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    Posts made by Fi

    • RE: Summon Fellow Demon Players Ability

      @Jetah said in Summon Fellow Demon Players Ability:

      @Fi
      I'm not seeing reanimation on a summons from another 'dimension/world'.

      the spell itself could have multiple requirements to learn. which could be all schools. the cast time could be lengthy too, lets say 30 minutes of no damage at all and can't be done in a city. and the cooldown could be lengthy too like a week or whatever to make it inconvenient. Then we can add reagents required for summoning which could require a near full inventory. and you toss in 1 or 2 people dying in the ceremony.

      You're also not seeing that I referred to both skills being a requirement to fork off into new abilities or spells for that combination—one of which being the ability to summon an unholy Player character, be it a Demon or an Abomination, to Arboreus (good luck there) or Syndesia.

      It makes no sense for the ability to summon an unholy Player character to need requirements across all the schools of magic—even Restoration, but I can get behind the idea of reagents.

      posted in Discussions & Feedback
      Fi
      Fi
    • RE: Summon Fellow Demon Players Ability

      @Jetah said in Summon Fellow Demon Players Ability:

      @Fi said in Summon Fellow Demon Players Ability:

      This is a neat idea I would really like this to be a thing for the Conjuration and Necromancy schools of magic as a summoning ritual as long as the Summoners suffer something in exchange for summoning a Demon, and the Demon still has some semblance of free will—enough free will to kill their Summoners if desired.

      I believe summoning a Demon should require three to six Summoners of near equal proficiency in Conjuration and Necromancy as each other, but I'm undecided on rather the Summoners should be able to bend the will of the Demon to keep it behaved and obedient (if they are stronger than the summoned Demon) and rather the Demon should receive some sort of buff that allows them to persist on Syndesia longer than they normally would before they are dismissed.

      Of course, the Demons should have a choice for rather they want to be summoned or not, and the Summoners shouldn't be able to summon more Demons back to back. Since I don't know much else about the magical skills and the stargates, I can't really think of any other restrictions there should be to not make this easy to accomplish.

      there could be a 'fight' of some sort but i doubt the demon could be able to kill the other. i'm not seeing how necromancy would be a required skill when summoner would probably exist in game.

      in the spirit of world of warcraft, 1 of the summoners could die (randomly) during the ceremony! Maybe in the same spirit, the Demon would be free to attack the summoners while 1 of them tried to enslave. ideally you'd want a tank (or someone with taunt), and a few healers as well at the summoner/necromancer that would enslave the demon.

      (I'm really like this idea again \o/)

      I listed it as a requirement because Conjuration and Necromancy would make a lovely Warlock and the latter school of magic has element of darkness to it which involves summoning and reanimation of unholy creatures in addition to your usual AoE or single-target spells which normally consists of DoTs and detriments, and because I don't want this to be easy to do with just one school of magic.

      Are you referring to Ritual of Doom?

      This was the archetype and summoning ritual was following when I mentioned Conjuration and Necromancy being a requirement in addition to the risks of attempting to summon a Demon.

      posted in Discussions & Feedback
      Fi
      Fi
    • RE: Summon Fellow Demon Players Ability

      This is a neat idea I would really like this to be a thing for the Conjuration and Necromancy schools of magic as a summoning ritual as long as the Summoners suffer something in exchange for summoning a Demon, and the Demon still has some semblance of free will—enough free will to kill their Summoners if desired.

      I believe summoning a Demon should require three to six Summoners of near equal proficiency in Conjuration and Necromancy as each other, but I'm undecided on rather the Summoners should be able to bend the will of the Demon to keep it behaved and obedient (if they are stronger than the summoned Demon) and rather the Demon should receive some sort of buff that allows them to persist on Syndesia longer than they normally would before they are dismissed.

      Of course, the Demons should have a choice for rather they want to be summoned or not, and the Summoners shouldn't be able to summon more Demons back to back. Since I don't know much else about the magical skills and the stargates, I can't really think of any other restrictions there should be to not make this easy to accomplish.

      posted in Discussions & Feedback
      Fi
      Fi
    • RE: Communication between the worlds

      @Farlander said in Communication between the worlds:

      I'd rather not have languages for the races. SWG had it and it didn't add anything to the game in my opinion. The first couple of weeks people were annoyed having to learn the language before they could type to their friends in spatial chat. Eventually I'm pretty sure they removed it altogether.

      Since I'm not really a fan of Science Fiction games, I don't know how Star Wars Galaxies implemented the ways to learn their languages, the difficulty of learning those languages, and which races or areas had the languages, so I can't really give any input regarding that game.

      However, I believe it adds a pinch of realism, mostly immersion, and a great potential for strategy for when the races invade the other races' world (primarily Demons vs. Humans since the Beastmen's planet actually purges evil) because ignorant Humans or Demon won't know the invading race's plans if they're typing in the chat. With regards to a pinch of realism and immersion, it makes no sense to me that the inhabitants of Elysium—a planet that is even larger than Arboreus—had one universal language among all Beastmen, Demons, and Humans.

      Learning the language shouldn't be too difficult, but it should take time that can be spend reading books, finding and reading scriptures, and finding racial lore items or relics that can bestow the player with some knowledge about the race related to the item or relic. All of this can be done whilst exploring as a new Player due to exploration being one of the focuses of the game and character progression via the Knowledge System.

      Lastly, I don't think new Players will be able to traverse to another planet as soon as they start the game due to not possessing enough knowledge that makes them stronger and due to how much effort it takes for Beastmen and Humans to open stargates (Demons seem to have lesser difficulty with them due to their deity's gift), so they will most likely spend most of their time expanding their knowledge which may just passively include learning about the other races. This also applies fledgling guilds that have yet to explore other planets; however, established guilds should be able to provide those books, scriptures, and items or relics needed to learn about the races' languages that is not their own for their guildmates to use which would expedite the whole learning process.

      (E: Forgot to spellcheck the name of the Beastmen's planet.)

      posted in Questions & Answers
      Fi
      Fi
    • RE: Communication between the worlds

      @Znirf said in Communication between the worlds:

      The possibility to have different race languages is quite impossible to develop in Fractured where cooperation, the karma system and guilds have a core role. For example, a new player won't be able to understand other guild companions unless they share the same race (It will force the creation of single-race guilds). So, language learning would represent a limit and a must to do for the majority of the in-game activities, and we don't want that.

      Why not make it something we can learn via the Knowledge System, so Humans can understand Beastmen and Demons, Beastmen can understand Demons and Humans, and Demons can understand Beastmen and Humans?

      The idea of only being able to learn the Human's, Demon's, and Beastmen's languages by studying them as we would any other language in reality is very cool and realistic; however, it would create the issues you explained yourself, but what if we could read books about each race that deciphers some of their words until we have full knowledge of what language they speak?

      When we fully understand each race's language, their words will show up as whatever language we have set in the settings (we know our chosen race's language by default).

      I really think Xzoviac's idea is a brilliant one that could fit into Fractured since, like our own homeworld, Earth is a large planet with many people who speak different languages.

      posted in Questions & Answers
      Fi
      Fi
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