Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. FibS
    3. Best
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Best posts made by FibS

    • RE: Kickstarter Update - Pledge Packs

      @phaethonas said in Kickstarter Update - Pledge Packs:

      [various complaints about VIP]

      Knowledge Points are effectively experience points, but boosting XP gain is not pay to win, because in any game it does not increase the power ceiling, and in this one it doesn't increase power at all. Your character does not become "stronger" from gaining Knowledge Points, except for a short duration from the very start of the game when you don't have enough skills to fill out your build. Fractured is a game of lateral development, remember.

      Learning Slots are merely how many skills you can train at a time. Again, increasing these is not pay to win because they do not increase the power ceiling and in this game they don't increase power at all.

      You may get to the top faster with VIP, but it is the exact same top. You will not disproportionately "win" against a non-paying player whose character is as equal to yours as possible without VIP, ergo you are not paying to win, ergo it is not pay to win.


      The Carpenter NPC however sucks and is terrible.

      He performs all player-made building functions, including renewing them. Carpentry should be a player profession like everything else.

      Also, he normally costs ingame gold, but VIPs can use him for free. This is generating gold out of nowhere for VIPs and risks economic inflation. (In contrast, trading cash shop items does not generate gold out of nowhere and is therefore fair as long as your economy is otherwise stable.)

      posted in News & Announcements
      FibS
      FibS
    • RE: Clarification on the target audience

      The Spotlights clarified a bit on how PVP works on Arboreus.

      From what I can gather, Demons have a limited amount of kill juice. When they come to Arboreus (or Syndesia for that matter), they start losing kill juice over time, causing the demon to become gradually weaker until they're forced off of the planet or die or whatever. They then have to wait for their kill juice to refill before they can return to Arboreus at full power.

      I'd presume that kill juice is expended faster on Arboreus than on Syndesia, and it's probably consumed faster while in a major city region or other lowbie zone.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Why Albion is boring and Fractured will not be ?

      To put it simply: Fractured will actually be a game, whereas Albion is just a race to pay the most money, thinly disguised as a game.

      It's like the difference between a firefighter who saves your life for free and a very expensive stripper dressed as most of a firefighter.

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Kickstarter Update - Pledge Packs

      @phaethonas said in Kickstarter Update - Pledge Packs:

      So, if the level cap is 50 and I reach it at day one, but instead you require 5 months to reach it, that is not pay2win to you?!

      Nope, as long as it's the same level 50 and you being level 50 does not directly stop me from progressing towards level 50.

      Also, I wouldn't play any game that takes 5 months to reach max level. It's a game, not a girlfriend.

      Furthermore, unlike a hard cap (used in games like WoW and SWTOR), Fractured, for all intents and purposes, will not have a cap. In order to gain all these knowledge points you will need A LOT of time.

      Do you know you don't need to get every single skill? You only need to get the specific ones for your core build, which will take like a week or two, and then you're done. Everything after that is an optional luxury.

      Regardless, there is a misconception about "pay2win". Pay2win, at MMOs, is not limited at who wins at a 1vs1. Pay2win at MMOs, means that a player or a group of players, gain(s) an advantage, over another player, or group, just because someone opened his wallet.

      Yes, I know you think every possible thing a cash shop could offer that people would actually buy is p2w, but thanks for stating it outright.

      This is why the "minute" and "innocent", "non-p2w", items sold at BDO's cash shop, that were supposed to offer just "quality of life" to the players, ARE PAY2WIN.

      Black Desert Online is a horrible game through and through and whatever bullshit they're doing with the cash shop system is at worst a drop of piss in a yellow sea.

      So, a player with more knowledge points than me, is a more versatile player.

      In between play sessions, yes.

      During one play session, no.

      This is the same argument as saying premium character slots are p2w because each character has a different build and you can switch between them.

      [GvG]

      Won't be affected; a competitive guild will already have a large variety of player roles even if each player only has that one build available.

      @jetah said in Kickstarter Update - Pledge Packs:

      spell gfx (different styles of a fireball)
      spell shading gfx (offering green, blue, black, purple)

      ... could become p2w by Phaethonas's phobic definition because different effects will have consequences on visibility and player recognition

      posted in News & Announcements
      FibS
      FibS
    • RE: Identifying Items

      I played a game where the blacksmith could cast repair on a player and choose an item in their inventory to repair, never having to take it from them.

      Something similar for Identify would be great! Maybe even a booth you can set up akin to a player shop, where players can simply slot their item in and pay your fee to identify it.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Finally - a backer.

      My main character will also be Beastman. Good travels!

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Pledge Packs Are Going... With A Sale!

      It's amazing how desperately some of the people here are stretching to complain about the pledge packs going on sale for their final month.

      posted in News & Announcements
      FibS
      FibS
    • RE: Hey All!

      Purchasing the game now will allow you into the alpha tests when they happen. The next one is scheduled for sometime this October!

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Current real* jobs/careers

      I'm confused. Do you mean a real job? But you said "younger players".

      I've been a digital artist for probably about 15 years and unfortunately have only recently started taking it seriously, so it hasn't become a job proper just yet. I'm hoping to start putting out art more regularly and fixing my technique to be faster so I can fit more detail into the same amount of time.

      I also want to get back into music, writing, and game dev like I used to do as a hobby. We'll see

      posted in Off Topic
      FibS
      FibS
    • RE: Player bounty boards (PVP)

      No please. I've played games with bounty boards and they are always heavily exploited to grief players by repeatedly setting frivolous bounties on them over and over.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: eXploited (#1 demon guild )

      I give it a month before they leave because they actually need skill to gank people in this game.

      posted in Guild Recruitment
      FibS
      FibS
    • RE: Losing interest...

      @mattdaniel said in Losing interest...:

      it makes me laugh because you're talking about things you do not know.

      You're catchphrasing, dear. Can you leave my topic? Don't let the doorknob hit you where the dog shoulda bit you.

      posted in Off Topic
      FibS
      FibS
    • RE: Player bounty boards (PVP)

      A bounty is generally set to find a wanted criminal, so there should be some requirement (or feasible excuse) to set a bounty on a given player. Naturally, that requirement would vary by planet; e.g. demons don't give a #*!% and demon bounty boards can be set on pretty much anybody.

      But you should not be able to type in random names until you get someone. There should be some kind of familiarity-checker that only lets you set bounties on characters you've actually interacted with / your character knows exist or who are recognized by the town the board is in, such as a local menace or criminal kingpin.

      Secondly, you should be required to make an excuse for what the bounty is for, again depending on the planet. Arboreus boards would have the strictest requirements (if Arboreus had any boards at all) and Tartaros boards would have the loosest.

      Bounties would not supercede existing PVP systems, e.g. a bounty put out on Tartaros for a character on Arboreus would be harder to bag and collect because it's harder to go kill people on Arboreus. Of course, we already know really terrible people won't be able to go to Arboreus freely, so the "bounty community" (both hunters and marks) will be roughly divided by the three planets the way the rest of the community is.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Elusive - Casual Beastman Guild

      Eh sure, why not. I'll probably be a deer lady whenever they're available.

      posted in Guild Recruitment
      FibS
      FibS
    • RE: Why MMO if you like to Solo?

      In my case, the reason I prefer to play solo is because 1. exploring the game world only makes sense as a solo enterprise and 2. randos make the game less enjoyable, not more. Not every person plays the game at the same pace or for the same reasons, but group instances (especially in the endgame) disproportionately skew the player pool towards metagamers who kick you if you take 1 second too long because you actually want to hear an NPC dialogue or examine a neat architecture or are adjusting your skills or equipping a new dungeon set item or whatever.

      I'm playing a game, not taking a math class, so I won't be constantly speedrun stratting every instant and you'll just have to deal with it.

      This dissonance is less likely to happen if you've established connections with someone (guildmates etc.) before grouping up or over the course of several group instances with the same party members. I'm perfectly fine doing party instances with curated party members instead of the random queue.

      I don't think there is anyone in the world who insists on 100% solo play only in an MMO - that's what Diablo clones are for. They won't have a good time in Fractured where such a fantasy is impossible.

      posted in Off Topic
      FibS
      FibS
    • RE: Сheat attributes.

      I'll be quite frank: this is a completely stupid idea. It isn't "immersive", it definitely isn't fun, and it also doesn't logically follow / make sense.

      I'll explain the issues stat-by-stat, but I'll have to paraphrase the OP because it's a bit awkwardly worded.

      STR: When STR is over 15, NPCs and peaceful animals become naturally uncomfortable with your presence.

      Yeah, that's what Charisma is for. A strong guy with high Charisma is a big sweet papa bear. A strong guy with low Charisma is a swearing, drunk, brawling oaf.

      DEX: When DEX is over 15, allied NPCs can't keep up, and you become susceptible to Criticals from blind spots due to your arrogance

      Like before, another stat more intuitively handles Criticals: Perception.

      Criticals are not the antithesis or opposite of a clean miss, and it makes no sense that "arrogance" courtesy of pro dodging strats would allow you to keep dodging every single hit except Criticals. Criticals are a simplified amalgam of blind spots (DEX & PER), weak points in armor or anatomy (CON), approach to perfection of attack v. dodge technique (INT), lucky or skilled timing (DEX & PER), and just plain hitting way damn harder than normal (STR), alongside other discrete factors that can't be paid the proper individual attention in a Diablo- or MOBA-style MMO context.

      Also, you're basically saying to cap the movement speed buff at the movement speed of your slowest party member, since you'll be stopping for them to catch up, making a sufficiently high movement speed buff largely pointless outside of close combat within a small area.

      Screw that, I've had enough of that mess from Secret of Mana.

      INT: When INT is over 15, you speak arrogantly to NPCs, and your attunement to mana decreases your resistance to magical attacks.

      Yo. Yo. Charisma exists. Remember that stat? That determines whether you rub people the wrong way or not. That's the express and sole definition of the stat.

      But gosh, what a great idea: remove the only form of defense a classical INT character has. In every single other RPG in history, INT increases your magic defense. You know why? Because...

      • No other stat does, since we don't have "WIL" or another dedicated magic resist stat. CON is the physical resist stat and if it was also the magic resist stat then CON characters would be invincible which is not acceptable.
      • INT-heavy characters sacrifice some form of physical prowess, either in STR, CON, or both, so it's only fair that they get magic resistance since they usually won't have physical resistance
      • Because if INT is understood implicitly as the "knowing how magic works" stat, hence why a high-INT character casts better / stronger spells, then it should also be the "defending against magic / counter-spelling" stat

      CON: When CON is above 15, healing & buff potions are less effective alongside poisons.

      A higher body mass increases the dosage needed for any drug, poison, etc. to have the same observed effect, but Constitution is not body mass. Constitution is fitness and health. Here in real life, a healthier and more fit person is more resistant to disease and better-affected by positive medications and other medical treatments compared to an ill person.

      That is because poisons work against the body's systems while medications work alongside them. This is a necessary element of the intelligent design of a poison or medication.

      Consequently, the stronger said body systems are (Constitution), the less effective poisons will be and the more effective medications will be.

      PER: When PER is above 15, you become suspicious of everyone around you.

      ? ? ? Why exactly?? It's called Perception, not Paranoia. Perception would make you less suspicious of (innocent) people around you because you were better able to perceive their true intentions and thus know in reality whether they were innocent or not.

      CHA: When CHA is over 15, you begin attracting bad attention and monsters aggro to you from further away.

      So, high Charisma does what low Charisma should do. Got it.

      What do you think the point of the stat is? It's social awareness and the ability to doctor your behavior to get the desired response /attention.

      You seem to be mixing it up with Fame.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Meridian - PvX/Syndesia - International - Diplomacy/Politics/Trade/Warfare

      >guild is named Meridian
      >topic posted at 59 minutes to the hour (probably coincidence)

      Is this guild at all related to or named after Meridian 59, credited as the first 3D MMO?

      posted in Guild Recruitment
      FibS
      FibS
    • RE: Die Hard IS A Christmas movie!!!

      if die hard is a christmas movie then back to the future is a halloween movie because they warp ahead in time to october

      posted in Off Topic
      FibS
      FibS
    • RE: Will there be a way to change your Attributes?

      You can change almost everything else about your character, so I don't see why you're not able to change stats too.

      You should be able to use not-experience points for it. You know, the same ones you use to purchase Talents.

      Or maybe you should just start the game with 10 in everything and while Resting you can set a goal value for each of the stats and as you play the game normally your character will adjust to the set stats over the course of a few hours.

      posted in Questions & Answers
      FibS
      FibS
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 9
    • 4 / 9