) at the peak of a bell curve, you add an interesting element to the process of farming items: no longer is obtaining the best loot merely about camping a spawn religiously; you now have to have a real sense for timing, or, and perhaps more interestingly, a bit of luck. This may also encourage more active exploration in search of the stronger enemies, as it may be desirable to allow a newly spawned enemy to live until it has reached it's full potential.

      Secondly, I thought it would be rather interesting if, as NPCs aged, they perhaps acquired different skills and styles of fighting--for example: if a younger enemy perhaps had more evasive skills or the ability to call for aid. This could potentially add quite an interesting dynamic to every fight insofar as you never really know what you're getting into. Today will I find a bunch of sly, old goblins at the goblin camp setting traps? Or will I find young ones that call others to their aid and disappear and back-stab me? Will I find ones at their peak -- bold and aggressive? Of course, I'm sure it would be a pretty large undertaking to do all that, but...I think it would be interesting none-the-less.

      Thoughts?

      posted in Discussions & Feedback
      FaustianSoul
      FaustianSoul

    Latest posts made by FaustianSoul

    • NPC Age

      Hey, everyone. So, while I was watching a video recently about gameplay, I caught that the plan is to cause NPC enemies to age and for their stats and loot drops to be reflected by their specific age, with the best drops coming from younger enemies who would have correspondingly higher stats, while older enemies would be easier opponents and also have less impressive loot. Well, I personally thought this was a really unique and impressive idea that could possibly be expanded upon a great deal--one which seems like it might have the potential to make everyday gameplay much more exciting and less predictable if done correctly.

      So, anyway, after hearing about this, a couple of ideas popped into my head and I thought I'd just unload them here to see what everyone thinks.

      Firstly, then, what if, instead of it being the case that once a creature spawned, it continually degraded as it aged, it rather was the case that it actually continued to get stronger up until a specific stage of its life, at which point, it finally began to deteriorate until its eventual death. This (at least the dying naturally aspect) would prevent certain areas, which perhaps are not that commonly trafficked, from having too great a population of old, crusty NPCs with valueless (or at any rate, less valuable) loot drops, which would be sure to keep things interesting for wandering adventurers and the like. Furthermore, by causing the best loots drops to fall most frequently (or only) at the peak of a bell curve, you add an interesting element to the process of farming items: no longer is obtaining the best loot merely about camping a spawn religiously; you now have to have a real sense for timing, or, and perhaps more interestingly, a bit of luck. This may also encourage more active exploration in search of the stronger enemies, as it may be desirable to allow a newly spawned enemy to live until it has reached it's full potential.

      Secondly, I thought it would be rather interesting if, as NPCs aged, they perhaps acquired different skills and styles of fighting--for example: if a younger enemy perhaps had more evasive skills or the ability to call for aid. This could potentially add quite an interesting dynamic to every fight insofar as you never really know what you're getting into. Today will I find a bunch of sly, old goblins at the goblin camp setting traps? Or will I find young ones that call others to their aid and disappear and back-stab me? Will I find ones at their peak -- bold and aggressive? Of course, I'm sure it would be a pretty large undertaking to do all that, but...I think it would be interesting none-the-less.

      Thoughts?

      posted in Discussions & Feedback
      FaustianSoul
      FaustianSoul
    • RE: Spread The Word & Win A Key!

      I keep getting banned and having my posts deleted from Albion Online groups with no warning or explanation. lol I'm not even spamming. haha It seems to be working well enough, though, soo...I guess I'll keep at it. shrugs The post I made before this one had 7 likes or so, I believe, after being up for... maybe a day? I don't really remember. I do know, though, that they didn't state that promoting another game was forbidden, but I guess they get to do what they want, hey? No matter. There are plenty of other groups around. 😛

      Opera Snapshot_2019-07-29_054913_forum.fracturedmmo.comnew.png

      posted in News & Announcements
      FaustianSoul
      FaustianSoul
    • RE: What are you reading right now?

      1200x630bb.jpg

      https://archive.org/details/Decline-Of-The-West-Oswald-Spengler/page/n1

      posted in Off Topic
      FaustianSoul
      FaustianSoul
    • RE: Can you edit your hero profile after its creation?

      Alright, cool. Thanks very much. ^_^

      posted in Questions & Answers
      FaustianSoul
      FaustianSoul
    • Can you edit your hero profile after its creation?

      Sorry if this has already been asked, but I don't want to just haphazardly create a profile if I'm later on going to potentially regret some decision or other that I might make during the creation process.

      Also, what exactly is the function of a hero profile if I might ask?

      posted in Questions & Answers
      FaustianSoul
      FaustianSoul
    • RE: Writing books?

      @Jetah Perhaps the same people will be responsible as the ones who will bare responsibility for a minor being coaxed into engaging in furry cyber sex.

      posted in Discussions & Feedback
      FaustianSoul
      FaustianSoul