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    Best posts made by FibS

    • RE: Ok, Bought the game after a 2 min video on youtube; was it the right choice?

      You went straight for Eternal? I hope you end up liking the game! o.o

      You could have waited for the open alpha in a few days to confirm if you like the progress so far. Of course, it's incredibly early and probably 90% of the systems are not implemented. Even player cities won't be in the open alpha, let alone the other planets and their respective races.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Why we need attribute respec options.

      I stand by my previous idea that Knowledge Points should be used to reallocate stats.

      Specifically, you can refund stats at a rate of 1000 KP per each point you get for lowering the stat.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Why we need attribute respec options.

      @Nekrage They need to stop pretending they don't have experience points and simply treat Knowledge Points like experience points. You get more for fighting an enemy that isn't 100%, but you keep getting them after.

      1000 is in line with the current alpha, it would need to be higher once the game content was finished. It could also be proportionate to how much KP has been spent on Talents and Skills.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Community Call - YouTubers You Know

      I'm sure you've heard of Markiplier. https://www.youtube.com/user/markipliergame He's done sponsorships for games before, mostly for semi-idle build-a-base mobile games in the Clash of Clans style. He's recently started doing streams too, which might be more compatible with the game in later development. It's insane how much pull power he has even when he's trying to avoid it and if you can get him on board it will be a huge boost

      There's also DashieXP, whose gaming channel is DashieGames. https://www.youtube.com/channel/UCERUmrDh9hmqEXBsnYFNTIA He's done sponsored videos too, primarily with Ubisoft, and he made it into a voice acting role for Transformers once. As an entertainer his character is a vulgar wannabe gangster and he often skips reading / lore / dialogue, so you might want to consider that before asking him to act as a spokesperson lol

      Both would most likely perform better if they were able to show extended gameplay, Dashie in particular.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: 💡 Suggestion | In game | Repair system/mechanincs

      In most games, you pay gold to an NPC to repair, buy weapons, et al because they provide the service and all of the materials. However, games that have player crafting almost always see player crafters giving a significant discount to clients who bring their own materials.

      We already know that in Fractured, most if not all items and item-based services will be performed by players, so it will most likely lean towards the latter. I would honestly be surprised if any NPCs existed to repair equipment.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Finally!! Mounts, Fast Travel and Map Markers!!!

      @ErinOwOErin As one of the earliest MMORPGs - indeed it is credited with coining the term - Ultima Online was a very unbalanced game, at least as it continued to add more and more content and change more and more existing gameplay concepts to attempt to stay relevant in the evolving genre.

      In real life (who cares about that am I right), not every fighter who rode was actually trained to fight on horseback, nor was this necessarily intuitive or better when they were - the zweihander and other specialized weapons were designed specifically to confront riders.

      In many MMOs, you're not even allowed to fight mounted - your mount vanishes when you enter combat and must be summoned again afterward. (In Elder Scrolls Online, your mount's stamina acts as its HP, and you're dismounted and Stunned if it expires from an attack. IIRC you can get a perk that makes your mount not use any stamina ever to last longer in combat.)

      But in the MMOs where you can fight mounted, it is almost always a complete improvement with no downsides to do so. You move faster, you sometimes hit harder, and you almost always get an HP boost. This means that absolutely nobody "competitive" will ever not be on a mount, and therefore, everyone will have these giant gaudy show-off mounts the way some games let you get massive stupid-looking angel wings and auras and rainbow-colored armor.

      The only time I played Ultima Online for more than a few minutes, I was ambushed by over a dozen high-end PKers all riding huge, six-legged "swamp dragons", who cornered me the the same as if it was a dozen dudes on foot piling up on me to punch my ribs.

      Mounted combat can easily make an MMO look completely ridiculous and generally introduces a huge power gap, both of which can turn away basically all players other than min-maxers.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: play it!

      FibS's Important Tip #263474:

      When you see an asterisk or any other weird superscript symbol, stop everything and find the thing the asterisk is for.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      Death already inherently has a "meaning". It means you failed to clear the fight you were in and will need to try again or come back later when you're stronger, the same as losing a life in any other game in history. It is not necessary to give death any more penalties than this to serve its purpose.

      Fractured currently punishes death ridiculously severely: far walk distances, resurrection debuffs, soft and hard HP (the latter of which generally takes longer to recover), and item drop. With the exception of walking distances, which are unavoidable given the game's scope, none of this is obliged, and most of it is kind of pretentious.

      It is not some profound "education" to force players to waste their time remaking all their gear because they died. It's not a disincentive to die - players already wish to avoid that. It is a disincentive to play at all because the game wastes your time for no reason.

      Fortunately, we already know that death and loot drops are different on each planet. On Arboreus, for instance, it is supremely unlikely that any character will ever actually die to begin with, as most Arboreus NPCs will stop attacking when your soft HP runs out and never actually kill you. Arboreus is also the sweetheart planet, so players are likely to be able to find more experienced players to help them retrieve their corpses.

      Death and loot drops are thus primarily a PVP concept, where they are more relevant... but still an utterly pointless farce that adds nothing to a game except anti-fun.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Abomination idea

      @PeachMcD said in Abomination idea:

      And your excellent point doesn't explain why it is that it's the female costumes that seem to default to sexualized versions (hint: marketing theory does)

      You are projecting your idea of what "sexualized" means.

      I'm a furry artist. Half of everyone I have spoken to in the last five months would love to get wrecked by those werecat dudes.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Death Corpse Looting

      My ideal solution is in three parts:

      • Empty corpses don't register as interactive, so they don't interfere with non-empty corpses. You'll always click on a non-empty one or another and will get them all eventually.
      • If several corpses are close together, the ones that do not give you justice consequences to loot are selected first.
      • There should be a command to drop down a list of every overlapping interactive object and pick which one you want.
      posted in Discussions & Feedback
      FibS
      FibS
    • RE: End game?

      @GamerSeuss said in End game?:

      The main deficit that the newb will have in the battles is a lack of combat options, as they will only have unlocked the starting skills for their archetype in this scenario, and they will not have increased their Talent Tree abilities at all yet. Both of these things are nice, but neither by themselves is gamebreakingly going to set a character above the others in a Raid Group.

      No, either is a colossal disadvantage. It won't turn the tide of a group fight, but it will decide which characters make up the casualties.

      Talents not only can add to stats (which have exponential effects, especially past 20), but include perks such as complete immunity to poison. Talents combined with gear define leagues.

      The starter skills are completely laughable. Veterans will shrug them off with the myriad of heals and buffs available, especially in a group full of specialists. Words of Power are disproportionately strong and the only fresh character who can take them on is a tank build... which Fractured intentionally makes expensive and newbie-unfriendly.

      Progression is inherently vertical; what has "no vertical progression" has no progression. Knowledge Points are just experience points with non-static level ups.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Problems with everyone being able to gather, craft, tame, etc...

      What's with all these people acting like professionals and experts who don't know what the hell they're talking about.

      The game has absolutely zero reason to develop a whole second sphere of gameplay around the civic professions. Why not? Because it's a glorified MOBA, not a world simulator. They don't care about anything that is not directly relevant to combat balance. They didn't even want to add taming and are only doing so in a limited form as a stretch goal.

      Even if they did, your idea would not change anything. Why not? Because it only takes a couple weeks for the server to be saturated with high-level crafting characters, after which point your grinding-based gateway is outdated and may as well never have been there. It won't even stop players from "doing it themselves" - you are aware you can have more than one character on an account, yes?

      Fractured's economy will be fine as long as the speed at which resources can be acquired remains reliably slower than the speed they are consumed. Unlike Ultima Online, you can't repair weapons or armor in Fractured - you have to get all the materials for it, including for its enchantments and whatever other enhancements, and make the whole damn thing again. And while that's only five to ten minutes for a common wolf-leather armor set and a rock on the end of a stick, it's hours to days for each full set of god-metal you need for your high-end world boss tank(s). Not only that, but you won't even be able to get them if you can't wrestle control of them away from the other guilds or out-compete everybody else against a world boss.

      You know what that means? It means making things is inconvenient, so some people will pay other people to do it, not because they can't do it themselves but because they can't be assed to.

      Ultima Online is anything but inflation-proof and your insinuation that it is is laughable; did you forget insurance? It's still around because it's the boomer MMO. That's the only reason.

      Fractured isn't Ultima.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Fifi's Feedback: Alpha 2

      @Fibulator I'm not playing a mage and should not be required to invest heavily in magic for common overworld enemies. That's what makes it this character and not a different character.

      I say this while acknowledging that the game is surprisingly playable for an alpha state (even "alpha 2") and that the game's actual content is likely cobbled together as placeholders to gauge whether the game mechanics work on a basic level (i.e. that damage, status effects, and enemy AI work at all, fairly or otherwise.)

      This is why my suggestion is to make regular Wisps much easier (especially for non-magic characters) and add an elite Wisp variant that is either equal to or stronger than the current Wisp. The other Elite enemies are also easy with particular tricks - even my melee character is able to cheese Treants by running around them in circles with a magic staff.

      posted in Discussions & Feedback
      FibS
      FibS
    • Learning skills not linear?

      I feel like characters do not necessarily learn skills at a particular percent of Knowledge in the bestiary. For instance, I just learned Bash from Black Bear at 2 bears / 10%, before I even finished the tutorial quest that seemed to expect me to kill at least 5 which I presume is 25%. I seem to recall it taking 5+ bears on the previous character.

      It seems more like killing a creature in the Bestiary has a chance to teach you a skill based on your Knowledge % - the higher it is, the more likely you'll learn the skill on the next kill. Probably if the Bestiary entry is 100%, that means you'll always learn on the next kill (or on the kill that gets you to 100%.)

      My current character has 10 INT, the previous had 6. It's entirely possible that INT influences Knowledge percent gains and/or the rate of learning skills.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Why this game is not fun

      Why this game is not fun:

      • it's in alpha with literally less than 10% of the content of the game implemented, and what is implemented is barely serviceable
      posted in Discussions & Feedback
      FibS
      FibS
    • RE: City / Town Plots Removal

      Not being able to tear city buildings down or reappropriate land is completely stupid. It will be a massive detriment to the game if they don't intend to add that feature

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: UX Design and Second-To-Second Gameplay

      @Nimerra He's told you that raycasts do indeed continue through the first, invalid target - only the associated graphics seem to stop. You now need to illustrate that this is not the case to continue a meaningful discussion, rather than just be condescending and ambiguous.

      You seem to be objecting to the idea that animation canceling allows for a faster attack rate. This has been an MMO gameplay mechanic ever since Ragnarok Online, in which it is called "dancing" and is vital to most Monk builds. In RO it allows you to attack two to three times as quickly as without - such a drastic effect is of paramount importance to Fractured, which is effectively an open world MOBA.

      Have you ever played a MOBA that lets you move with WASD? Because nobody else has. You will not make much headway convincing them to innovate unless you can show them a WASD-based MOBA that meets their lofty demands.

      posted in Discussions & Feedback
      FibS
      FibS
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