I usually make something close to one of my Elae Meltaea characters, who are usually not compatible with the host world without some heavy editing. I just try to get it as close as possible and just say it's what they transform into when they end up in the host world for whatever reason.

Posts made by FibS
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RE: Characters backstory!
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RE: Is here another person who scared about writing on the forum?
@nelchael said in Is here another person who scared about writing on the forum?:
It's brilliant, isn't it? In retrospect, the obvious way to make gamers less antisocial is to give them in-game rewards for talking to people.
Not really. You're not guaranteed a reward based on the quality / substantiality of your contribution - you get a very low chance of winning a weekly raffle which gives you even more (perceived) attention which antisocial people do not want - so most of these players will just post in the daily shitpost thread and call it a day.
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RE: Mods
@fibs With respect my dude, I've played with enough savages to know that you aren't banning anyone.
In general, games developed by a primarily English-speaking team are a lot more on the ball about banning than, say, Korean MMOs.
They are both equally stubborn and pigheaded about rationalizing whatever bans they do give out, though! So good luck
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RE: OST Update - Main Theme V1
It's an excellent mix, but the composition is "generic epic", common to modern fantasy games (e.g. MMORPGs) and AAA movies. While it probably won't distract / overwhelm players on the character creation, it also won't be particularly memorable, and more importantly, it doesn't have much unique character compared to your peers, despite every other facet of the game absolutely being different.
The largest flaw is that it doesn't have an iconic melody to it. What I'm identifying as a possible leifmotif still doesn't really stick out from the rest of the song due to the instrumentation and sheer loudness of it all; everything just sort of blends together into "an MMORPG theme".
I think you should keep this rendition of the song and use it when applicable, but make an additional version other than the usual "DRAMATIC WAR OF ALL PLANETS" - something a bit more atmospheric or ambient but with your existing leifmotif as the central part that stands out - and use that version as the main theme. It'll stand out an awful lot more and underline that Fractured is not a typical MMO.
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RE: Secret ways in dungeons
@jetah said in Secret ways in dungeons:
then you figure it out first.
i.e. be psychic
watch movies that have similar mechanics. there's always the person that walks through then others that are in unbelief. yes it looks like they're clipping through walls. Even the TV show Stargate had a group that could walk through walls.
So Teal'c or somebody talked to a villager who told him how to access a secret entrance that to him looked like the wall crumbling away to reveal a staircase but to everybody else was just him noclipping through the wall with no special effects whatsoever and none of them could follow him until they also were told the same secret by these villagers?
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RE: Mods
There will always be addons.
if people want to get banned for using non-allowed third party programs they can feel free
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RE: What unusual weapon types would you like to see?
@tuoni said in What unusual weapon types would you like to see?:
Orb as main weapon and not just static offhand.
I second the bowling ball weapon.
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RE: Secret ways in dungeons
@jetah said in Secret ways in dungeons:
not really. at some point you'd have to think "OMG it's a secret entrance, now i have to find out how to get in". Magic is normal in this game, so people would use it to hide things, locations, etc.
But it doesn't look like a secret entrance. It just looks like a character clumsily noclipping through a wall that doesn't render as a secret entrance on your screen, which also spoils that there is a secret entrance there rather than letting you find that out on your own through NPC dialogue et al.
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RE: Secret ways in dungeons
@jetah said in Secret ways in dungeons:
i'd answer that with 'it's magic'. one perspective it's a solid wall and even feels like it. while another perspective is it's a door/translucent and can be walked through. until the first perspective figures out the gimmick, it'll always be a 'physical wall' for them.
But that's the problem. The other character will just walk through a solid wall or use a spring pad that isn't there and it will look really stupid.
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RE: Do you like Noodles or Rice?
Noodles alone, rice with nondescript other things
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RE: Log of characters' interactions in game and out game ?
I hope this is toggle-able. I always hate that play by play combat lol
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RE: Secret ways in dungeons
This might not be possible to implement given the sharply non-instanced nature of the game - it would ruin the presentation a lot if either a secret path opened that another group couldn't enter, or even worse it didn't open on their screen and the other player phases through a solid wall.
(I've seen both happen in MMOs with applicable content such as conditional NPC spawns and dynamic terrain and it really ruins any kind of "immersion".)
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RE: Kickstarter Update - Pledge Packs
@jetah said in Kickstarter Update - Pledge Packs:
there is a such thing as 'you'll never catch up' mechanic. developer can put such a time wall up that it's impossible to ever catch up. Eve Online has that as an example. no matter how much you play you'll never obtain equal skill points as a 12 year vet (this is pre-injectors). I had a 10 year old character and not a single new player could catch up and I could never catch up with those that started 2 years before me.
That's because EVE Online (and Black Desert Online) don't have a ceiling; you can continue to raise your character's power infinitely, it merely goes unfathomably slowly. Once you pass the "soft cap" the time gap between skill levels becomes unreasonable whether you have an XP boost system or not.
I absolutely despise that kind of pretentious game design and quit both games very very soon.
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RE: VIP system : What do you think ?
First of all, you can't make a graph like that, because we don't know yet how faster the knowledge points are being gained with the VIP. As a matter of fact, we don't even know how fast knowledge points are being accumulated, under "normal" circumstances.
(nor do either of those things matter)
So, you making this graph is pure nonsense and misinformation. You just want to "impress" people with graphs, basically.
You're talking out of your ass (and have been for some time.)
[blah blah blah knowledge system]
Nothing about my point has changed with any of this information. Stop filling.
So, do tell me again that the VIP will not be pay2win.
I've been saying that constantly, you just won't listen and keep making excuses to pretend that it is because of your hate-boner for cash shops.
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RE: Kickstarter Update - Pledge Packs
@phaethonas said in Kickstarter Update - Pledge Packs:
You missed the point didn't you?
The point is that you will need more time to reach where I am, and in that time I will have done things like; being the first to clear a raid (special achievement unlock), have made more money, have better gear and so on.
None of which matters the slightest bit, because I'll catch up.
On my time, not yours.
Also, as detailed at another message/reply to you, you have misconceptions about the knowledge system.
Don't be a hypocrite.
It is not a matter of what I think, or what you think. It is a matter of reality.
Don't be pretentious, either.
Oh really? Let me put it another way then. An otherwise non competitive guild will have become competitive because their members paid.
Okay. Where's the part where they win?
A competitive guild won't need pay2win mechanics, but non-competitive guilds will use the pay2win mechanics and achieve the status of the competitive guild, in this example, versatility.
Okay. Where's the part where they win?
There is no need to put words into my mouth, I am quite open about my views, thank you very much.
Nor do I need to mock you, since you also make a fool of yourself just fine - but I'm still going to do it
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RE: VIP system : What do you think ?
@phaethonas said in VIP system : What do you think ?:
With enough time played a player without VIP will always be behind an active VIP player.
Um, no, they won't. The non-boosted player will begin catching up once the boosted player hits the power ceiling (which is very low in Fractured) and then they will end up equal.
Here's a chart to help you visualize this:
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RE: Kickstarter Update - Pledge Packs
@phaethonas said in Kickstarter Update - Pledge Packs:
So, if the level cap is 50 and I reach it at day one, but instead you require 5 months to reach it, that is not pay2win to you?!
Nope, as long as it's the same level 50 and you being level 50 does not directly stop me from progressing towards level 50.
Also, I wouldn't play any game that takes 5 months to reach max level. It's a game, not a girlfriend.
Furthermore, unlike a hard cap (used in games like WoW and SWTOR), Fractured, for all intents and purposes, will not have a cap. In order to gain all these knowledge points you will need A LOT of time.
Do you know you don't need to get every single skill? You only need to get the specific ones for your core build, which will take like a week or two, and then you're done. Everything after that is an optional luxury.
Regardless, there is a misconception about "pay2win". Pay2win, at MMOs, is not limited at who wins at a 1vs1. Pay2win at MMOs, means that a player or a group of players, gain(s) an advantage, over another player, or group, just because someone opened his wallet.
Yes, I know you think every possible thing a cash shop could offer that people would actually buy is p2w, but thanks for stating it outright.
This is why the "minute" and "innocent", "non-p2w", items sold at BDO's cash shop, that were supposed to offer just "quality of life" to the players, ARE PAY2WIN.
Black Desert Online is a horrible game through and through and whatever bullshit they're doing with the cash shop system is at worst a drop of piss in a yellow sea.
So, a player with more knowledge points than me, is a more versatile player.
In between play sessions, yes.
During one play session, no.
This is the same argument as saying premium character slots are p2w because each character has a different build and you can switch between them.
[GvG]
Won't be affected; a competitive guild will already have a large variety of player roles even if each player only has that one build available.
@jetah said in Kickstarter Update - Pledge Packs:
spell gfx (different styles of a fireball)
spell shading gfx (offering green, blue, black, purple)... could become p2w by Phaethonas's phobic definition because different effects will have consequences on visibility and player recognition
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RE: Foundation Daily Bonus
The base 15 points were removed to deter alt accounts / bots.
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RE: Kickstarter Update - Pledge Packs
@phaethonas said in Kickstarter Update - Pledge Packs:
[various complaints about VIP]
Knowledge Points are effectively experience points, but boosting XP gain is not pay to win, because in any game it does not increase the power ceiling, and in this one it doesn't increase power at all. Your character does not become "stronger" from gaining Knowledge Points, except for a short duration from the very start of the game when you don't have enough skills to fill out your build. Fractured is a game of lateral development, remember.
Learning Slots are merely how many skills you can train at a time. Again, increasing these is not pay to win because they do not increase the power ceiling and in this game they don't increase power at all.
You may get to the top faster with VIP, but it is the exact same top. You will not disproportionately "win" against a non-paying player whose character is as equal to yours as possible without VIP, ergo you are not paying to win, ergo it is not pay to win.
The Carpenter NPC however sucks and is terrible.
He performs all player-made building functions, including renewing them. Carpentry should be a player profession like everything else.
Also, he normally costs ingame gold, but VIPs can use him for free. This is generating gold out of nowhere for VIPs and risks economic inflation. (In contrast, trading cash shop items does not generate gold out of nowhere and is therefore fair as long as your economy is otherwise stable.)
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RE: Kickstarter Update - Pledge Packs
@fibs said in Kickstarter Update - Pledge Packs:
@prometheus said in Kickstarter Update - Pledge Packs:
• Do you think Foundation Points should be included as reward?
Yes, starting from €25 / €20 Recruit, but Foundation Points from Kickstarter should be specially tagged and excluded when checking Foundation scores for pre-alpha access. This tag will of course become irrelevant once pre-alpha is over.
Repeating because a lot of people are worried about the implications of Foundation Points, but they don't have to affect prealpha access