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    Best posts made by FibS

    • Summary of July 24 stream (INCOMPLETE)

      Please feel free to correct any mistaken or incomplete information here.

      Prometheus refused to answer any questions fixated too closely to Sieges and "field battles".

      Prometheus also had a slightly better microphone than yesterday.

      Forum questions

      • NPCs such as guards will move into a City as its Prestige rises and will "have value".
      • There are three sizes of City Zone, which affects the number of citizens (player with houses in the City) needed for a Hamlet to become a Town:
        • 5 for a small City Zone
        • 10 for a medium City Zone
        • 20 for a large City Zone
      • Houses are built and decorated in the following steps:
        • Selecting a blueprint
        • Selecting a material that's valid for that blueprint
        • Retrieving materials from the area and physically constructing the house
      • If booted from a City in which you have a house, you will be sent an email and will have 24 hours to move your things somewhere else.
      • A player's House offers a respawn point, a secure inventory, and lockable doors.
      • Building a house is not related to any form of "money". You just have to be given a lot by the City (or claim somewhere in a Free Zone) and drag the mats over to build the thing.
      • (While refusing to mention Sieges), the only way to reliably combat a corrupt Governor of a Guild City, other than griefing him until he does what you want, is to abandon the City entirely. The Fractured team fully expect for unhappy Citizens to get another guild to come Siege a Guild Town.
      • Any Town that loses enough Prestige will revert to a Hamlet and remove any Governor in place. It will also unlink from its owner Guild.
      • The generated game world has clear "paths" leading between City Zones, so that players can find cities more easily. Roads can be paved along these pathways. Walking on a paved road increases movement speed compared to grass.
      • Citizens earn personal Prestige through any positive interaction with the City, from building or repairing buildings to patronizing the NPC shops. Earning and losing it is "a bit slow". (We already know that Governor elections occur roughly once a month, so Prestige gains will likely match this timescale.)
      • A player can only have one personal home at a time. If you claim another City lot or claim a new spot in a Free Zone, the old one will start a countdown timer. During this timer, you can give the house to somebody else.
      • Governors can assign tasks and powers to Citizens (delegates).
      • Blueprints are in early development and no "final" method to acquire them has been planned. In early alphas, expect all player to begin with most or all blueprints. They are "unlocks" that cannot be traded, similarly to knowledge or cosmetics. Some Blueprints will be bought in the premium store.
      • Village, Town, City, and Metropolis are just titles for a town based on its size and prestige level. This does not unlock or limit features in any way.
      • You are free to build "social spots" like inns, taverns, campfires. These are not specially coded buildings; you can use whatever you want like it was a tavern.
      • Your house cannot be destroyed or looted.
      • There is a town board to place messages, tasks, arguments, etc.
      • Any kind of monsters may be "haunting" a ruined or abandoned town. You just have to clear all monster from the area to start a Hamlet.
      • Once a Hamlet becomes a City, it can build things other than player houses.
      • The game world does not have a 'linear progression' where PVP-enabled areas are 'later game'.
      • NPC shops et al do not count as player houses.
      • NPCs respond to any hostile act against the town, against Citizens of the town, or against members of the guild controlling a Guild Town.
      • A single player can only control one Town.
      • There is no coded system for a single player or guild to control more than one Town.
      • Houses cannot be "upgraded" after initial building.
      • Temples are a planned City building. (This is how you pray to gods.)
      • [Governor building]
      • Houses cannot have basements.
      • Kickstarter Governors...
      • Altars as furniture inside of a player house are NOT currently planned. Religious quests currently revolve around full-fledged temples inside of Cities.
      • Houses cannot have teleport portals.
      • [I missed the question after teleport portals]
      • There are differences in a house made of a different material, but it's not significant.
      • Humans gain access to "steampunk buildings" in very high-prestige Towns. (Not sure if this is dependent on being on Syndesia or having a Human governor.)
      • Building a house does not take very long or very many resources.
      • (Arguable relevance) You can sell or trade domesticated animals.
      • Houses can have farming plots. A Governor can also dedicate an entire plot to a farm for a specific crop, or a ranch for a specific animal.
      • The Fractured team expects farms to be placed on the outside of the City, and outside of any city walls that exist.
      • Guild members can respawn in their Guild Town.
      • [I missed the question after Guild Town respawn]

      Questions in chat

      • There will be exclusive decorations for [...]
      • Towns have no hard-coded restrictions on alignment or race (other than those of the planet.) Governors may be as bigoted as they like about accepting citizens.
      • Some Blueprints can only be used on certain planets or in certain biomes.
      • The advantage of living in a Free Area is that no Governor can kick you out and you're not obligated to participate in a community. Of course, you may be that crazy old coot who comes down from the mountains into town time to time.
      • Prometheus starts working at 9 AM like most people, but often does not stop until the following 2~3 AM.
      • You can change the decorations of houses after they've been built. (This was asked earlier.) Some items have a personal space and can't be placed too close together.
      • There may be limited or event-only decorations.
      • Upgrades may exist for specific buildings such as a mage tower. These upgrades may use crystals. None of this is planned or guaranteed.
      • You can have as many "sneaky evil people-eaters" as you want.
      • If a Governor quits the game or becomes inactive, you will be able to elect a new one in a Free City. A Guild Master of a Guild City can forcefully replace the Governor at any time.
      • Prometheus foresees the risk of a strong bias in favor of Guild Towns and unfair punishment for Free Towns. He has no idea what will happen. The team will be watching these trends in the alpha.
      • More art for the races is coming soon.
      • Natural disasters are not currently planned.
      • It is not planned to be able to excavate caves or mines in a City.
      • It is not specifically planned for lotuses to be a garden plant.
      • Kickstarter Governors do not have a magic "give me my town back" button if they lose the town they start with. They have to do the same thing everybody else does to claim a town. Governors who will be inactive for a month or two are encouraged to assign delegates to run the town in their absence, or just tell everyone they'll be gone and ask for their position back when they return.

      Final words

      • The on-site store will open soon after the Kickstarter campaign concludes.
      • There will be a void of activity ("vacation time") lasting one or two weeks and starting within the next few days.
      posted in Discussions & Feedback
      FibS
      FibS
    • RE: KS 72% someone bought the highest peaks

      I think it's amazing how people actually won't pledge to a Kickstarter if they don't think it'll get the funding.

      Not only is that why it won't get the funding, but you get all of your money back if it doesn't meet it, so you have absolutely nothing to lose, lol

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: What elevates Fractured above similar games like Albion Online?

      Fractured is almost the exact inverse / opposite of Albion Online.

      • Albion is heavily gear-dependent. Your skills come from your gear and each material is a linear upgrade over the previous in a sequence. Fractured is not; your skills belong to your character, and all materials are equal in power with different stat spreads.
      • Albion has a linear "order of risk" for difficulty regardless of playstyle (e.g. fighter vs. crafter). Low level is no PVP, mid level is semi-PVP, high level is badlands PVP. Fractured has three entirely separate planets with full content at all levels of play for PVE, "lawful" PVP, and badlands PVP. Nobody who prefers one planet will ever "need" to go to another one for basic progression.
      • Albion has a clear gradient of "tier" moving from "starter zones" to tier 8 zones. Fractured does not; relative difficulty of areas will be peppered pseudo-randomly and may change dynamically depending on player activity. Of course, the game does not have strict tiers to begin with.
      • Albion has an explicit gate between all game zones. Fractured has no transitions or loading screens between any game zones, except possibly if you were to move from one planet to another or otherwise teleport.
      • Albion scams you with premium items (e.g. vanity items) that are actual items thus they 1. affect gameplay 2. don't let you pick the stats of one item and the appearance of another and 3. can be lost, stolen, deleted, etc. All Fractured premium items are floating account-wide unlocks that are not items and cannot be lost (as they should be.)
        • In the case of premium furniture, I presume that you must disassemble the furniture back to its crafting mats to move it, and only a premium user has the blueprint to make it again, thus a non-premium character can't pick up a copy and take it.
      • Fractured has no other scammy pay to win features such as personal islands only premium users can purchase or upgrade (and that are necessary for guilds to function.) Cities behave identically for all players with the sole exception that players who purchase a Governor pack will be the Governor of a City at launch.

      So many misconceptions and completely idiotic questions (e.g. "do Governors get a magic give me my town back button if we lose our town???") about Fractured clearly stem from being used to Albion's broken scammy p2w gameplay like a Stockholm Syndrome victim.

      Please check everything you know about Albion at the door; Fractured is unlike it in any way except its camera angle, and God bless that.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: What you think about vaping?

      I presume, and may be wrong, that vaping was developed as a transitional activity to help tobacco smokers quit - the mechanics of this being a complex subject I feel is best for for another topic.

      For that purpose I think it's a wonderful invention.

      However, because of its perceived relative safety, it's reignited the "it's kool to do it" nonsense among children and immature adults that tobacco smoking originally did, and that's just stupid.

      posted in Off Topic
      FibS
      FibS
    • RE: Now think Clearly Here

      @sparky said in Now think Clearly Here:

      @greenfox It's funny how you think beastman can't be killed on their own planet by humans, demons, and even other beastman. Since, you thinking the beastman's planet is a safezone when it isn't

      See, it's completely ignorant stuff like this that makes me think your guild will quit the game within a month (if not a week) because you can't be a talentless parasite like that.

      Not only are Good-aligned players unable to attack other Good-aligned players - and every Beastman is Good by default - but you don't even know that Arboreus is literally untouchable by Evil-aligned characters? All of the noob zones will instantly destroy any Evil player who enters, and the non-noob zones have a debuff and time limit similar to (but far more debilitating than) the limitations on Demons during Eclipses on Syndesia.

      A scrub like you won't be able to perform any remotely efficient PKing on Arboreus, or probably anywhere else really. On your way out, don't let the tree hit you where the +3 elite dire wolf shoulda bit you.

      posted in Discussions & Feedback
      FibS
      FibS
    • FibS's big dumb semi-curated NOT official "I want this kind of Beastman!" topic

      (There was a topic about future races before, but the link has died, so I'm making this.)


      Hello peeps!

      There's a possibility that as the game goes on, we might see more kinds of Beastman. The following are our starters:

      • Bear (Nheedra)
      • Hart (Erwydra)
      • Tiger (Chadra)
      • Wolf (Udoadra)

      They will all be available in male and female variations.

      BUT I WANT MORE!! (Surprise surprise the damn furry wants more Beastmen.)

      Suggest more kinds of Beastmans here and I may add them to the Want List below! (If I can keep up.) I'm starting the topic with only the one that I really want (Rabbit); the rest of you can just go crazy, we'll see how it goes. x_x

      After this initial mindstorm, I'll work on identifying the most popular races while the game enters a more stable development state, and then somewhere down the yellow brick road we'll see about petitioning the team to add one. (Maybe they'll run a Kickstarter for it. DOOOH HO HO HO HO)


      Limitations

      Beastmen can swap to a "primal" animal form. Every form has a gimmick, e.g.

      • Tiger: Pursuit-based agility
      • Wolf: Party buffs
      • Bear: Becomes juggernaut
      • Hart: Escape-based agility

      Consequently, the animal you pick needs to work in both forms and, most likely, not be too different from the four we've got. Because of this...

      • Really big animals might be a problem (e.g. elephant, giraffe)
      • Really small animals might be a problem (e.g. rabbit, mouse)
      • Flying animals might be a problem (e.g. bat, bird)
      • Aquatic-only animals are most likely right out (e.g. dolphin, whale)
      • Fantasy animals are most likely right out (e.g. dragon, unicorn)
      • Bugs are probably not allowed?? Not sure
      • If you can, include the basic traits of your race as I've done with Rabbit

      The Want List

      Legend

      • (S) means this animal might be too small
      • (B) means this animal might be too big
      • (D) means this animal might be too different, e.g. is mythological, doesn't "walk", is not "an animal" like a bug, etc.

      List

      • (D) Bird / Eagle / Owl / Crow / Magpie (by @Kralith )
        • Kralith hypothesized a "sub-sub-race" system, but in the very rare event we got multiple birds, I think they should just be different families to begin with
        • Exploration- or scouting-focused stats
        • Owl has night vision? Magpie is sneaky thief?
        • FibS's conjecture: Birds of prey often only excel in 1v1 or ganking
        • FibS's note: Although birds "fly", these would only fly along the ground, of course
      • Lizard (by @Genobee )
        • Improved health regeneration / incoming healing
        • Tail attack? Poisonous? Camoflauge powers?
        • Likely leans towards solo play
      • Monkey / Gorilla (by @KingExodus )
        • Strong, intelligent
        • Leaping ability?? Stat boost when with other Monkeys??
        • (FibS conjecture) Possible spike damager / ganker
      • (S) Rabbit (by FibS)
        • Speedy, delicate, physical
        • Escape powers similar to Hart
        • Leans towards archer or rogue
      • (S) Rat (by @Kralith )
        • Fast, intelligent
        • Improved hiding ability; rogueish?
        • Group support for raids??
      • Rhino (by @KingExodus )
        • High physical defense, but not magical
        • Charge can bowl enemies over
        • Bruiser-type
      • (S) Squirrel (by @FibS )
        • Fast, viciously aggressive when provoked
        • Powerful ability to evade / parry and counter attacks
        • Good rogue or fencer
      • Turtle (by @Dragomok )
        • Slow, durable
        • Can retreat into shell
        • Probably a facetanker
      posted in Discussions & Feedback
      FibS
      FibS
    • RE: What elevates Fractured above similar games like Albion Online?

      @Vortech said in What elevates Fractured above similar games like Albion Online?:

      Sorry to say, this is biased and pretty misleading. I get it, this isn't an AO safe space.. but it's pretty over the top.

      I could have made that post a bit more professionally, I suppose.

      But while I do indeed absolutely hate that completely awful, unforgivably exploitative game and will viciously attack it at any chance I get, everything I said about Albion was factually true.

      I don't consider it to be a game. It's an insidiously clever scheme.

      You know how at the start of Albion you go out and hunt little rabbits and foxes to get mats?

      We're rabbits too.

      The elite 10% of players (i.e. the ones spending the most money on the pay2win mechanics) are the only ones the game actually cares about; everybody else is basically a player-controlled rabbit or fox they pop to get loot. The rest of us only exist to enrich their game experience, the same way that NPC enemies and resource nodes do.

      That's disgusting.

      I'm tired of "games" that are just races to spend the most money. When I made that post, I was seeing so many people insult Fractured by comparing them, and it was absolutely infuriating

      Albion Online is garbage, and I hope Fractured is nothing like it beyond the superficial.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: What albion did wrong- not a bash thread

      In my experience with Albion, I found it to be a fake game. It's a clever trap that separates players into two groups, deriving from asymmetrical gameplay (which is normally stuff like "one player is the monster and everybody else is the survivors".)

      The richest 10% of players, who are the most willing to pay to win, are the only players that really matter. The game is designed so that all "high-level" play requires PVP and is therefore subject to pay to win, thus drawing whales as the primary desired demographic.

      The other 90% of players are not actually players. They're just like the foxes and the ores - sources of materials, elements to enrich the experience for the elite.

      Many PC or console MMOs have ascribed to a similar elitist model, and it has not helped the long-standing criticism against the genre.

      Even without the elitist system, we still have the problem that Albion is linearly designed - all "endgame" content is necessarily open world PVP. Fractured will not have this flaw.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Will there be a way to change your Attributes?

      @kairosval said in Will there be a way to change your Attributes?:

      However, the overall point of attribute distributions is that they're supposed to be permanent to make your character your character. The attribute distribution should be a decision that has consequences - because in the absence of consequences, the decision is kind of meaningless.

      Okay, stop right there. This is a pitfall that has killed a lot of games for me and I'd rather not see it happen here too. That pitfall is when the game is self-contradictory for the sake of some fallacious conceit or another.

      The philosophy you just gave us is directly contradicted by every single element of the game that is not the raw character attributes as well as by common sense. Do your Talents not matter because you can respec them easily? Does your gear not matter because you can change your clothes? Does the planet you're on not matter because you can go to another planet more-or-less freely depending on your race and alignment?

      Of course that isn't how it works, and it doesn't apply to character attributes either.

      The romantic concept of "yours tailored to you" is defined by adjustment over time. Nobody is born out of the womb the exact person they want to be as an adult, and many people make mistakes, scrap ideas and make big changes to their plans.

      I guarantee you the attributes I first pick for any character are not going to be the ones I want to keep even if I'm still making new characters years after the game's release, just like the Talents I first pick aren't going to be what I want to go with. It is absolutely necessary that players are able to change their stats just like they can change their Talents, for all of the exact same reasons.

      And just like Talents have a limitation on how quick you can learn them, when you can respec, and when you can swap hotbar slots, stats should also have a limitation on when and how they can change so that players aren't ever-shifting slime-demon Mary Sues. But "basically never at all" is completely stupid and bluntly contrary to every other aspect of not only this game's explicit design but good game design in general.

      posted in Questions & Answers
      FibS
      FibS
    • RE: What unusual weapon types would you like to see?

      @jetah said in What unusual weapon types would you like to see?:

      As I read the comments I just wondered "why can't we use anything as a weapon?" if you're out hunting and your weapon breaks, grab a branch. a group wants to raid your villa, grab a cattle prod. you're in the field planting potatoes an someone wants to sneak you, use the Sai as a weapon or the hoe if you were tilling the soil.

      I like the idea of improvised weapons, especially given how environmental the game design is. Maybe these improvised weapons can be used as bases to create more permanent armament.

      This would also help with "my character can't beat this dungeon" concerns by adding environmental weapons specifically designed to turn useless characters into mediocre characters in the context of the dungeon. For instance, a character with no fire damage would be able to pick up torches, but an actual fire mage would still have higher damage output.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Will be available pack for own server or some offline mode?

       > sees an MMO with a particular focus on how players change the world geography
       > asks for offline option

      posted in Questions & Answers
      FibS
      FibS
    • RE: I want to get excited but...

      @gothix said in I want to get excited but...:

      Instanced PvP is "PvP for fun". Objectives, chill, fun stuff.
       
      Open world PvP is "PvP that carries meaning and weight".
       
      [...]

      I'm so sick of this "has meaning and weight" bullcrap people puke out as the catch-all platitude for everything they want. No, it doesn't. Nothing in the game "has meaning or weight". They are all pretend video game fights for different pretend rewards and you're just pretending the particular one you want is more valuable than everyone else's.

      Arena PVP ("instanced") is not magically inconsequential; I guess you haven't played a single MMO made in the last ten years, since all of them have extensive game modes, rankings, and reward systems for arena PVP and many are founded solely on arena PVP competition.

      Quit the "open world PVP" euphemism for PKing. PKing is not PVP. PKing is not gameplay. PKers are not legitimate players, they are parasites just like bots, and their desires should not be considered when designing a game.

      Which is why Fractured basically won't; there's nowhere in the game where PKers can succeed. Not only are characters not vastly divided by level, but PKers literally can't attack 90% of Arboreus, they can't attack without severe consequence on Syndesia, and nobody on Tartaros will be the easy target PKers need to compensate for their mean parents.

      If you're going to go on about duels on Syndesia or guild wars on Tartaros, well congratulations, that's irrelevant to what we were talking about. The OP was worried about Demons invading casual players to PK easy targets and that will simply not be a sustainable pastime in Fractured, nor should it be in any game.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Where is the news of the next test phase...

      The irony is that the staff are being incredibly professional with how they're dealing with this guy. I would've gotten fired two pages ago lol

      posted in Questions & Answers
      FibS
      FibS
    • RE: Fractured Kickstarter - I pledged post!

      I've finally fixed my bank issues and pledged Early Bird Recruit. I hear Immortal will still be available through the site later - that's what I hope to upgrade to when I have better funding.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Fractured Kickstarter - I pledged post!

      I woke up with about 40 minutes left on the Kickstarter and decided to go ahead and up it to Early Bird - Founder.

      Baaaah I need to do a lot of art commissions. -v-

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Your favorite Dailies, or what you would like to see them as.

      @Tuoni said in Your favorite Dailies, or what you would like to see them as.:

      If developers are not going to focus implement quests in general (excluding the religion/alignment based ones) why on earth they would even consider adding something so bad as daily quests? 😉

      Fractured already has a more intuitive equivalent to quests, it just doesn't call them that and you don't go find an NPC to start them. Upgrading / expanding your skills is done through exactly the same activities you'd do for a quest (kill this many enemies, go here, do this cheevo, etc.)

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      @Rigo Bound equipment is a cheap and overused "solution" that tends to simplify and undermine the MMO environment. It's a grind-based mechanic that I'm sure Fractured will want to avoid.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Questions and observation on the lack of depth for people who like crafting to define their character

      @Phylosophys I think the invisibody thing is a bit silly. It will either be too rare to be worth implementing, or common enough to undermine having full loot in the first place. Either way, the proper protection from full loot is to stay on Arboreus.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: What is the main reason why you want to play Fractured?

      The design of this game allows me to play an overall babby PVE character but still experiment with PVP whenever I feel like it.

      posted in Discussions & Feedback
      FibS
      FibS
    • Hello, I'm back! I've upgraded to Legend!

      I had no idea there was a sale or anything, I just randomly decided to show up again.

      I'm surprised and happy to see that my previous pack (Master) and my new pack (Legend) will be able to participate in Alphas from here on out!

      However, I don't know if I'll be able to participate in the October test, because that's my birthday and I'll also be attempting Artober. I could probably "cheat" and start drawing right now so that I can just post an image each day and then go play. As long as it's one image a day for 30 days it should be fine.

      Is character name reservation available yet or no? I would presume it won't be fully implemented until all races are in, probably sometime in beta, but you know what happens when you presume. You put pressure on you and me.

      posted in Discussions & Feedback
      FibS
      FibS
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