Guild cosmetics: Good
Guild gameplay rewards: Bad, sucks "endgame" back into guilds putting buckets on heads and ramming into each other
Guild cosmetics: Good
Guild gameplay rewards: Bad, sucks "endgame" back into guilds putting buckets on heads and ramming into each other
@Vortech said in What elevates Fractured above similar games like Albion Online?:
Sorry to say, this is biased and pretty misleading. I get it, this isn't an AO safe space.. but it's pretty over the top.
I could have made that post a bit more professionally, I suppose.
But while I do indeed absolutely hate that completely awful, unforgivably exploitative game and will viciously attack it at any chance I get, everything I said about Albion was factually true.
I don't consider it to be a game. It's an insidiously clever scheme.
You know how at the start of Albion you go out and hunt little rabbits and foxes to get mats?
We're rabbits too.
The elite 10% of players (i.e. the ones spending the most money on the pay2win mechanics) are the only ones the game actually cares about; everybody else is basically a player-controlled rabbit or fox they pop to get loot. The rest of us only exist to enrich their game experience, the same way that NPC enemies and resource nodes do.
That's disgusting.
I'm tired of "games" that are just races to spend the most money. When I made that post, I was seeing so many people insult Fractured by comparing them, and it was absolutely infuriating
Albion Online is garbage, and I hope Fractured is nothing like it beyond the superficial.
Hey guys! This problem has actually been here forever and I just got around to pointing it out.
When you log in on the Foundation, the visual order of the login form elements is:
... however, if you use tab to cycle between them, then the order is:
Why is the tab index like that??
@kralith said in Why does registation form promote low-security passwords?:
The main reason about to let out some special characters are mostly caused in different kind of transmitted code by client.
Only very badly-made code needs to remove special characters for technical reasons. This implies to me that the system is suspected to be vulnerable to data injection, in which case they have a much worse security concern to worry about then password complexity
There's basically no reason to limit the number of characters to anything lower than the maximum number the encryption algorithm can process, and there's absolutely no reason not to allow special characters (and every reason definitely to not only allow but require them)
That said, my password is both quite lengthy and uses special characters, so I don't know what you mean.
Mentor systems don't work very well in English-language MMOs, where players tend to be more competitive than cooperative as compared to Asian player bases. They're especially ill-suited to a game that's trying as hard as it can not to favor group activity over solo activity.
The last time I asked, they said very clearly there were no plans to allow buildings to have anything underneath ground level - no basements, etc.
You don't need to make it impossible to bot in this game - you just need to make it hard enough, or unprofitable enough, that the bots leave and put their resources into another more vulnerable game.
Effectively and instantly detecting their spam bots is a pretty important step. If players don't see their spam bots, new players will not be reminded they can buy gold.
Making it so that there's no need to buy currency is another major step. The game's non-linear progression might help with that.
@heeroneko Doh! I guess I should've been more active lol
I kind of forgot about this game and had distractions with other obligations.
I'm back now! And rather amazed to see I'm still #121 on the leaderboards. Is that enough to get a pre-alpha key??? It apparently launches tomorrow (or maybe today, depending on time zones.)
Doesn't look interesting to me... another generic Korean martial arts MMO?
The team hasn't fully expanded to have dedicated roles like a PR expert, a head writer, etc. Hopefully once they do we'll get fantasy racism. Racism is fun when it's pretend.
The entire surface of Syndesia isn't going to be covered with towns, and they won't all have the same laws.
Chances are there will be "bandit towns" alongside the typical "if a criminal shows up we axe him instantly" towns, separated by very large stretches of semi-lawful free lands.
@jetah said in daily maintenance:
@logain
why would backups only be done during maintenance?
Um, probably because trying to back up data while it is being written to is a terrible idea.
I see people are running their mouths about a currently near-non-existent game 4 years before its release date, as usual. -_-
@therippyone said in Inquiry About Race Customization:
As to being OCD - I suppose you could call it that - but it's the sort of OCD that helps keep a business running.
Only if the business is founded on a poor and railroaded design to begin with.
Look at how clumsy and whimsical Smash Bros. is and it's one of the most popular fighting game series of all time, even as it keeps adding more "boring swordsmen" and Echo Fighters (explicitly cloned characters) every game. It's at heart a casual game and this has done absolutely nothing to alienate its minority hardcore playerbase - rather the opposite, actually.
Even if Rabbit was somehow a flop amongst hardcore players - despite absolutely zero reason to believe that it would be - Fractured is currently strongly attracting casual players who normally dislike MMOs for being too meta-based and practical. This is exactly the situation in which alleged vanity races such as Rabbit are most feasible economically and it would be pretty stupid to pretend this advantage is not there.
Your arguments against a hypothetical clone Rabbit must pretend that this is a game largely dependent upon hardcore players and that hardcore players won't care about Rabbit - neither is true.
@jetah said in Inquiry About Race Customization:
@warpuppy said in Inquiry About Race Customization:
@civ2011 I'm figuring to go pure Beast, since I personally can't stand PvP unless I'm in a VERY specific kind of mood. Not sure which particular sub-race I'll lean more towards yet.
think of PvP as "Highly Advanced AI" mobs.
This only applies to cowardly players who target such weak victims that the fact a player is behind the character doesn't matter (which will not apply in Fractured)
You're also forgetting that NPCs lag once and consistently (server<->client) while other players lag twice and inconsistently (client<->server<->client).