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    Posts made by FibS

    • RE: [Discussion] Ingame currency system, what we want to get?

      The chief problem with Path of Exile's idiotic currency system is, as @jozef pointed out, that currency items take up inventory space and are subject to stack limitations, which is a nightmare both for regular gameplay and for managing inventory or bank storage. Path of Exile is effectively unplayable unless you shell out the cash for the Currency Tab, thus effectively turning it into a bank system, so why don't you just use a regular bank that has worked for every other MMO in history?

      The other problem is that currency items are just a superficial cop-out. It doesn't matter whether the money is floating gold/silver/copper currency or are actual coins sitting in your inventory, the effect and dynamics are just exactly the same - there is always a standard denominator that all other currency converts to. In Path of Exile's case these are Chaos Orbs.

      It's essentially an imaginary "innovation" whose only changes to gameplay are bad ones.


      As for the economic and politics of governmental fiat currency, they were invented specifically because the barter system was not sustainable. Older coins had worth directly proportionate to their content (e.g. how much gold was in them), which was not consistent or predictable as we can see from the extremely unstable gold and silver markets today. They were also subject to political whining and willful sabotage - in the historic US, rich bankers preferred a gold standard while poorer farmers preferred a silver standard and this was the foremost political topic for many years.

      The solution was to use neither, and instead establish a credit system founded on cheap materials - whose material worth was always far less than a bill's or coin's face value - as a symbol of credit or debt. This is similar to how your balance in a bank account is not real money that really exists, it is a representation of how much the bank owes you. Depositing into an account is literally lending money to a bank, and similarly, holding dollar bills in your hand is holding a sort of public debt that you can trade with others.

      Fiat currency is, consequently, largely unaffected by the scarcity or demand for its production materials; its inflation is affected by the raw amount of bills or coins in circulation and how much the rest of the world cares about the country that mints it. This is why so many currencies are worth substantially less than the US dollar, but particular currencies from other "iconic" nations like the UK are worth more.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Weekly Drawings - Be Active & Win Foundation Points!

      Posted to Tumblr (~268 followers) about Fractured's Kickstarter success.

      https://askfibs.tumblr.com/post/176199501242

      posted in News & Announcements
      FibS
      FibS
    • RE: Kickstarter gooaaaaalllll

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      posted in Discussions & Feedback
      FibS
      FibS
    • RE: July 24th Housing & Towns Q&A: List Your Questions

      Can player houses have basements?

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: short question about towns, cities

      Please see Spotlight #7: Towns, Governors, Politics for more detail on the below.

      Civilizations in Fractured have "City Zones" around them which, depending on the planet, serve as limited safe zones from PVP. You cannot build within a City Zone, or in the fringe just around a City Zone ("Neutral Zone").

      Cities can be in any of the following states:

      • NPC: At server launch, a couple cities serving as new player spawn points will be NPC-controlled. I believe these will stay NPC-controlled forever.
      • Abandoned / Haunted: Any city not controlled by NPCs or high-pledging players at server launch, or which has fallen into dilapidation because its player residents haven't upkept it. They can be infested with monsters that must be cleared out before someone can claim the city, which is done by building anything at all in one of its building plots.
      • Hamlet: A freshly made lil' village with at least 1 resident. It has no governing body yet, and therefore no laws can be set. Once the hamlet is large enough and at least 1 citizen has contributed enough to its well-being, it can elect a Governor and become a city proper.
      • Free City: A city that is not under the control of a guild. Residents elect Governors democratically, and can remove them from power.
      • Guild City: A city that is under the control of a guild. The guild serves as an oligarchy and appoints one of its members as Governor (not necessarily the Guild Master!) The only reliable way for anyone outside of the guild to take the city is to remove the guild from it.

      A city is called either a Village, Town, City, or Metropolis depending on its "prestige" which is a product of its number of buildings & residents, alongside player activity.

      Anyway, to answer your question:

      • Townships in their natural state are protected from all damage and looting. A siege must be formally declared on the city, and once it starts the City Zone will convert into a Siege Zone, which is similar to a guild vs. guild battlefield.
      • Buildings must be upkept. This can be done manually by hard-carrying resources to buildings for repairs, or automatically with a Carpenter contract.
      posted in Questions & Answers
      FibS
      FibS
    • RE: 767 bakers and less than 2100€ ! Great !

      @muker said in 767 bakers and less than 2100€ ! Great !:

      @gothix At the end of the kickstarter, we get those impose for the number of participants to which reached
      Awards for funding will remain (110k, 120k, etc)

      He's making a joke about the typo.

      backers = people who support something

      bakers = people who bake cakes

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: 767 bakers and less than 2100€ ! Great !

      Bakers, you say?

      When no one was looking, Lex Luthor pledged €5,000.

      €5,000. That's as many as five hundred tens.

      And that's great, I hope he likes the game.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: July 23rd Races & Planets Q&A: List Your Questions

      Will we be seeing new subraces added after launch?

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Divine, Dark, and Savage Skills & Spells

      I'm not sure. If done poorly it gives these mutations too strong of an advantage over normals - that is, an Abomination will be much stronger than a Demon.

      It might also offend the sentiment of all skills being accessible to all players.

      I think instead, holy and dark lines should be available to everyone and finding / using them is a way to go down the good / dark paths respectively.

      posted in Discussions & Feedback
      FibS
      FibS
    • FibS's big dumb semi-curated NOT official "I want this kind of Beastman!" topic

      (There was a topic about future races before, but the link has died, so I'm making this.)


      Hello peeps!

      There's a possibility that as the game goes on, we might see more kinds of Beastman. The following are our starters:

      • Bear (Nheedra)
      • Hart (Erwydra)
      • Tiger (Chadra)
      • Wolf (Udoadra)

      They will all be available in male and female variations.

      BUT I WANT MORE!! (Surprise surprise the damn furry wants more Beastmen.)

      Suggest more kinds of Beastmans here and I may add them to the Want List below! (If I can keep up.) I'm starting the topic with only the one that I really want (Rabbit); the rest of you can just go crazy, we'll see how it goes. x_x

      After this initial mindstorm, I'll work on identifying the most popular races while the game enters a more stable development state, and then somewhere down the yellow brick road we'll see about petitioning the team to add one. (Maybe they'll run a Kickstarter for it. DOOOH HO HO HO HO)


      Limitations

      Beastmen can swap to a "primal" animal form. Every form has a gimmick, e.g.

      • Tiger: Pursuit-based agility
      • Wolf: Party buffs
      • Bear: Becomes juggernaut
      • Hart: Escape-based agility

      Consequently, the animal you pick needs to work in both forms and, most likely, not be too different from the four we've got. Because of this...

      • Really big animals might be a problem (e.g. elephant, giraffe)
      • Really small animals might be a problem (e.g. rabbit, mouse)
      • Flying animals might be a problem (e.g. bat, bird)
      • Aquatic-only animals are most likely right out (e.g. dolphin, whale)
      • Fantasy animals are most likely right out (e.g. dragon, unicorn)
      • Bugs are probably not allowed?? Not sure
      • If you can, include the basic traits of your race as I've done with Rabbit

      The Want List

      Legend

      • (S) means this animal might be too small
      • (B) means this animal might be too big
      • (D) means this animal might be too different, e.g. is mythological, doesn't "walk", is not "an animal" like a bug, etc.

      List

      • (D) Bird / Eagle / Owl / Crow / Magpie (by @Kralith )
        • Kralith hypothesized a "sub-sub-race" system, but in the very rare event we got multiple birds, I think they should just be different families to begin with
        • Exploration- or scouting-focused stats
        • Owl has night vision? Magpie is sneaky thief?
        • FibS's conjecture: Birds of prey often only excel in 1v1 or ganking
        • FibS's note: Although birds "fly", these would only fly along the ground, of course
      • Lizard (by @Genobee )
        • Improved health regeneration / incoming healing
        • Tail attack? Poisonous? Camoflauge powers?
        • Likely leans towards solo play
      • Monkey / Gorilla (by @KingExodus )
        • Strong, intelligent
        • Leaping ability?? Stat boost when with other Monkeys??
        • (FibS conjecture) Possible spike damager / ganker
      • (S) Rabbit (by FibS)
        • Speedy, delicate, physical
        • Escape powers similar to Hart
        • Leans towards archer or rogue
      • (S) Rat (by @Kralith )
        • Fast, intelligent
        • Improved hiding ability; rogueish?
        • Group support for raids??
      • Rhino (by @KingExodus )
        • High physical defense, but not magical
        • Charge can bowl enemies over
        • Bruiser-type
      • (S) Squirrel (by @FibS )
        • Fast, viciously aggressive when provoked
        • Powerful ability to evade / parry and counter attacks
        • Good rogue or fencer
      • Turtle (by @Dragomok )
        • Slow, durable
        • Can retreat into shell
        • Probably a facetanker
      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Can i win a key?

      The game has the following "Phases" before launch:

      • Prealpha
      • Alpha 1
      • Alpha 2
      • Beta 1
      • Beta 2

      You can get a free Prealpha key in either of two ways:

      • Guaranteed if you're a top rank in the Foundation
      • Possibly if you have ever won a weekly raffle. Each weekly raffle win = one key drawing entry. Anyone who earns a key through the Foundation is excluded from this raffle.

      A prealpha key will not give you access to the later alphas or betas or a copy of the final game.

      This prealpha will most likely only have humans and Syndesia playable at a very basic level. I wouldn't expect Beastmen and Demons in, along with their respective planets, until Alpha 2 or later.

      To gain access to Alpha 1, Alpha 2, Beta 1, or Beta 2, you must pledge through Kickstarter. It's 30 Euros (approx. US $24) for basic Beta 2 access + discounted game at launch.

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Will there be ships? and Sea Action

      I don't remember whether asteroids were confirmed to be instanced or confirmed to not be instanced.

      If the Kickstarter makes it to €110,000, they'll add a Labyrinth that is "procedurally-generated". To me, presuming that means it's generated as you play, procedurally-generated means it must be instanced (so that each instance is generated anew.)

      posted in Questions & Answers
      FibS
      FibS
    • RE: Gender of Heroes

      @jetah said in Gender of Heroes:

      @fibs
      deer taste pretty good. deer jerky is delicious.

      i just don't like the whole 'gender' thing being thrown in my face. it's a video game. gender doesn't change performance.

      Nobody threw anything in your face! It's just asking if you're going to play a male or female character, gosh.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Gender of Heroes

      @jetah said in Gender of Heroes:

      characters don't have "gender". they can't reproduce so it's irrelevant.

      Gender is not a biological concept; it's an expression of presence or identity. For instance, in most languages, words have genders.

      Where humans are concerned, gender is mostly a social role; it's whether a person is seen as a masculine or feminine presence (or neither) by their society. While the West mostly-consistently conflates physical sex with social gender, the Hindu culture has for a long time recognized a semi-religious third gender whose definition varies with the region and which has evolved alongside sexual identity culture.

      The point is, a fictional character has a very real gender regardless of any sexual organs or reproductive capabilities either in fictional canon or in reality, because gender, while often influenced, is not dependent on such a thing.

      And I will be a cute deer lady. (More preferably a bunny lady.)

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Gender Census

      Male, almost always play female characters (unless the male ones are adorable)

      posted in Off Topic
      FibS
      FibS
    • RE: the half way races

      @jairone said in the half way races:

      Justice and neutrality are... well, I'd think them different things. [...]

      If you go by D&D, which Ultima Online heavily derives from and thus which Fractured might care to reference, there are two Neutrals: one for law v. chaos and one for good v. evil.

      An archetypal lawful neutral would follow the law to the letter regardless of the good or harm done and would thus be a sanctioned inquisitor, whereas a chaotic neutral would be more like a vigilante.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Elusive - Casual Beastman Guild

      @agracore I've fixed my bank issues and I'm in Early Bird Recruit. If I have the money later, I'll upgrade up to Immortal if it's still available by then

      posted in Guild Recruitment
      FibS
      FibS
    • RE: Fractured Kickstarter - I pledged post!

      I've finally fixed my bank issues and pledged Early Bird Recruit. I hear Immortal will still be available through the site later - that's what I hope to upgrade to when I have better funding.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Elusive - Casual Beastman Guild

      Oh, you took a high-tier pledge? o.o

      I'm going to try to fix my bank issue and then put in a pledge. Considerably lower than High Druid, but a pledge nonetheless, lol

      posted in Guild Recruitment
      FibS
      FibS
    • RE: [Discussion] Ingame currency system, what we want to get?

      I very much hope not to see Path of Exile's extremely stupid currency item system, it's one of the least enjoyable aspects of the game.

      posted in Discussions & Feedback
      FibS
      FibS
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