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    Posts made by FibS

    • RE: World affairs

      The stats and numbers of experienced players will only be slightly above newbies. They may have found a better skill build which will be a much larger advantage alongside player experience, of course.

      A guild cannot dominate anything more than a single City. Guilds can form alliances if they like, but there is no system for this currently planned for Fractured itself.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: NO tank mages

      @gothix said in NO tank mages:

      I personally extremely dislike rock paper scissors system. I much prefer where all classes are balanced and viable vs any other class.

      Those aren't exclusive concepts. "Rock paper scissors" just means that there are moves you can use that will counter or beat other moves.

      Remember that in Fractured every player can use (almost?) every skill. You won't be locked into a class that is hard-countered by an entire other class because, to continue this awkward euphemism, you can get both rock and paper on the same character.

      A typical form of rock paper scissors is something like:

      • Heavy attacks destroy Block (and overrule Light Attacks)
      • You can Dodge and Counter heavy attacks
      • Blocking or Light Attacking will prevent Dodge and Counter from working
      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Why Magic users will be OP compared to physical users

      @gothix said in Why Magic users will be OP compared to physical users:

      If game will be rock paper scissors, I, and many others, will be out of here faster than you can say rock.

      all skill-based games are rock paper scissors, have fun with no games

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Other upcoming MMOs?

      @esoba said in Other upcoming MMOs?:

      Three words, Chronicles of Elyria.

      ... will probably fail because the developer team is absolutely horrible at gauging an audience.

      I've written a Tumblr post about it here. I was going to post it on the forums but you need to spend $2.50 for the right to post links (another naive decision on their part.)

      I hope they smarten up and save the game. They clearly have a lot of cool ideas - the problem is that they don't properly consider how players will respond to them and this will destroy their player base if they don't re-educate themselves on gamer psychology.

      You have no idea how much stress lifted off of me the instant I decided to quit the Searing Plague event. Oof.

      posted in Off Topic
      FibS
      FibS
    • RE: Allergy to various types of food.

      @ufke said in Allergy to various types of food.:

      air is a big thing just gota find out which component of air it is that couses the alergic reaction and filter that out =P

      its the oxygen

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: PineApple DOES go on pizza! Discuss.....

      I hate pineapple.

      Anywhere, on anything, or by itself.

      Absolutely hate it.

      But you know, that's fine. I'll just give you the damn pineapple.

      Then I don't have to eat it and somebody else is happy and everything works out for everybody

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Allergy to various types of food.

      @jetah said in Allergy to various types of food.:

      How do you min-max an allergy?

      There will be a best food in the game for a given character build and you'll want to reroll to be allergic to some other food that you'll consequently never eat.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Allergy to various types of food.

      Watch. Now that we've brought this up, someone will lobby against Fractured for erasing allergic and digestively intolerant experiences by not including it in the game.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Fallen angel ?

      Hellfire Demon -> Holy Fire Angel -> Ashen Fallen Angel --> Cleaned-Up Angel -> Relapsed Fallen Angel -> Rehab Angel

      posted in Questions & Answers
      FibS
      FibS
    • RE: Settlements as a Solo Player

      Solo players will be able to found Hamlets - which are created as long as a single upkept player house exists in the City Zone - but they will not be towns proper.

      Hamlets can only become towns proper after having a certain minimum number of players, which is determined by the geographical size of the zone the town is in:

      • 5 for a small zone
      • 10 for a medium zone
      • 20 for a large zone

      In addition, they have to meet a minimum Prestige level, which is a measure of the town's prosperity. You raise this by upkeeping the town or buying stuff from NPC shops.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Settlements as a Solo Player

      @ladyrowan said in Settlements as a Solo Player:

      I believe they also mentioned that there will be haunted or abandoned towns that can be claimed. Not sure what that entails at this point but if you do it without a guild you'll have a free hamlet (?). This then can hold elections to vote on a governor. There are rules on who can run for governor and who can vote so you'll want to know those. I believe they start at hamlet and as thereputation goes up you can move into being a town.

      Any town that doesn't have a single NPC or player living in it becomes an abandoned town. This includes all towns not assigned to NPCs or players at server launch.

      Abandoned towns can be "haunted", which merely means that enemies are spawning in it. They don't have to be ghosts, they might just be wolves or something.

      Once cleared, players can freely join the town by constructing houses on the residential plots. If even one player does this, the town becomes a Hamlet.

      Hamlets have no governing body whatsoever. As players upkeep the Hamlet and perform tasks it earns Prestige and eventually becomes a proper town.

      A proper town can appoint Governors and attract NPCs such as shopkeepers or guards. If it's a Free City, Governors are elected democratically. if it's a Guild City, the Governor is appointed by the guildmaster.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Settlements as a Solo Player

      To condense everyone else's information...

      Towns do not require a guild to function, and indeed if you're not in a guild you will want to stop one from taking over your Town if at all possible as a Free Town can elect governors democratically whereas a Guild Town is oligarchical.

      You can also claim a spot in a Free Zone and have a simple house there, though you won't have access to standard shop or guard NPCs.

      You should have no trouble finding a casual guild that will let you in (and into their Town) with few to no requirements on group participation.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Why Magic users will be OP compared to physical users

      I'm not sure if I've mentioned this already, but another nerf to magic users is if magic has a cast time and can be interrupted. In Elder Scrolls Online this requires an attack marked as an interrupt, while in Ragnarok Online taking any damage is an interrupt.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Why Magic users will be OP compared to physical users

      1) Learning rate

      Learning rate does not affect game balance in any way.

      Even if it did, the solution is to completely remove learning rate from any stat in the first place because that has always been a terrible and self-contradicting idea.

      For instance, in Fallout 3 & New Vegas, basically every single character must take 9 Int and then not gain a single level until they perform a specific series of exploits to get the +1 Int surgical augment. This is because Int determines how many skill points you gain per level and therefore your character is weaker the less Int you have regardless of your other stats. This of course adds absolutely no enjoyment to the game and only punishes the player for choosing a free character build and free play style - you know, the things these games are supposed to encourage.

      It's a complete lie for "intellect" to determine learning rate to begin with. That's determined solely by how dedicated you are to the skill you want to learn. There are plenty of very talented and distinctly quite stupid home cooks, warriors, artists, etc. both in reality and fiction. "Intellect" is not a linear absolute that makes you "smarter" at every talent under the sun.

      Please remove learning rate from any and all stats, and absolutely do not add yet another stat solely for learning rate. That would be a superfluous vanity stat, as everyone will just max it out anyway, so you should just remove it and treat everybody as having maxed out Wisdom.


      2) Running out of MP

      This will not be an issue in Fractured.

      In most MMOs, characters don't run out of MP unless they're fighting for a really long time, in which case they will bring MP regenerating thingies. This will be more expensive if you have less MP but at any high level of play you should be able to afford it anyway.

      The main reasons to fight for a really long time are raid bosses and grinding. So far as I am aware, neither of these is an element of Fractured.

      Even if it was, the trade-off for mages is that they are very squishy and run out of health faster. If they heal with MP, then they are now running out of MP instead of health.

      The mage's higher MP pool will also be balanced by the (presumed) idea that mages will consume MP more rapidly than other classes.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Allergy to various types of food.

      @gothix said in Allergy to various types of food.:

      I would like to note, however, that burning hot Tartaros climate would burn all pollen from the air, and most of other bacteria. So less food, but also less sources of allergies overall. 😉

      That's not how food allergies work...

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: There is some limit to the power of a character?

      @nightcoder said in There is some limit to the power of a character?:

      That's actually something that I've been wondering about... I mean, having to forget a skill to learn another kind of contradicts real life.

      Not entirely! If you replace an old skill with a new one, you will probably gradually forget the old one as a consequence of dedicating less time and practice to it.

      That said, I believe Fractured will let you max out every skill and keep them maxed out, but most of them will be dormant and you have to "equip" your skills in a Resting Phase. Only the equipped or active skills can be used and/or affect your character's stats.

      posted in Questions & Answers
      FibS
      FibS
    • RE: What you think about vaping?

      I presume, and may be wrong, that vaping was developed as a transitional activity to help tobacco smokers quit - the mechanics of this being a complex subject I feel is best for for another topic.

      For that purpose I think it's a wonderful invention.

      However, because of its perceived relative safety, it's reignited the "it's kool to do it" nonsense among children and immature adults that tobacco smoking originally did, and that's just stupid.

      posted in Off Topic
      FibS
      FibS
    • RE: NO tank mages

      @jarek said in NO tank mages:

      The problem with the Tank Mage is that mages traditionally have very powerful offensive ranged spells and can do good direct and AoE damage. The tradeoff for this being that they are physically weak, with relatively poor defences (although some games provide them with magical shields, they still cannot wear armour and still cast effectively).

      A Tank Mage has both the powerhouse magical damage abilities or a mage AND the strong defensive ability of the Tank

      Incorrect; a tank mage will be halfway between both and excel at neither as their stats are split between offense and defense. This will make it a significantly less viable option.

      The invincible tank mage problem only occurs when too much focus is given to gear as the bulk of a character's defense but innate power as the bulk of a character's offense. Magic is usually disproportionately powerful compared to physical attacks and thus this problem will be more obvious in a magical tank than a physical one (though it affects both in many MMOs, which often have a "fighter" or "berserker" class that is just way too good both in damage and HP/defense score.)

      Ragnarok Online, a game that is nearly 20 years old, solves the problem of OP magic in general through interruption. Most magic skills in Ragnarok Online (and several physical skills too!) have a cast time, and if anything successfully hits the user during the cast time, the skill is interrupted and they have to move away and start over. Naturally, this means a tank mage will be unable to cast most of their spells as being a tank means they will be taking hits constantly.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Classes

      @jetah said in Classes:

      @dj35 said in Classes:

      @Jetah how would beholder work

      how wouldn't it? it'd work just like every other race. just a different visual.

      And not able to equip a single item any other race could.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: There is some limit to the power of a character?

      You can learn every single skill, but it will take you forever to do so and you can only equip or turn on a certain number of skills at a time.

      posted in Questions & Answers
      FibS
      FibS
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