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    Best posts made by FibS

    • Hello again!

      I kind of forgot about this game and had distractions with other obligations.

      I'm back now! And rather amazed to see I'm still #121 on the leaderboards. Is that enough to get a pre-alpha key??? It apparently launches tomorrow (or maybe today, depending on time zones.)

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Elusive - Casual Beastman Guild

      Oh, I should point out that I upgraded my Pledge to Founder and therefore I'll now be in Beta 1 too.

      If I can get up to Knight or Immortal later that'd be peachy.

      posted in Guild Recruitment
      FibS
      FibS
    • RE: If the kickstarter doesn't make it?

      @ladyevidence said in If the kickstarter doesn't make it?:

      What's next? It's only a few days away, and not quite there. I was excited about helping!

      Fractured already has sufficient funding and publisher deals lined up to fund the game. The Kickstarter was only to speed up development and hire specific, hand-picked talent to improve graphical aspects of the game earlier.

      The game will only be damaged by a few months of extra delay if the Kickstarter fails.

      posted in Questions & Answers
      FibS
      FibS
    • RE: PK punishment

      @pownstar said in PK punishment:

      It should not have punishement at all. PK player's are player who know's how to pick or leave a fight. If you are afraid of Pking, it's because you don't have the skills to defend or the guilde to help you. Having played at lot of good old vanilla WoW, the PvP for quest areas, ressources or even just to piss other player's off is the best memories of gaming I'll ever have. Gattering a group of random folks to fight over a spot vs. unknown rivals or planning a Hudge raid with over 3 guilds to go and attack the capital of the other faction was priceless... even if some new player could only look at us with hope to be, some day, good as we were

      Open world PVP is not based on skill. It's based on bullying newer players who have literally zero chance of fighting back or escaping, at all. If your "best memory" in online games is something so petty and destructive, you're not the kind of person I want to play a game with. Any game, for that matter.

      PKers are pansies who don't want to play real PVP - they just want to be scrubs running around aimlessly clicking on people and watching them easily die. They want their character's mathematically perfect build and high numbers to do all the work for them, whereas these numbers are balanced in any form of organized PVP and that means the world will see how inept they really are, not how amazing they pretend to be.

      It really annoys me that some of the players on this forum - not the quoted post mind you - have the sheer sense of audacity and entitlement to complain that they only get one entire planet to themselves, rather than all three. This is why MMOs are all bland, barely-surviving WoW clones and all the good ones die out; the American MMO playerbase is a childish, toxic mess that demands every single MMO just be a virtual chatroom where social pariahs walk around swinging their e-peens and gloating, because they're too cowardly and impotent to challenge themselves in the slightest way.

      ... which is why when a rare, actually good PVP player shows up in open world (about 1:300 among all open world PVP players if not rarer) and starts dominating all the wannabe PKers despite being 10 levels below them, they all start whining and crying instantly about hacking...

      Please. Let's have MMOs actually be games, not just propaganda for kids mad at their parents.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Why Albion is boring and Fractured will not be ?

      @chrightt said in Why Albion is boring and Fractured will not be ?:

      No clue really. Maybe will be just as bad as Albion.

      That won't be possible.

      Albion's design forces hardcore, P2W PVP, with a heavy bias in favor of guilds, for the endgame of all tasks - even crafting.

      No matter how awful Fractured hypothetically becomes, it will always have three separate planets that are all equally viable at endgame... or at least, "endgame" on Tartaros will be completely irrelevant to "endgame" on Arboreus and vice versa.

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Question about Syndesia guards

      The entire surface of Syndesia isn't going to be covered with towns, and they won't all have the same laws.

      Chances are there will be "bandit towns" alongside the typical "if a criminal shows up we axe him instantly" towns, separated by very large stretches of semi-lawful free lands.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Road to Become a Billionaire in Fractured MMO
      • Make a low-quality video about a trending new thing with a clickbait title and pop music
      • Post it everywhere you can find
      • ????
      • Get a solid gold Youtube Play Button
      posted in Creative Corner
      FibS
      FibS
    • RE: π”Όπ•Ÿπ•–π•žπ•šπ•–π•€ π•¨π•šπ•₯𝕙 π•šπ•žπ•žπ•¦π•Ÿπ•šπ•₯π•ͺπŸ’Š

      +1 on occasional fully-immune enemies within reason. My caveats:

      • Immunities should be consistent / predictable for the same enemy type, e.g. a guy made out of fire should be immune to / healed by fire.
      • You should be able to equip weapons or jump thru other hoops that partially bypass immunities. For instance, in Elder Scrolls, ghosts are susceptible to silver weapons. (Gold should work too - both are holy metals.)
      • Bosses should primarily get "random" immunities and other persistent buff traits on optional challenge difficulties. These should not be actually random - they should still be hand-chosen.

      Those of you complaining that you specialized yourselves into a corner ("ALL I HAVE IS FIRE AND HE'S IMMUNE TO FIRE!!! NERF PLS") are fools inventing your own problems. You have simply made a shitty character and that's that.

      Always get one talent outside your specialty for insurance and/or bring a party specifically so that others can make up for your character's weaknesses.

      You simply don't get to be a Mary Sue. Make a better character next time.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: History behind your profil picture

      You opened up a bit of a tangent with this one, ahem hem

      I drew my profile picture! She's my darling little wishdragon Rhubarb.

      Rhubarb

      Rhubarb

      Wishdragons are somewhere between fairies and genies. They're the only dragons that are naturally Pirelic (i.e. bipedal) and otherwise don't really look like dragons, but they're affected by all the dragon magic and can hear the Call, so they must be dragons yeah?

      They live in the half-awake kingdom of Tir na Nog, where they never want for anything. Rather than make them happy this bores them to tears since they've got nothing to do, and so they go on pilgrimages throughout Elysia and use their magic to grant wishes for less fortunate people (hence "wishdragon"). Slightly confusingly they call themselves "wishers" and their wish recipients "wishees".

      Every wishdragon carries a little wish bible with them that tells them all the rules. It's in the wishdragon language that nobody else understands, and even if they did, every copy disappears if a non-wishdragon tries to take it.

      Rhubarb in particular is extremely sweet and thoughtful, and has a great head to memorize the wish book, but she's often very clumsy with her magic, so Tir na Nog has... encouraged her to go on a pilgrimage. She's not exiled though, and over her adventures she gets better at the whole wishin' business.

      One of the most important elements of wishin' is that a wishdragon is free to interpret and even muck a wish however she likes, as long as she acts towards a sincere belief of the wishee's best interests (i.e. the exact opposite of a leprechaun.) Thanks to her imagination and compassion, Rhubarb is extremely good at this... as long as she doesn't honestly screw up her magic.

      posted in Off Topic
      FibS
      FibS
    • RE: Suggestion : Good idea that most MMO's Lack.

      First, I'd like to say I'm definitely not tired of mining / foresting / herbalism at all. That's like saying you're tired of drinking water and looking at trees, it makes no sense.

      Anyway.

      Archaeology is rarely implemented because it rarely has a point; there are absolutely no useful materials that would reasonably be found in or, more importantly, unique to Archaeology. Also, your suggestion for Archaeology amounts to randomly generated and otherwise ordinary dungeons / raids whose entry key is a shovel. Snooore

      The thing is that Fractured has an extensive reliance in its basic design on discovery and knowledge, and knowledge is the entire point of any real-world activity that could plausibly be called archaeology. (That and Nobel prizes.) Ergo, it would make the most sense for Archaeology to be predominantly a knowledge-based profession while the others are material-based.

      Many fantasy and especially sci-fi settings rely on archaeology uncovering a quest objective (e.g. "EGYPTIAN GODZ WR RELLY ALIENZ GO FIND DEM"). Fractured just so happens to have quest objectives for ranking up skills / spells / actions, and using Archaeology as a gateway to discover particular skills' quest objectives would make a lot of sense, especially if those skills were discovered thru Archaeology to begin with, e.g. you dug up an ancient religious site which had a profane power to commune directly with or even attempt to command a god or other spirit but you need to find more sites (and complete the discovered objectives) in order to complete the spell.

      Archaeology could also uncover recipes / formulas to enable crafting of pre-modern culturally-themed items. For instance, Beastmen may already easily be able to learn modern Beastman architecture or weapon design, but Archaeologists are needed to discover and teach older / primal Beastman styles. You could combine this with the "profane power" idea to discover how to make ancient unholy weapons that rival and offend the gods and were buried long ago as Powers Not Meant For Man.

      If each trade has its own tool, the Archaeology tool should be an entire kit in single-item form. Archaeology requires both WHOMP tools like shovels and pickaxes, and delicate tools such as brushes to clean off relics without damaging them.

      It's quite reasonable in a fantasy context if Archaeology sites occasionally have skeletons, zombies, ghosts, etc. that need to be cleaned out to properly study the area, but it should not be the primary purpose of the profession or else it has nothing to offer that isn't better found elsewhere. In fact, you should make it so that the Archaeology site is damaged if you're not careful when you fight the residents (Fractured emphasizes terrain effects from spells etc.), which lowers the reward you get from it, and the goal is to keep it as pristine as possible.

      posted in Discussions & Feedback
      FibS
      FibS
    • Losing interest...

      Hey guys.

      Fractured looks like a great game, but the reason I first looked into it wasn't really a sincere interest in the game and it's sort of fading. My leaving isn't really individually important so I don't want to waste time or be dramatic about it but I want to vent about it anyway.

      I used to have a really bad habit of jumping between MMOs because I'm bored and depressed and need something to do. MMOs are really bad for people like me because as a genre they exploit our need to feel like part of something and very often they equate being part of something with wasting a lot of time and money.

      Fortunately, Fractured is going a lot easier on that, which is nice, but I've come to realize I simply don't have the time to spend years on MMOs or the funds to purchase anything like the Kickstarter tiers, and the simple fact those high-roller tiers exist just sort of alienates and depresses me. It's like, I know they're basically just there to hook wandering individual investors (as opposed to corporate ones), which I'm not so I'm not losing anything, but at the same time I kind of feel like my role in the community will be relatively pointless because of this strong attention paid to ingame kings and governors or whatever. High-pledge tiers always make me feel this way since they're highly visible content I don't get to participate in.

      Of course, as another consequence of the Kickstarter system, I won't be making it into the alpha, probably not prealpha either, so everyone else will be having fun (or more likely constantly bitching about how the game's not magically done in prealpha) while I sit outside sighing.

      Anyway.

      The other reason is that so many of Fractured's mechanics and design elements are coincidentally similar to ideas I had for a "one day" dream project MMO, which is fitting since my dream MMO also takes several ideas from Ultima Online, so I sort of clung to Fractured as the closest thing I'll probably ever see to that - but it's still not actually that dream MMO, which means I will probably be disappointed no matter how good the game is due to letting myself have unrealistic expectations, and I'm not very happy to be projecting this "perfect MMO" fantasy onto another game and it would be a lot healthier for me to just kind of avoid it altogether.

      So all in all, I don't know if I'll continue to follow Fractured. It's not enjoyable to watch everybody else take part in the elite early be in the game club while I can't. If I vanish, I might come back for the proper release in however many years and be unhappy because everybody else has all the early bird bonuses and leave again.

      Sigh.

      We'll see how it goes, I guess.

      posted in Off Topic
      FibS
      FibS
    • RE: Construction? Other than villages.

      Fractured has many many many of the ideas, both content and technical, that I was planning for my own MMO some years down the road, which is why I'm so interested in it, so here's another one they can use if they want. (I lost my indepth notes on this so I have to word it generally.)

      There are different classes of construction and each one has different requirements. You're perfectly free to build any "temporary" structure (campfires, tents, siege weapons, nothing more advanced than small wood cabins) pretty much anywhere you want. The issue is that if you build one of these camps within a city limit - whether that is a prefab'd city or a player city - they can be alerted and might interpret you as a raider camp which you may or may not be and come kill you.

      "Permanent" cities can't be built within an existing city limit. They have to either negotiate or compete for dominance of the build-enabled player world and have to fulfill certain conditions (population size, economy simulation, w/e) in order to upgrade themselves to "bigger" cities, allowing them to claim more world cells as their city limit and have more structures. Bigger cities begin appearing on maps and, if there's any kind of compass system, can appear on that too.

      One of the permanent structures that can be built is a housing plot. These plots are of standardized sizes, and players can design their personal houses anywhere at any time, but only manifest them in the game world once they own a plot that's large enough to fit it.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Star Citizen

      Star Citizen, more like Star Cit-isn't

      posted in Off Topic
      FibS
      FibS
    • RE: PVE - About Fighting Monsters/Animals

      I like the people who just keep piping up with "But then there will be a circumstance where my character can't succeed alone!"

      It's almost like it's an MMO or something!

      posted in Discussions & Feedback
      FibS
      FibS
    • [Guide] How to block users on the forums

      Special thanks to @Gothix for explaining how to do this, as it's a little bit roundabout.

      • Click on your icon on the right of the top bar and click on your own name at the top of the drop-down list.

      0_1532877763102_f89fdc78-99ba-4475-97dc-883e91ea388e-image.png


      • On your profile page, click on the ... button on the right and select Blocks on the dropdown list.

      0_1532877828548_a0898d90-0222-451f-ad14-ae2d566d9de1-image.png


      • On the right side of this page, type the username you wish to block into the field, and click on the username that you wish to block.
        0_1532877900354_e57836c3-6aa1-4cc7-a942-cd0958855b36-image.png

      • Click Toggle Block next to the displayed user information.
        0_1532877979344_4607a3e4-9e08-41b6-8ed0-6a5bf3ae15c3-image.png

      Effects of blocking

      • Topics created by the blocked user do not display to you at all, as though they never made one.
      • In all other topics, posts by the blocked user do not display to you at all, as though they never made one (except for quotes and @ 's in the posts of other users).
      • You will not be able to send chats to or receive chats from the blocked user.
      posted in Off Topic
      FibS
      FibS
    • RE: Role play?

      @kellewic said in Role play?:

      I want to provide a counterpoint to this in that if this game is allowing Chaotic Evil as an alignment, it is immersive for those players to be killing others for no reasons but their own. I'm not saying it's my thing, but by your definition they are doing what a Chaotic Evil character would do - causing chaos and destruction for no other reason than their own selfish ones.

      IRL Chaotic Evil in this context would be a serial killer. They're much like PKers - they pick and choose advantageous fights against vulnerable people and are all deluded psychos who think they have some right to do so. And just like you've mentioned, they always have very deeply personal reasons to kill their targets.

      Of course, serial killers are hunted down and destroyed. PKers should be the same

      posted in Discussions & Feedback
      FibS
      FibS
    • Level 200 Get!

      5e209de8-b03d-4f0c-9c62-961addfddca9-image.png

      Woohoo!!

      posted in Off Topic
      FibS
      FibS
    • RE: Suggestion: Offline character activities

      This is grossly obtuse and completely pointless.

      A better system is just to allow guilds to hire non-player NPCs to do all of these jobs for them, especially the non-combat ones. Not only would this be a ton easier to implement, but these NPC jobs would not be interrupted constantly by players signing on. You've basically made a system that punishes players for being active.

      The player guard system is also exploitable - players will be able to log on and off to manipulate guard spawns / positions and, most likely, their HP.

      Just give us regular old NPCs to hire, it's simpler and it's better.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Kickstarter Is Over! What's Next?

      @axan22 said in Kickstarter Is Over! What's Next?:

      Don't think early birds should be offered or maybe at less of a discount, and something nice added to immortal tier.

      Well I mean, if they offered 1000 of an Early Bird, and only 200 got bought, I don't see why the remaining 800 should drop to ZERO. That just seems odd to me.

      posted in News & Announcements
      FibS
      FibS
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