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    Posts made by FibS

    • RE: No Hunger & Rest Depletion In Towns.

      The way Fractured is currently, I would be horrified if anything was keeping even more uneaten meat in my inventory, so I'll have to say no.

      Here's a compromise: Add a furniture item that must be stocked with food, which is converted into discrete food points and cannot be taken back out.

      Privileged players who are nearby will regenerate their belly bar by consuming the food points. The owner of the furniture always has this privilege and can extend it to friends or (if in a player city) to guild mates and random visitors.

      The starter cities have a food table, but somebody has to put food in it. Any player can donate their extra food to the starter cities' food tables.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Is game worth playing

      @Aesir The key difference between Fractured and Albion Online is that you need to PVP to get to Albion's endgame but not Fractured's.

      Fractured is called that because the universe was once one big planet but got blown up into three planets + a bunch of asteroid-like chunks. Each of these three planets has its own PVP rules (one of them being "no PVP at all") and all three of them have their own set of materials & gear crafted therefrom, from early to endgame.

      Fractured is absolutely not done, its end goal is very ambitious, and many players want different things from it. My last post on the forums before now was a frustrated vent about the contemporary state of the game but, considering that there are no refunds available, I'm sticking around to 1.0 to see how it turns out.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Water system

      @d3Sync said in Water system:

      I don't quite understand where you're coming from with the mass marketing comment. What do you mean?

      A typical MMO "economy" is a barely-functional parody of an economy for several reasons.

      The specific reason that person is talking about is when an MMO has a single central Player Market or Auction Hall that all items go through, which transport instantly from any player to any other player in the world.

      This effectively obliterates the concept of scarcity - most importantly, regional scarcity, e.g. a mountain town ought to be rich in stone and metals but poor in crops. The universal market becomes one single over-saturated blob.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Character progression and power

      The concept that your character does not become distinctly stronger over time is, to be frank, a bit of a pretense.

      The fact is that a new character with few to no special moves or perks whatsoever and newbie gear will be floored by an otherwise "equal" character who's learned attack buffs and/or stunning strikes and/or multi-hit spells, empowered by the stat boosts of their late-game armor and ability tree.

      The developers can equivocate it however they like, but there is simply no way to prevent gradually more weathered characters from becoming distinctly more powerful other than to prevent them from accomplishing anything worthy of note to begin with.

      Fractured merely omits formal, linear levels and doesn't call experience points by that name (in addition to limiting individual EXP sources, making them more of a collectathon.) Your character will absolutely still become staggeringly more powerful as you acquire new powers and better gear to complete your build.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Species

      Fractured's design doesn't account for altitude so far as I can see, so there will likely never be any profound sort of flying or diving - other than walking with a hovering animation, possibly.

      It may be possible to add dungeons or other maps that look like they're in the air or underwater or whatever.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Well I’m sold. Feeling hopeful!

      Hello! Have fun!

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Hey All!

      Purchasing the game now will allow you into the alpha tests when they happen. The next one is scheduled for sometime this October!

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Servers

      @TrueCrimsonFTW said in Servers:

      No I question wasn't are they using theirs but are they allowing other people to host their own private server @Ostaff . Like could a random person own a server.

      There's no way they'd ever allow that, and I highly doubt anyone could run a private server of this particular game without a colossal investment.

      posted in Questions & Answers
      FibS
      FibS
    • RE: Abomination idea

      @PeachMcD said in Abomination idea:

      And your excellent point doesn't explain why it is that it's the female costumes that seem to default to sexualized versions (hint: marketing theory does)

      You are projecting your idea of what "sexualized" means.

      I'm a furry artist. Half of everyone I have spoken to in the last five months would love to get wrecked by those werecat dudes.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Hanging out with my friend

      Have fun!

      posted in Welcome to Fractured
      FibS
      FibS
    • RE: Will there be DnD style cross over?

      Dungeons & Dragons is a major influence on most modern fantasy and effectively invented the stat-based supergenre we now know as RPGs.

      I'm quite sure Fractured is intentionally basing itself on D&D, partially because the stats are designed around the number 20, the recurring perfect number of D&D.

      I'm absolutely certain that there will be at least a few summoning spells in the game and that Ultima-style pickpocketing will be a thing. I don't think we will actually have combat pets as equipment-style items, or be able to tame NPC animals as combat allies.

      posted in Questions & Answers
      FibS
      FibS
    • RE: What to expect on an "alpha state" game?

      @d3Sync said in What to expect on an "alpha state" game?:

      I think the phrasing alpha, beta, early access are essentially meaningless [...] Everyone has a different opinion of what each stage should mean.

      That's because people don't look up what words mean. Here is what the terms actually objectively mean:

      • alpha: Extremely early development. Testing to make sure technology and developer ability supports game vision. No guarantee game actually runs without crashing, losing data, or obviously horribly glitching.
      • beta: Mid-to-late development. Game is stable and playable. Most or all major game mechanics are in, but not necessarily every minor feature. Game is not yet optimized.
      • early access: 99% done, mostly optimized, and ready to ship. Some lucky few get to play it early. A few bugs or other issues may come up that may be patched before the official release date.

      As long as developers are being honest and using these terms correctly (which they're admittedly often not), they're being as transparent as they should.

      I would consider Fractured to remain in alpha until the following are all implemented and working on some basic level:

      • All three planets
      • Asteroids
      • Alignment and Syndesia's justice system
      • At least one Beastman+Abomination and one Demon+Angel (to test the Alignment system)
      • Eclipses
      • Towns

      ... and maybe a few other major mechanics I'm overlooking

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!

      Death already inherently has a "meaning". It means you failed to clear the fight you were in and will need to try again or come back later when you're stronger, the same as losing a life in any other game in history. It is not necessary to give death any more penalties than this to serve its purpose.

      Fractured currently punishes death ridiculously severely: far walk distances, resurrection debuffs, soft and hard HP (the latter of which generally takes longer to recover), and item drop. With the exception of walking distances, which are unavoidable given the game's scope, none of this is obliged, and most of it is kind of pretentious.

      It is not some profound "education" to force players to waste their time remaking all their gear because they died. It's not a disincentive to die - players already wish to avoid that. It is a disincentive to play at all because the game wastes your time for no reason.

      Fortunately, we already know that death and loot drops are different on each planet. On Arboreus, for instance, it is supremely unlikely that any character will ever actually die to begin with, as most Arboreus NPCs will stop attacking when your soft HP runs out and never actually kill you. Arboreus is also the sweetheart planet, so players are likely to be able to find more experienced players to help them retrieve their corpses.

      Death and loot drops are thus primarily a PVP concept, where they are more relevant... but still an utterly pointless farce that adds nothing to a game except anti-fun.

      posted in Discussions & Feedback
      FibS
      FibS
    • Will there be more furniture sets in the Fractured Store?

      Hello!

      I got the Nordic furniture pack because I am a sucker for Nordic stuff - or probably any other cultural architecture and other cool stuff, really.

      It's been the only theme pack available for quite a while and I'm just wondering if there are plans to include any more furniture sets or other theme packs going into beta or by 1.0.

      posted in Questions & Answers
      FibS
      FibS
    • RE: demons

      Demons begin the game Evil. If they become Good, which is difficult for them, they will permanently mutate into Angels and will not be Demons anymore.

      Evil and/or Demon players cannot enter most of Arboreus. They will be instantly killed if they try. The few areas they can actually enter will still kill them within the timespan of minutes.

      Demon players cannot persist on Syndesia except during an eclipse. They are not instant-killed - they can stick around for more like an hour or two. However, they are heavily debuffed. Tartaros occasionally eclipses Syndesia - Demons can stick around on Syndesia for the entire eclipse with no debuff.

      posted in Questions & Answers
      FibS
      FibS
    • RE: play it!

      FibS's Important Tip #263474:

      When you see an asterisk or any other weird superscript symbol, stop everything and find the thing the asterisk is for.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Abomination idea

      @ErinOwOErin TERA Online is much worse.

      Here are some Popori:
      21e2ba2a-b6d4-4448-bcf5-b81d4127e083-image.png

      And here is an Elin, named in the game files as popori_f (and heavily censored in the US version of the game):
      5c70aae2-822b-47a8-b25b-ae6b16c00990-image.png

      It may be that partway through development they decided to make Elin a totally different race instead, as the final game presents them as a separate race option on character creation and so far as I know doesn't name them as female Popori in the lore.

      Popori and Elin are fabricated by a nature spirit, so they aren't really the "same species" in biological terms. They're more like castes or classes.

      Still, if we do take them as the "same species", this is easily the most pronounced sexual dimorphism I've seen in an MMO.

      I don't think we'll have this problem in Fractured. If either sex of deer becomes a hot Baphomet sex idol as a demon, I believe both will.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Abomination idea

      @PeachMcD Most real life evil people disguise themselves as pretty, desirable, or righteous things. To represent this, it is common for media to portray evil as attractive.

      posted in Discussions & Feedback
      FibS
      FibS
    • RE: Abomination idea

      @Umbaalo It would fit in great with the bone dragon!

      I'm not sure if Abominations will lean into undead territory rather than just demonic, though.

      posted in Discussions & Feedback
      FibS
      FibS
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