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    Posts made by Feanor

    • RE: Potential Bugs

      @Xzait Thanks for the help. It probably is indeed my setup or latency then if no one else has experienced it.

      @GamerSeuss I’m not sure about it ALWAYS finishing though? I thought it would cancel after just 1 or 2 missiles by moving when normally I can shoot 6 by standing still. And only the damage from the 1 or 2 applies. I’ll need to double check this when I have time to log on again though!

      posted in Bug Reports
      Feanor
      Feanor
    • RE: Potential Bugs

      @Xzait said in Potential Bugs:

      @Feanor said in Potential Bugs:

      As always, congratulations on a fun game and the progress since the last test πŸ™‚ I have encountered a few things which I think are bugs, some may be features:

      • Abilities sometimes will animate the character but not actually cast...leading to many near death experiences! This seems to happen most often with Magic Missile.

      This will happen if you run mid-cast, as it cancels it out.

      That would make sense except it does still happen when I'm standing still and utilizing a series of spells. It will occasionally not "fire" properly.

      • The Magic Missile spell seems to continue casting even after the caster is dead. I've noticed this with the Spiders close to the starting town, they are dead after one or two hits but their spell still finishes (this may be planned as last alpha seemed to have a short casting time and now the Magic Missiles are instant cast).

      This is likely because it all counts as 1 spell, not 2-6 individual spells, based on your Int score, however, this also seems a bit fishy with a player cancelling out mid cast with running, and it shooting fewer missiles.

      Good theory!

      • Black bears at -2642W -1008N re-spawn very fast, within a minute of being killed. (I filled my Black Bear knowledge in less than 5 minutes there).

      They respawn so fast because they are part of the tutorial and everyone will be fighting over them early on. If the respawn is too long, players will likely complain that the tutorial takes too long, because they had nothing to kill for it.

      That makes lots of sense. Thanks! I thought it might be similar to the last alpha in the Vale of Shadows where I found some Spider Liches that respawned almost right after they were killed, but fast re-spawns near the starting town is wise...though it does let one accumulate materials very quickly if no one else is around.

      posted in Bug Reports
      Feanor
      Feanor
    • RE: Potential Bugs

      Oh yes! And one more:

      • Every time I try to enter the game it initially tells me my character is in an invalid location then returns me to the character page, then says the character is still active and I need to wait. Then after 3 or 4 tries it will work.
      posted in Bug Reports
      Feanor
      Feanor
    • Potential Bugs

      As always, congratulations on a fun game and the progress since the last test πŸ™‚ I have encountered a few things which I think are bugs, some may be features:

      • Abilities sometimes will animate the character but not actually cast...leading to many near death experiences! This seems to happen most often with Magic Missile.

      • The Magic Missile spell seems to continue casting even after the caster is dead. I've noticed this with the Spiders close to the starting town, they are dead after one or two hits but their spell still finishes (this may be planned as last alpha seemed to have a short casting time and now the Magic Missiles are instant cast).

      • Kill credit (and loot access and knowledge points awarded) seem inconsistent. When soloing the Fire Shamans in Goblin Hills (without using any totems on them) I would sometimes not have access to loot or received KP from the kill, and then need to wait 10 minutes again for them to re-spawn. This seems to happen most often when you run away then re-engage or when the poison spell is used.

      • Black bears at -2642W -1008N re-spawn very fast, within a minute of being killed. (I filled my Black Bear knowledge in less than 5 minutes there).

      • No visual effect when the Absorb spell (from Wisps) is cast, yesterday it was a solid purple oval (I'm guessing that was a place holder for a future particle effect).

      Cheers! I'm off to throw sticks at trolls.

      posted in Bug Reports
      Feanor
      Feanor
    • RE: Spring Alpha Launch & Spotlight #4

      @Prometheus Beautiful work on the biome updates! I especially looooove the bioluminescence (and the new guy who lives there 😏 )!! πŸ‘

      posted in News & Announcements
      Feanor
      Feanor
    • RE: End Year 2020 Open Playtest

      Hooray! No more Fractured withdrawal 😁

      posted in News & Announcements
      Feanor
      Feanor
    • RE: Week 149 - Weekly Drawing Winners

      Congrats!

      posted in News & Announcements
      Feanor
      Feanor
    • RE: Will the real Joe Rogan please stand up!

      How do we know you're not Joe Rogan pretending to be another guy pretending to be Joe Rogan?

      posted in Discussions & Feedback
      Feanor
      Feanor
    • RE: Feedback- Horse Animations and Shadows Look Amazing

      Totally agree! And I love the interactive environmental lighting with spells, wisps, campfires, etc. etc. Nice work folks πŸ™‚

      posted in Discussions & Feedback
      Feanor
      Feanor
    • RE: Week 148 - Weekly Drawing Winners

      Aww, how kind! Thank you πŸ™‚

      posted in News & Announcements
      Feanor
      Feanor
    • No Knowledge on Instant Kills

      I didn't see anyone else posting about this so it might just be me, but I noticed today that instant kills on Rabbits and Foxes (such as by a Fireball or Power Word: Kill) would NOT award knowledge points towards their completion. Instead, I had to attack them just with my basic attack as finishing them off with abilities also sometimes didn't award KP (especially on the rabbits). I didn't notice this on Goblins when I would use Power Word: Kill though, so it might just be those two creatures?

      posted in Bug Reports
      Feanor
      Feanor
    • RE: Patch Log - v.a.2.4.1

      Exciting stuff, can't wait to meet some legends tomorrow πŸ™‚

      posted in Discussions & Feedback
      Feanor
      Feanor
    • RE: Items Weight/Inventory

      If you boost your strength stat that can help carry a bit more. I know the arrow thing can be annoying but I kind of like not being able to carry 500+ arrows as that is rather unrealistic. Arrows can be made on the fly πŸ˜‰

      posted in Discussions & Feedback
      Feanor
      Feanor
    • RE: Ridges and the map

      @Nerror My guess is that they are just missing content still, seeing how more combat hotspots with unique creatures were added over the tests to the south of the map. They would want to attract people to every corner of the continent after all! Also, the wisps have an ability you could learn that would help you with those pesky ridges πŸ˜‰

      posted in Discussions & Feedback
      Feanor
      Feanor
    • RE: [FRAC-2301] Bug Spray!

      @Specter oooh! Thanks for that, I didn’t realize they were separate forums.

      posted in Bug Reports - Closed
      Feanor
      Feanor
    • RE: [FRAC-2301] Bug Spray!

      Ah, now it shows up after I posted that reply! So maybe we just found another bug πŸ˜‚

      posted in Bug Reports - Closed
      Feanor
      Feanor
    • RE: [FRAC-2301] Bug Spray!

      Actually, I’m curious if anyone can even see this post? I do not see it listed under the topics in the Bug Reports section - can someone reply just so I know?

      posted in Bug Reports - Closed
      Feanor
      Feanor
    • [FRAC-2301] Bug Spray!

      Yes some bug spray would have been handy for the first one...and some of these have likely been reported already:

      • The respawn time of the Crawling Horrors and Bears at the NWish entrance to the Vale Goblin Camp (around 2023W, 1748N) was extremely short when I was there yesterday. Literally just a minute or so.

      • Also in that same area was some wild cotton and wheat that said "You can no longer interact with this tutorial item" when I tried to harvest them.

      • Invisible road block at 1918W, -631N

      • The Absorb spell does not work versus the Firebolt cast by the Shaman's totems (they still dealt damage to me rather than convert to mana)

      Cheers! Thanks for the fun thus far!

      posted in Bug Reports - Closed
      Feanor
      Feanor
    • RE: The Northside of the map is not worth living in.

      @seymonty Once there is more content it likely will be way better balanced. All the unique monsters and combat hotspots are in the Vale and south of it too right now, but there will eventually be stuff to draw us all over!

      posted in Discussions & Feedback
      Feanor
      Feanor
    • RE: [FRAC-2275] Dismounted when pulling a wagon -> keep pulling cart

      @Prometheus Yes I experienced the same thing - if dismounted by an attack (killed the horse) while pulling a wagon you can keep pulling it. We’re so strong! Although actually it might be cool if the huge demons (Hellfire?) or the huge beastmen (bears/Nheedra?) could pull those wagons.

      posted in Bug Reports - Closed
      Feanor
      Feanor
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