Fractured is planned to cost 30β¬ (~$35 US at time of writing) as a one-time purchase with an optional VIP subscription.

Best posts made by FibS
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RE: Is the game will be F2P?And more?
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RE: I want to get excited but...
@kellewic said in I want to get excited but...:
There is this universe of planets with 3 distinct races. It seems most people playing Humans or Beastmen (specifically) don't want to deal with PvP and the Demons should just stick to killing each other. So basically we end up with what every other MMO has except we call the segregation planets instead of servers (yawn).
Wrong.
Characters on different servers are completely unable to play with one another, except for extremely limited cross-server events which tend to be chaotic mass guild wars or world bosses.
In Fractured, Arboreus is a strictly Good (PvE) planet, Tartaros is a strictly Evil (PvP) planet, and Syndesia is the meeting grounds for both of them. Players will be perfectly free to go to any of the three planets they desire, although Good-aligned players are harshly limited on Tartaros and Evil-aligned players are harshly limited on Arboreus.
When I first read the proposition of this game, I was like... WOW, a thriving universe where these Demons are a threat (maybe not persistent due to the disadvantages), but something Humans and Beastmen can not, and should not, ignore. Sure, Demons fight among themselves as is their nature, but when properly motivated could be a devastating war band across other planets.
On Syndesia, they can absolutely do this.
On Arboreus, however, no.
Disadvantages aside; I guarantee Demons will find a way to invade Human and Beastmen territories - it's their nature.
They won't be able to invade Beastman territories because Evil-aligned characters (of any race) are completely unable to enter the bulk of Arboreus. The few areas they will be able to enter will see them effectively burned away by the planet itself.
What happens in most of these MMOs is the people who want no part of PvP start complaining
despite having an entire planet to themselves, I fully agree that they will, just as the cowardly PK scrubs will whine they can't PK on all three planets
devs listen and lessen the PvP aspect and now we just have another WoW or PoE (which I love btw).
Path of Exile is a closer game to Fractured than WoW by far, but only in the very basic gameplay. It's like comparing Super Mario 3D World to Super Mario Odyssey.
Will the true PVE'ers just give up and leave because they don't want Demons invading?
Not likely, considering that demons can't invade the PvE planet.
The problem is most people are risk averse; even those who PvP, which is why most people try to stack the deck in their favor (low-level ganking, traveling in large groups, etc). How will this game combat that? Will Demons be able to "raid" Humans and Beastmen (even at a disadvantage?). If not, then really how is this game any different than others?
You should probably read the Spotlights.
The Knowledge concept is cool, but really not much different than gaining experience for doing basically the same tasks.
The Knowledge system is based on achievements, not experience points.
[...] the possibility that a group of Demons could invade while I'm out doing whatever (hell, or even other Humans) might make me pay a bit more attention to what's going on rather than mindlessly wandering around. The concept that there may be Human spies for Demon factions, or even Beastmen spies in extreme situations. Or Demon "traitors" that help Humans and Beastmen. Now that interest me.
Absolutely players of any race will be able to "screencheat" and pass information outside of the game to other players, but I doubt this will have a profound effect compared to any other MMO as it simply isn't an efficient practice. Any gang that was devoted enough to do that regularly would rather just have two powerful killers instead of one powerful killer and an otherwise-useless spotter.
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RE: So who here plays Mabinogi?
I tried Mabinogi briefly once, but found it too frustrating and needlessly overcomplicated.
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RE: Will there be Community Servers or only Official Servers?
@holyhong said in Will there be Community Servers or only Official Servers?:
Legends of Aria obviously does as a sandbox MMORPG
That's not quite correct.
You're not simply making a community server for Legends of Aria; you're making an entirely separate game, which may be as similar to or different from Legends of Aria as you like, within the limitations of the extensive modding support (most notably Lua scripting).
It's the same basic concept as an open-source game. That's completely different from an MMO that merely lets users host servers for the same game, which is basically unheard of.
And I think it's a pretty stupid idea that will segment their player base (resulting in dead individual servers), confuse everyone on the product identity of the game due to 12yos thinking they know better and/or mixing it with Death Note and ponies, and bring legal trouble to their door with the coming changes to copyright infringement and culpability in context of the Internet, but I hope it goes well for them. >_>
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RE: Correlation between School and Alignment (Poll)
@exelementz said in Correlation between School and Alignment (Poll):
@gothix The games seems to be based on not being limited with skills by the choices you make, so unless healing is strictly limited to good(or neutral?) players because they follow certain gods, there's a pretty good chance all races and alignments will get access to healing skills. Also, some other common support/healing type "classes" such as bard doesn't seem like it would be religion focused, more lore focused, so there's always more options like that.
He's not asking if the game will correlate them by force. He's polling to see whether the playerbase will correlate them by choice.
And absolutely there will be Evil healers, they'll be needed in Tartaros castle sieges.
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RE: π΅π π΄π΄ πΆπ°πΌπ΄πΉοΈπ
@Zidroc said in π΅π π΄π΄ πΆπ°πΌπ΄
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@muker is albion free to play, or is it free to try on April 10?
Albion is a freemium game.EDIT: I got confused because I won a founder's pack for this game in a giveaway, so for me it was free.While it is technically possible to play any of its content without premium, I predict that you will not enjoy it very much as a single-purchase / free player compared to as a premium player.
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RE: short question about towns, cities
Please see Spotlight #7: Towns, Governors, Politics for more detail on the below.
Civilizations in Fractured have "City Zones" around them which, depending on the planet, serve as limited safe zones from PVP. You cannot build within a City Zone, or in the fringe just around a City Zone ("Neutral Zone").
Cities can be in any of the following states:
- NPC: At server launch, a couple cities serving as new player spawn points will be NPC-controlled. I believe these will stay NPC-controlled forever.
- Abandoned / Haunted: Any city not controlled by NPCs or high-pledging players at server launch, or which has fallen into dilapidation because its player residents haven't upkept it. They can be infested with monsters that must be cleared out before someone can claim the city, which is done by building anything at all in one of its building plots.
- Hamlet: A freshly made lil' village with at least 1 resident. It has no governing body yet, and therefore no laws can be set. Once the hamlet is large enough and at least 1 citizen has contributed enough to its well-being, it can elect a Governor and become a city proper.
- Free City: A city that is not under the control of a guild. Residents elect Governors democratically, and can remove them from power.
- Guild City: A city that is under the control of a guild. The guild serves as an oligarchy and appoints one of its members as Governor (not necessarily the Guild Master!) The only reliable way for anyone outside of the guild to take the city is to remove the guild from it.
A city is called either a Village, Town, City, or Metropolis depending on its "prestige" which is a product of its number of buildings & residents, alongside player activity.
Anyway, to answer your question:
- Townships in their natural state are protected from all damage and looting. A siege must be formally declared on the city, and once it starts the City Zone will convert into a Siege Zone, which is similar to a guild vs. guild battlefield.
- Buildings must be upkept. This can be done manually by hard-carrying resources to buildings for repairs, or automatically with a Carpenter contract.
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RE: Flyable mounts
At best, the mount will look to be flying or gliding while moving across the ground the same as everyone else.
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RE: Suggestion for combat
@benseine said in Suggestion for combat:
What I described is pretty much the pvp in Age of Conan, still hands down the most fun pvp I ever had in a mmorpg and I played it for years. I recently played Albion Online, mainly as a tank, and I absolutely think it's possible in point and click movement.
Absolutely it's possible. I just think it's a thoroughly terrible idea
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RE: Will there be a chat filter?
Most modern MMOs make the chat filter client-side and allow it to be turned off.
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RE: Pre-Alpha key linked to account
... then they'll just sell the account, lol
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RE: Just for to clarify the pledges
short answer: yes
long answer: you get all this
- Forum title: Supporter
- Thank you from developer team
- Newsletter
- Wallpaper
- Forum & ingame titles:
- Recruit
- Pioneer
- Founder
- Artisan
- Patron
- Proprietor
- Knight
- Immortal
- Aristocrat
- Creator
- Forum & game avatar badges:
- Iron (Recruit)
- Bronze (Pioneer)
- Silver (Founder)
- Gold (Patron)
- Gold (Knight) (repeated..??)
- Amethyst (Immortal)
- Sapphire (Governor)
- Emerald (Aristocrat)
- Ruby (Creator)
- Diamond (High Druid)
- Retail copy of game
- Access from Alpha 1
- Lifetime VIP
- Lifetime Carpenter Contract
- 30,000 Dynamight Gold
- Pets:
- Baby Dragon Hatchling (Stretch goal)
- Baby Dragon Evolution #1 (Pioneer)
- Baby Dragon Evolution #2 (Artisan)
- Baby Dragon Evolution #3 (Patron)
- Baby Dragon Evolution #4 (Knight)
- Ghost Butler (Governor)
- Golden Howl (High Druid of Arboreus)
- Blueprints:
- Founder Cottage (Founder)
- Founder Villa (Patron)
- Founder Palace (Proprietor)
- Founder Manor (Governor)
- Founder Castle (Aristocrat)
- Furniture:
- Founder Statue (Knight)
- Painting of your character (Aristocrat)
- DRM-free copy of soundtrack
- +6 character slots
- Appear in credits as Development Advisor
- Full set of Crafting Stations to use in a land plot
- 1 Mule + 1 Wagon
- Reserve character name
- Reserve guild name
- Character & Horse Armor Skins:
- Knight
- Governor
- Aristocrat
- Access to developer forums
- Begin game as Governor of a town
- Name this town
- Statue of you in the middle of town (permanent / can't be destroyed)
- Design your own unique Guild Crest
- invitation to Fractured launch party (travel costs not included)
- Dynamight Studios shirt signed by all members
- Private monthly Q&A with developers
- Receive signed concept art of stuff you help design:
- a Minor Deity
- a Disciple of Galvanos
- a Relic of Power (bring to a town and that town gets buffs)
- a creature inhabiting one of the planets
- Personal contact with Dynamight Studios
- design a Druidic Sigil for yourself
- An NPC village will honor you
- displays your Druidic Sigil
- statue of you in the middle of town (permanent / can't be destroyed)
- has your lore in its lore
- High Druid character armor skin with your Druidic Sigil
- Design your own Weapon
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RE: Pre-Kickstarter Exclusives
@jetah said in Pre-Kickstarter Exclusives:
@vezin @FibS
problem is you don't want everyone in testing. many people will just 'play' the game but you want actual testers. people who feel committed to giving detailed feedback.the higher they place alpha the better chances of getting qualified testers. they can put beta access at the lower tiers, imo, because most of the testing is complete, the features are in, etc.
That is absolutely not how testing works.
Yes, you do want "everyone" in testing. You're not asking them how they like the game design, you're checking to see if the server can physically handle all of them being on it at once.
You're testing to see if the server(s) can keep track of so many players and their procedurally-loaded content, you're checking to see if you run out of bandwidth or the server DDoS's itself with too much to process, you're looking for any bugs or glitches or oversights that break the game on a basic level when too many people are on doing various unforeseen things at once, and this is not something that any player can proactively help you do no matter how amazing their feedback is, other than by playing the game in as many different ways as possible and filling up your server crash logs.
Even if such "pro feedback" was desired, Kickstarter is not the way to do it regardless of how high you set the entry price. Kickstarter access is effectively an open alpha / beta, because you are not screening participants other than in how much money they're willing to spend, which does not correspond to feedback quality in any way whatsoever. If you want only "qualified" professional testers, then you run a closed alpha or beta where you personally invite everybody you think will be helpful. (Or personally invite them to the open alpha too, and kill two birds with one stone.)
It's the same as how companies don't send everybody a press copy of their game and ask them to review it - they send press copies to specific publications they trust to give them the reviews they want. (The fact those publications are all shills notwithstanding.)
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RE: Suggestion: Disable ability for fresh accounts to post
Banning new accounts from speaking temporarily will do precisely nothing to combat spam, except for the first three days after implementation.
After that, the three-day old spam accounts will start spamming. When you ban them, they will switch to one of the other accounts also created three days ago. In the event that spam is a major concern to begin with - which means it is being automated with bots - every minute a few hundred spam accounts will become three days old and be usable for spam.
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RE: Pre-Kickstarter Exclusives
@oobenonioo said in Pre-Kickstarter Exclusives:
@fibs said in Pre-Kickstarter Exclusives:
Yes, you do want "everyone" in testing. You're not asking them how they like the game design, you're checking to see if the server can physically handle all of them being on it at once.
I'm not sure where you're getting your information but not all pre-alpha/alpha/beta testing revolves around "can our server handle it."
Especially the pre-alpha where they are giving away between 100-1000 keys, which will be directly correlated to how many testers they want to be in their game during pre-alpha.They are giving away this limited number of keys because they need to gradually scale up the server load. If the server runs for the first time and falls apart with 20,000 users trying to connect, they don't know if the failure point is 19,000 or 300.
They are still performing absolutely no feedback quality-based selection with this system.
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RE: Multiple Characters?
Last I checked, players have two character slots by default.
More will be available as premium purchases, including as rewards for backing the game thru Kickstarter (concluded) / the online store (upcoming).
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RE: Pre-Kickstarter Exclusives
@jetah said in Pre-Kickstarter Exclusives:
crowfall and cu are my current pre-alpha and alpha MMO's. I've seen many people posting negatively about Crowfall and yet it has a low entry to pre-alpha at 50$. I haven't seen that much negativity about CU because it's currently 250 to get into alpha.
You said earlier that the price affected the quality of feedback, but here you're saying it affects the volume of "negative" feedback. Do you mean poor quality feedback or disapproving feedback?
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RE: Multiple Characters?
@specter said in Multiple Characters?:
@fibs The default number of character slots was increased to 3 after feedback from the community.
That makes much more sense, since it's one for each race
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RE: The psychology of gaming
All games should ideally have some kind of replay value, MMOs especially as by design they can't be "completed". Most people implement some kind of socialization and/or RP into their MMOs, so a game that's compatible with this will see a significant activity boost.