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    Posts made by Fi

    • Tooltips for the Character UI/Sheet

      Almost as often as I see new players ask about energy/primal crystals and horses, I see questions in [Help] about the attributes, modifiers, and other information in the Character UI.

      • "What does <attribute> or <modifier> do?"
      • "What is <modifier>?"
      • "What affects <modifier>?
      • "What does <modifier> affect?"
      • "How do I increase <modifier>?"
      • "What is <resistance>?"
      • "Does <resistance> also include or protect me from this or that?"

      Many of these questions could immediately be answered, before they can be entered into [Help], by having tooltips that explains every piece of information in the Character UI.

      UnityClient@Windows_aQsoJNWEJp.png UnityClient@Windows_BC60av4mpX.png UnityClient@Windows_8Ny3Lby7bt.png

      (Copied from #player-suggestions for the developers' convenience.)

      posted in Discussions & Feedback
      Fi
      Fi
    • Lock for the Hotbar

      It would be a boon to not accidentally remove nor rearrange our abilities while kiting in combat.

      While it's locked, we could hold SHIFT to remove or rearrange them, but we can still replace them with consumables or other abilities regardless of the lock.

      EoCApp_Faf3PMECRO.png

      (Copied from #player-suggestions for the developers' convenience.)

      posted in Discussions & Feedback
      Fi
      Fi
    • A Need For Better Moderation and More Moderators

      Every now and then in Fractured, I see people spamming, making racist remarks (typically with offensive usernames), or personally attacking others over reasons intended by the game. There is no proper in-game way to block/mute nor report these people and action taken against them whenever they are reported doesn't happen often enough because they're seen being problematic in the chat again the next day.

      What appalled me the most was two individuals casually making racist remarks last month, while trying to justify their own actions, and one of the GMs was repeatedly giving them chances while they kept going until another stepped in and outright muted them. They were later banned, but the actions of the first GM greatly disappointed me regardless of the whole "good cop" and "bad cop" jokes the two were making.

      In the official Discord server, not only is it disorganized (the channels) but there is constant bickering in channels—going as far as opening up someone's Discord profile to mock their pronouns—that should be stricter such as #bug-reports and #player-feedback. There is one GM that occasionally pops in to keep the channels they're often in (#general-discussion) under control but usually when they're involved in the discussion.

      For the lack of moderation (not the channel disorganization), this could be due to the fact that they're overburdened with the task of dislodging players who get stuck (in that case, there simply needs to be more moderators) because there isn't a dedicated way for us to do that ourselves ("/unstuck" or button that does the same), and it could also have to do with time zones since everyone lives on different parts of the world. There could be other reasons, but these two seem to be the most obvious ones since there are only three moderators/Game Masters.

      Please consider recruiting more moderators/Game Masters that are impartial yet passionate about keeping the community they want to be a part of organized, under control, and a safe space for others to have conversations and share their thoughts in. The lack of control we have over trying to maintain that ourselves (the underdeveloped social features of Fractured), and the uncertainty that our current moderators will ensure that for us, is my main discontentment with Fractured at the moment.

      UnityClient@Windows_z9rMxLyMdQ.png UnityClient@Windows_1M9pGySWg7.png UnityClient@Windows_lvpkcOod81.png
      image.png
      Someone spamming blank walls back to back: https://i.imgur.com/y4THHvc.mp4

      posted in Discussions & Feedback
      Fi
      Fi
    • RE: I can't carry out the foundation quests

      @n1ls1n, are you clicking these two buttons at the bottom of each article?

      msedge_ErrK4YteiN.png

      All of the quests I can do works for me up to this very minute.

      posted in Bug Reports
      Fi
      Fi
    • RE: New Cart Type Needed

      Additional mounts* following the character around that can have saddles and/or saddlebags attached to them is what I had in mind. The main issue with this one is that the player will have to protect their mounts (which I'm okay with doing), @Wargfoot

      posted in Discussions & Feedback
      Fi
      Fi
    • RE: Daily Message posting

      alt text

      posted in Off Topic
      Fi
      Fi
    • RE: Early Access #2 Bug Discoveries

      Issues I've discovered as of b.1.0e:

      General

      • The animation for horseback riding will occasionally break and make the character look like they're running atop their steed.

      Interface

      • Unholy Strength has "yourself" typo'd as "your" at the beginning of its tooltip's description.
      • Fear has "terrifying" typo'd as "terrifing" in its tooltip's description.
      • Frenzy has "your" typo'd as "you" after "boosts both" in its tooltip's description.
      • Intimidate has both "unleash" and "terrifying" typo'd as "unleas" and "terrifing" in its tooltip's description.
      • Totem of Thunders has "Thunders" typo'd as "Tunders" in its tooltip's description.
      • Bear Meat is improperly named as "bearMeat" in its tooltip's header and prompt for deletion.
      • Every Word of Power spell has "carrying" typo'd as "carring" in their tooltips' descriptions.
        • Word of Power: Kill has "health", after the word "current", typo'd as "healt" in its tooltip's description.

      Abilities

      • Strike Wounds has the wrong VFX. (This could have been intentional, but it now looks similar to Bloodlust and Vicious Strikes.)
      • Aura of Oppression is not damaging some NPCs within the boundary of its radius—the brass-colored ring around the caster—unless the character with the aura is nearly on top of them.
      • NPCs that were killed by another player get graphically damaged by Aura of Oppression. (I'm not sure if occurs while the player with that ability activated is present for the kills or if it only occurs when the same player comes across corpses of NPCs that were killed off-screen.)

      NPCs

      • Arboreal Dragons at Vilix'itas are not properly giving credit to members of parties that kill them. (This may have to do with the additional spawns that came from their legends being summoned.)

      (I will be consistently updating this as I discover new bugs and watch for patch notes.)

      posted in Bug Reports
      Fi
      Fi
    • RE: So, what happened to Myr?

      @Xulu What happened to Myr is explained here: https://fracturedmmo.com/relaunch-pretest-start-day-revealed/

      posted in Discussions & Feedback
      Fi
      Fi
    • RE: Early Access #2 Bug Discoveries

      Issues I've discovered as of b.1.0d2:

      General

      • Sustained abilities remain visually toggled even when swapped out of the hotbar. (They have no gameplay effect when swapped out despite showing as activated.)
      • Whenever a weapon breaks, it can still be used for basic attacks despite no longer existing in the character's weapon slot it was occupying. (This occurred for me while fighting an Ogre Watcher. I received a prompt that my Primitive Mage Staff broke, but I was still able to basic attack with it despite it being removed from my Character UI.)
        • (Fixed as of b.1.0f.)
      • Dismounting—more so when being forcefully dismounted—will still occasionally cause the player to be unable to remount even when the channeling bar at the top of the screen completely fills.
      • The minimap is showing chests in locations where there aren't chests nor chest-spawned NPCs.
      • Players are unable to denounce citizenship at the Town Hall without requiring a (vice-)governor to remove them.
      • Actions that interrupt logging out will occasionally prevent the player from reinitializing the logout timer again without exiting the game.
      • Prolonged character animations for abilities with a channel (i.e., Energy Blast) will break upon taking direct or indirect damage, causing the character to default to their idle animation during the channel.

      Interface

      • The chat window's log forcefully scrolls back down to the newest message when attempting to scroll up.

      Abilities

      • Dispel Magic, Shatter Wards, and Pierce Magic aren't not properly dispelling abilities flagged as "Magical Protection". (The Colossal Huskworm's Magical Reflection is what I tested these spells on—might just be them since Pierce Magic successfully dispelled the Fire Elementals' Cloak of Fire.)
      • Consistently taking damage with very short intrevals will occasionally prevent the character from using spells with a channel unless they move during the instance they're not taking damage. (I've only tested this with Energy Blast. Seems related to the 7th report under "General".)

      Crafting

      • Grilled Onions exist as drops but still lack a recipe in the "Food" tab of the crafting window.

      NPCs

      • Projectile-based spells will randomly not mechanically nor visually have any effect on the player despite colliding with their model's hitbox.
      • Greater Woodland Wisp will not use Healing Wave nor Mass Cure Wounds unless a player is within range of either spell.
      • Many NPCs don't seem to use cast-on-ally nor "combo" spells that have a requirement before they can be used.
        • Crazy Cryomancer does not use Icebound Blast.
        • Ogre Mages don't use Healing Burst.
        • Ogre Druids don't use Empower.
        • Ogre Archdruids don't use Insect Swarm.
        • Arboreal Dragonlings don't use Crushing Roots.
        • Caustic Scorpions don't use Acid Spike.
        • ...and many more.
      • All T1 conical area-of-effect spells used by the dragonlings—Arboreal Dragonlings' Poison Spray and Ember Dragonlings' Fan of Flames—aren't properly registering the models' hitboxes inside them. (Players can stand inside the dragonlings' necks to avoid them, and it does not hit anyone in the cones' sides nor sometimes the edges.)
        • This is occurring with the adult dragons' breath spells as well.
      • NPCs will randomly lock up and not react unless hit with crowd control. They will return to their spawn, without retaliating, but they won't properly regenerate their health. (I'm not sure what caused the lizard I found to be bugged this way when I noticed it.)

      Terrain

      • A few resources such as small rocks and white cap mushrooms are floating off the ground at Terra's volcanic mountain near the acid pools. (2521 W 1428 N.)

      (I will be consistently updating this as I discover new bugs and watch for patch notes.)

      posted in Bug Reports
      Fi
      Fi
    • Early Access #2 Bug Discoveries

      Issues I've discovered of b.1.0a(?)/ relaunch:

      General

      • Character will randomly—sometimes periodically—slide backwards or diagonally when moving. (It most likely has to do with "server lines", but I seem to experience this shortly after being knocked back by something like an Earth Elemental.)
        • This can also randomly cause the character to get "stuck" until they turn around or "spin".
      • Constant "Invalid Target" and "Target out of sight" prompts when attempting to target enemies or terrain with abilities that should be valid. (Seems to have to do with the terrain/plants, graphical effects, and/or the hitboxes.)
      • Brown Bear Heads stack but the other heads do not stack.
      • Settings revert back to their defaults after being altered and saved.

      Interface

      • All tooltips for physical debuffs have "Physical" typo'd as "Phisical" in their tooltips' headers.
      • Magical Reflection has "reflects" typo'd as "refelects" in its tooltip.
      • Atrophy Wave has "psionic" typo'd as "psyonic" in its tooltip's description.
      • All entities in the Book of Knowledge's bestiary still have "CHA" (Charisma) shown as their attributes despite it being replaced by WIS (Wisdom).
      • Spine-Breaker Blow has "atrophied" typo'd as "athrophied" in its tooltip's description.
      • Aura of Clarity's status icon does not have a circular border like the rest of the status icons despite the duration border circling the center of it. (The other "Aura of" abilities may have this issue as well.)
      • Toggled abilities that are automatically cancelled upon swapping abilities still show as toggled and have to be untoggled then toggled again to be used.

      Abilities

      • Sustained spells' visual effects will occasionally remain despite the ability being dispelled, toggled off, or removed from the hotbar. (This results in the spell's visual effect to be duplicated when casted again.)
        • Sustained spells' visual effects will rarely randomly remain stationary on the ground, like a prop or trap, off-screen. (This occurred for me upon dismounting. Aura of Clarity reactivated twice and left its visual effect on the ground where I dismounted.)
      • Barrage isn't crippling enemies for the calculated duration it specifies in its tooltip. (It only cripples any enemy for approximately 0.5s.)
      • Deep Freeze's sound effect remains at the area it was cast after its animation ended or was cancelled off-screen. (This seems to occasionally happen with several channeled offensive spells.)
      • Aura of Clarity does not have a sound effect for its channeling nor completed cast.
      • "Frightened" reduces WIS to 10 and indirectly maximum mana as intended but does not restore unspent mana beyond that threshold when its duration ends. (Not sure if this is intended behavior or not.)
      • The "Poison" spell will sometimes incorrectly display how many charges of it are ready. (This may be due to how fast the spell can be consecutively.)

      NPCs

      • NPCs are still spawning inside of terrain such as trees and rocks.
      • Chest-spawned NPCs are spawning inside of their camps that have an additional level (i.e., stairs).
      • The Colossal Huskworm's Magic Reflection isn't reflecting any magical damage whatsoever.
      • A few NPCs are still getting stuck when attacked with crowd control or when approached—the latter more so for docile NPCs.
      • Elder Mountain Troll's Aura of Oppression does not deal damage to players within its range.

      (I will be consistently updating this as I discover new bugs and watch for patch notes.)

      posted in Bug Reports
      Fi
      Fi
    • RE: Are the Angels still planned?

      @Yalah I really don't care. Next time, do better about handling your need to lecture or devolve discussions into something that was not originally intended by the OP.

      I'm sorry you're unable to accept when you've done something wrong or unnecessary.

      posted in Questions & Answers
      Fi
      Fi
    • RE: Are the Angels still planned?

      @Yalah said in Are the Angels still planned?:

      I have no idea why you think I was talking about morality in any way. Literally none.

      Because you commented with this...

      I mean, people that choose to be demons are signing up for what they get. I have no sympathy for em nor do I want to do anything to make it easier for them.

      That is about morality and your feelings regarding their moral misconduct. No one is talking about that here nor cares.

      My response is saying that the 3 world design of the game means, by necessity, that natural inhabitants of Tartaros should find it difficult to do anything on Arboreus and the same thing in the opposite.

      No one said anything about wanting races with an innate alignment that isn't neutral to have an easier time exploring opposing planets.

      Demons and Wildfolk can work towards becoming a member of their opposition through karmic transformation which allows them to explore a planet that would normally fight to expel them. The game already makes the latter easier for them to do. All they need to do is work for it.

      "Angels should be added since Demons will have a hard time on Arboreus," (my words)

      Then your words are incorrect and a misunderstanding that could have been rectified by asking for a clarification rather than taking what was said out of proportion to the detriment of this discussion.

      is thinking incorrectly about the point of Angels and Abominations.

      It is one of the points of becoming an Abomination or an Angel.

      Choice, as well as personal reasons behind that choice, regarding the races and what they can('t) do or become isn't black nor white.

      By becoming one of those you should be irrevocably changing the nature of your character. An Angel is turning it's back on what it means to be evil and part of Tartaros. An Abominiation is turning it's back on what it means to be Good and part of Arboreus.

      ...which some people want to do and already know—what I, OP, and several others plan to do once it is possible.

      posted in Questions & Answers
      Fi
      Fi
    • RE: Are the Angels still planned?

      @Yalah said in Are the Angels still planned?:

      I mean, people that choose to be demons are signing up for what they get. I have no sympathy for em nor do I want to do anything to make it easier for them. The design of the three worlds and the Good, Neutral, and Evil nature of them (and their inhabitants) is an important aspect of the game. Demons should not have it easy on Arboreus just like good Wildfolk will not have it easy on Tartaros.

      I don't think this topic, nor anyone's responses, have anything to do with morality.

      They asked about Angels, and I simply answered with an explanation as to why I believe Angels may come sooner (yet to not be hopeful about them coming sooner given the developers' list of priorities).

      It's not as if those anticipating Demons expect an easy time nor a yellow brick road to becoming an Angel. They know—or at least should—what they signed up for by picking that race. Lastly, knowledge doesn't just apply to the points. I'm also implying abilities/spells exclusive to other planets.

      posted in Questions & Answers
      Fi
      Fi
    • RE: Are the Angels still planned?

      Demons are supposedly coming first along with potions in Early Access, but their planet is currently a bit lower on their list of priorities due to more concerning aspects of their game that need addressing.

      I want to believe the ability to turn into an Angel or an Abomination will come along with the Demons, since Demons would have a very hard time trying to earn knowledge on Arboreus without being able to become good, but I wouldn't be hopeful about it coming soon.

      posted in Questions & Answers
      Fi
      Fi
    • [Discord] Forum Channels for the Appropriate Topics

      There are two channels in the official Discord channel for Fractured—#bug-reports and #player-feedback—that would be significantly more organized and easier to search through if they were made forum channels with categories/flairs/tags instead of text channels.

      As they are now, constant chatter (including irrelevant messages), lists, and paragraphs will push up every user's report/feedback out of sight where they won't be noticed, if they weren't noticed prior, without scrolling up to read each and every one. It does not feel good to see your input in these types of avenues get ignored then elevated out of sight.

      Forum channels would not only help to keep reports/feedback contained within their own groups (threads) for visibility but would also help others be able to add their own findings or thoughts into them with confidence that they would be seen—very much like how this and other web-based forums work; in addition, the categories/flairs/tags would give us the ability to filter them thus making searches easier and less time-consuming to do.

      Until those two channels transition into forum channels instead of remaining text channels, which are intended for casual conversations in the style of a text messenger, I will continue to submit my reports and feedback here and will advise others to do the same if they ask where to go to share their own.

      https://support.discord.com/hc/en-us/articles/6208479917079-Forum-Channels-FAQ

      Examples:
      alt text
      alt text

      posted in Discussions & Feedback
      Fi
      Fi
    • RE: Traveling to and from terra and crystal requirements

      @DarthJafo, I don't have that much difficulty finding primal crystals (most, I find on accident) unless I'm searching for them near populated settlements, and I've seen too many people loot the ten energy crystals on the ground once then leave them because they don't know that primal crystals generate them every 4.5 minutes.

      As for being swarmed, which I assume you mean by NPCs, again... not an issue I've had on the western side of Terra but I suppose the eastern side may be different (for people having trouble killing NPCs there if they do get unlucky primal crystal spawns).

      Of course, when Fractured gains more traction and players learn more about how the primal crystals work, this will change and the primal crystals truly will be contested—possibly enough that the devs may have to tweak them—yet will result in there being more energy crystals in supply and the stargate being opened much more often, but right now, they're not that challenging to find and collect.

      Those on Aerhen have more difficulty getting ahold of them than those on Terra, but luckily for them, those collecting them on Terra are bringing them to Aerhen while repeatedly opening a two-way portal along the way.

      posted in Discussions & Feedback
      Fi
      Fi
    • RE: Traveling to and from terra and crystal requirements

      Not sure why I'm seeing comments as of late about removing the requirement for stargates when it's not harsh in the slightest. It needs only twenty energy crystals which are easily obtained from primal crystals on Terra, and they are quite affordable once you've strengthened yourself enough to take on CR 3-5 NPCs for gold.

      I'm currently on my own, and I already have approximately 300 of them. On Terra, they spawn in the same fashion as camps and persist long enough to generate at least 20-60 energy crystals, depending on how long the energy and primal crystals have been there. Aerhen can only naturally obtain them from the legend known as the Colossal Crystalline Construct.

      The stargates already prevent young players from activating them which should be enough of an indicator that they should not cross until they have a stable footing on the planet they're on—the only exception being wanting to migrate to Terra from Aerhen because of Aerhen's players making the lands too difficult to survive on.

      As time moves forward, these energy crystals will become much more common as players collect them from Terra and the Colossal Crystalline Construct on Aerhen.

      posted in Discussions & Feedback
      Fi
      Fi
    • RE: game crashes a lot

      The only times I experienced crashes were during Fractured's earlier testing phases.

      The client is quite stable now. It would help to know your system specs and if you tried reinstalling the game (or verifying the integrity of Fractured's files if you bought it on Steam).

      posted in Bug Reports
      Fi
      Fi
    • RE: Relaunch Patch - Character Creation Open

      @madian I was wondering the same thing for a while, but it looks like they won't be giving out keys to those who paid for a kickstarter/founder's pack—most likely due to the possibility of key resellers which is highly unfortunate for those with good intentions.

      posted in News & Announcements
      Fi
      Fi
    • RE: Relaunch Patch Notes & More

      All of this making me thankful I didn't play the last test. The anticipation is almost palpable. ღ

      posted in News & Announcements
      Fi
      Fi
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